Everything posted by Manveru123
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Assassin clunkiness
Why not engage the enemies with your party, and approach their backline with an Assassin to start taking them out? My only gripe with this would be having enough Guile to consistently re-hide after a kill and still have some left for an offensive ability on another target.
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[COMPANION BUILD] The Weyc Engferth, Ultimate Edition
I understand of course, just wanted to show someone else's approach which might inspire you 😛
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[COMPANION BUILD] The Weyc Engferth, Ultimate Edition
This is a fantastic build for Eder (at least it used to be, no idea if anything changed:
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[COMPANION BUILD] The Weyc Engferth, Ultimate Edition
Are you running your builds together in a party? Because that sounds like it would be cool. Just missing Eder and Watcher now
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Baldur's Gate 3?
They have officially killed Baldur's Gate for me. This is just DOS3 that is trying to cash in on BG name. Absolutely disgusting. Fortunately I am not a slave to nostalgia so I'm glad to know in advance that I need to look elsewhere for my gaming needs
- Rangers in 5.0
- Rangers in 5.0
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[SIDEKICK BUILD] The Hound of Yezuha, Ultimate Edition
This is fantastic and I hope you make more :P
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Ship combat starting distance...
Manveru123 replied to BlackHat's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)How far can you get with that, though? I mean at the start you have a poor ship with weak cannons, even sinking similarly weak ships is a bit of a struggle, and you can't really board at that level 😕
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Impossible NOT to have in your team
Manveru123 replied to IamNOOB's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Whoops. Yeah. Eder DOES feel like the best written character in the game by far. Eric Fenstermaker did a great job with him. It is very unfortunate that Chris Avellone did not write anything for Deadfire companions, because his Durance was pretty neat too, but hey at least he wrote Jubilost in Kingmaker 😛
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Impossible NOT to have in your team
Manveru123 replied to IamNOOB's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)My Cipher was an Ancestral Memory bot as soon as he unlocked it. Impossible not to have? Eder. Carried this guy with me on every single playthrough. Would do so again.
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[Speed Run] Contemplative 44 sec Solo Dorugudan
"When you finish the game but Megabosses still kick your arse, here's a solution." 😄 This is really nice, congratulations. Could you share your base stats at least?
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Seeker, Slayer, Survivor like themed party
5 Dwarven Barbarians team called "The Unsoberables".
- Priests need urgent rebalancing update
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[Class Build] The Iron Hammer (Swashbuckler: Unbroken/Trickster) Updated 3.1.1
This build is so effective that I was considering building my whole team around it. 3 of these with immunity to flanked gear, Tactician/Wizard for unlimited nukes and maybe a support in the last slot. Ultimately, I've decided against it since I like variety, but I'm running Eder with this setup and he's a monster tank.
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The Problem With Turn-Based: Not in POE
Manveru123 replied to Stardusk78's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That's because ninjas > pirates ofc.
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Has anyone played any of Atelier games
I'm interested about getting into Atelier too. Can someone please tell me: How's the gameplay? Similar to old Final Fantasy titles, or is this another action RPG crap? Similar to any other game? How cheesy is the story and characters? Is this the standard where a female character spends the whole game abusing the male hero verbally and physically despite having hidden feelings for him, which of course she won't admit because baka? Or is it something worth checking out?
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Is Aloth Nigh Impossible To Please?
Manveru123 replied to Stardusk78's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Try using the other hand.
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Latest Patch.
Manveru123 replied to Hulk'O'Saurus's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The fact that I can skip ship "combat" and go straight to boarding without breaking my ship or spamming 11112 is the best upgrade this game got in a while.
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Cipher shooty-person build advice, v5.0
Thanks, great to know.
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Cipher shooty-person build advice, v5.0
Nope, it's a War Bow. This was my go-to weapon for a single class Ydwin before the nerfs, but now I'm thinking Aamina's Legacy might be better. Also Essence Interrupter is worth considering, but knowing Obsidian they still haven't fixed the weapon yet and I wouldn't want to destroy unique loot ._.
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[CLASS BUILD] The Cunning Duelist
I really like this one, was just looking for a Harbinger for my group.
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Xoti permanently dies during ship combat
Manveru123 replied to Manveru123's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Too late, she's already dead. But like I said before, other characters never perma die, and they also have low level and 0 gear so each ship combat there's a trail of bodies on the deck. So it would seem that if character gets injured while in the party, these injuries remain and they can die during ship combat. But if the character was not injured in the party, then he can die as many times as he wants and will always get back up after combat. Well to me that is an inconsistency at the very least and it's worth fixing.
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Xoti permanently dies during ship combat
Manveru123 replied to Manveru123's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Nah man this happened even after a rest. I don't think I need to add companions manually and rest with them to clear injuries because no one else ever died permanently and they're all just a bunch of low level scrubs.
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Xoti permanently dies during ship combat
I have removed Xoti from my team as soon as I reached Neketaka. Completely ignored her afterwards.. until I started doing ship combat (boarding). For each combat, the game assigns you a few random party members to help out. They are controlled by the AI. Normally, when a character like this is defeated, he is simply knocked out and gets up after combat, which is how it works on my save. Not for Xoti, though. When Xoti is defeated, she perma-dies. Just like that. This is very annoying because I have to either hope that she doesn't appear during the ship combat at all, or that her AI doesn't let her kill herself. I'll probably just let her die to avoid the headache, but I'd recommend fixing this for the future.