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Manveru123

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Everything posted by Manveru123

  1. I could just as easily say "are you on the Obsidian game forums criticizing another game about bugs"? :D The difference is, Pathfinder fixed most of their bugs (today's patch even solved long loading screen issues), while Bard's Tale is barely better than it was on release.
  2. I can't take them seriously, they made Bard's Tale win "best remake" award. What the hell is Kenshi doing there :D The Bard's Tale remake is easily the best remake/remaster I've ever played and the best game in InXile's entire catalogue. Best joke I've heard all week. A ton of glitches, completely broken pathing, crashes that corrupt save files, terrible optimalization, combat that is basically rocket tag and very easy to exploit... do I need to go on? The game is 6/10 on Steam atm and that's pretty generous for this piece of crap.
  3. I can't take them seriously, they made Bard's Tale win "best remake" award. What the hell is Kenshi doing there :D
  4. I almost mentioned it, but then didn't not because I personally consider that game a strategy game and not a RPG and TB never went out of fashion in that genre. I don't remember a western turn-based RPG reach mainstream popularity like Divinity Original Sin 2 did. Even TB JRPGs seems to have gained in popularity in the last few years (or at least people talks more about them), although that might be helped by all the Steam PC ports. Actually turn based jRPGs were always huge. Fire Emblem series, Final Fantasy Tactics, Vandal Hearts - just to name a few old school popular gems. I'd say that these kind of jRPGs are actually less popular now, if we're talking mainstream only. Other than Fire Emblem, which is still as strong as ever, only Super Robot Wars comes to mind. Maybe Disgaea too.
  5. well there's a couple things about this but most of the discussion about sales is in relation to catalouging every way the game failed to be good enough to sell a lot of copies which imo is extremely bad analysis and moot. its one of those things that feeds into whatever nerdcore hate boner people have for every little flaw the game has and how we have these guys with no avatar showing up to complain about stuff like "i hit max level too soon" which is still not an actual complaint its just stupid and annoying crap honestly. "would the game sell better if we didn't have ship to ship combat" i mean its not great but it that hard to hit buttons and ram the other ship then nuke the crew, guys, hey? i've seen bad game elements fail harder than this for sure. yeah i wish sid meiers pirates and a d&d game were merged together into a glorious whole but they didn't manage to do it this time. i've been playing xcom 2 for the past month or so and it sold a ton of copies and has many, many, many flaws. i wonder if it didn't sell if people would be on the forums like "new brazil consists of most of the former gran colombia and a small sliver of northern amazon, the least populated part of brazil. do you think if these guys googled south america once the game would have sold better?" i'm still not sure that the story makes sense and its big "twist" is like "i thought i was already supposed to know this" and yet still its one of the most fun squad rpgs to play. and one of those flaws seems to be that midgame is more difficult than the end game save for the final assault of course second i wish we could just enjoy the 2 epic role playing games we have right now instead of worrying about future sequels which may not be any good anyway lastly as a 90s gamer sometimes your best selling fallout 2 doesn't get a sequel for ten years and then its made by todd howard O hey, attacking the lack of a forum avatar. That's a new low. Maybe that's my face huh? How many "flaws" the game has is secondary. What's important is how good are the good parts. In games like Xcom they are apparently so good that flaws become irrelevant. Daggerfall was one of the most bugged games in history but it still sold well (for that time at least). The opinion of majority is what decides if the game becomes a commercial success or not. What Obs tried to do in Deadfire is to instead appeal to the core fans by constantly remaking the game in their image to keep them happy. When you release a title that is not an early access version, you can be sure as hell that constantly making massive changes to it will result in negative feedback from the less hardcore players, who happen to be the majority. Even Blizzard decided that their fans are not that relevant and is releasing a new Diablo game on mobile instead - it caused negative feedback, but will have 0 reprecussions in the long run (other than the fact that they will make tons of money from chinese mobile market). Also Fallout 2 never got a proper continuation because Interplay closed Black Isle Studios. They decided to ignore their hype train and go for console audience, in which they failed.
  6. That's reasonable. I wouldn't mind no VO at all for this, but that would probably be just as bad, considering the whole game is voiced.
  7. Yes. Otherwise it's just sloppy job and it kills the narrative. Oh brother, this is the sort of LITERALLY UNPLAYABLE hyperbole that I hate. If missing out on one bit of reactivity in one narrow situation "kills the narrative" I don't know what to tell you. Well yeah, in this particular situation it does. Although I do not recall saying that it's unplayable. Especially in caps. They're marketing this game with rich narrative as one of it's main selling points, then they suddenly stop caring about it. Why? This is a sloppy job and I stand by what I said.
  8. QQQ game is to easy QQQ obs plz buff difficulty QQQ The fact that they don't drop phat lewtz is an oversight imo.
  9. Hence why I said it was a flawed gem. Most of those problems come from it being rushed. The combat was the best of the 3 Dragon Ages, vs. the plodding combat of DAO and the watered down DAI. Also the best story of the three. If it had been given a year more in development, I think it would be one of the true classics. It ranks right there with Nier as the most underappreciated game of that era, at least for RPGs. It had potential, but the fact that they tried to make it more console-friendly killed it. DAO combat was many times better and more tactical than this semi-arcade crap. This game barely had a concept of a build because everything was streamlined and made as simple as possible. The combat animations were just silly and occasionally resembled Devil May Cry more than an RPG title. It's underappreciated? Well, there was pretty much nothing to appreciate.
  10. Yeah if you like the fact that every dungeon is identical because it uses the same assets, enemies appear out of thin air, gameplay is one-dimensional and requires little effort, and I ****ed Anders by accident.
  11. Don't quote me on that, because I don't remember the direct quote, but I think future DLC will not add any new classes or party members, so there will be no need to restart to enjoy them. Just keep a pre-endgame save.
  12. The game has tons of possible combinations of classes, if you deem something broken, you can safely avoid it and use any of the other 50 possibilities. Not surprising that there aren't many new builds posted, imagine you discover some fun combination of classes or item synergy, share it, and two patches later it gets nerfed because someone cried that it touches him in the wrong place. Would you share a build under these circumstances? I wouldn't.
  13. God damn it guys, you made me check if Harebrainded Schemes released a new Shadowrun game :D Alas, it did not
  14. Wizards have weak defenses? With Shield, Mirror Image, Displacement and Blur?? Caster classes are the easiest solo Unfair characters in Kingmaker, and the only thing stopping you from crushing the game in one fell swoop is having to rest a lot. Well they used to be, because Kineticist is more efficient.. And in Deadfire, Wizard is on top of its game - great self buffs, crowd control AND damage in one hot package. I mean this is nothing compared to sheer awesomesauce of 2nd edition DnD Wizards who were basically gods at higher level, but recent games really did Wizzies some justice imo.
  15. Ehhh that depends. For example in 5th edition casters are mostly buff and debuff bots, while in 2nd edition they used to be gods.
  16. Does it? Never hard of it before, or rather: probably heard about it and forgot it exists. Quick googled showed me it's a rather poorly received game and it's not even on sale anymore (?). As a side note: going an unpopular route is something I support - being one of the few RtwP pause games makes PoE only that much more valuable to have going. However, it will always be a tough sell if you can't say "it's like the other game you really like, but...!". It was not a popular game. Not very good too. But it was decent enough for a playthrough for me, at least.
  17. Sword Coast Legends comes to mind. But RTwP games seem to have a resurgence, and it was started with Pillars. Which is great. The biggest reason why there's more turn based games is because it's easier to implement from the programming side.
  18. See, this is what I meant about the game knowledge. If you have extensive knowledge about Pathfinder, you can do wonders. The companions actually have terrible stats and are generally much worse than any custom mercenary you create (except Ekun and Nok-Nok), but if you know what you're doing, each one of them can be a monster. For example, Valerie can be built into 4 Sorc/4DD/rest EK and becomes a monster of a melee dps who can also go on the spell offensive when needed - she actually has decent stats for this type of build! Another example, you can build Linzi as 10 Bard/EK and stack archery feats, which turns her into a very strong archer who also has access to buff song and a ton of spells. Even Regognar, whom I've initially underestimated, eventually becomes an unbreakable tank with massive touch AC attacks. Yeah, Jubilost is a standard Alchemist and not a Grenadier (boo), but that's okay. Can still be built for bombing stuff. Deadfire's system is so much more user friendly, there is no comparison.
  19. I kinda think that the unicorns bit Linzi in the ass in the end. Also, you can always go Chaotic Evil. If you do, you chew on unicorns and beat people up with rainbows.
  20. I still have no idea how to really use the non D&D classes. Magus was easy to understand, and that companion is a beast. But, I have no idea why people rave about the alchemist, since he seems liked a gimped spell caster that has a limited supply of bombs per-rest. Only level 7, so he was mostly leveled for me, so no idea if I broke his build or not. Inquisitor is confusing, with super-limited class resources. At least the tiefling warlock equivalent is pretty straight forward. Now, the arcane trickster is awesome and seems like your stereotypical 3.5E broken non-sense. Full spellcasting and sneak attacks, sneak attacks applied to touch spells, and eventually, she can sneak attack with fireballs. For an Alchemist, all you need to do is to pick Extra Bombs feat quite often. Mid-to-late game you will never run out of bombs, because when you're running low you have to rest anyway because your party members need their spells restored. And while you're fighting, you're doing AoE damage without friendly-fire on each attack, with additional CC effects or elemental damage, whatever you need at the moment. With unique spells you can change your bombs to be single-target nukes, too. The only spells you need are buffs, and you can cast them on party members after you take a feat for that. Vivisectionist is a better Sneak Attacker than a Rogue, 1 level dip is common for almost every melee dps, and Knife Master/Vivi combo (you can build Nok-Nok that way) is a monster. Inquisitor is like a super-powered version of D&D Favoured Soul. You're basically a cleric who casts like a Sorc, with you biggest boon being spreading Teamwork feats. Except one of this class archetypes has massive summoning abilities, allowing you to eventually summon extremely powerful monsters, and you can use this ability a LOT of times before you have to rest. You combine that with Animal domain to create one of the strongest builds in the game. A lot of people really, really did not like the widespread nerfs in 1.1. I bet it showed up in their metrics too. Out of curiosity, I went back to the Announcements page and read the patch threads. Yikes. Pretty harsh. As Josh said - it is only in our heads! We, in our human imperfection, are reading selectively. We pay much more attention to nerfs than buffs. Even when there's more buffs we think there's more nerfs. I'm sure patch 1.1 has buffed more than it nerfed and we're just biased little players. Long live the Sawyer and Obsidian. I love this post so much.
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