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aartz

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Everything posted by aartz

  1. Hey everyone, So the problem here isn't that the description is missing the exceptions, it's that the talents should work with (more or less) everything. Please correct me if I'm wrong, but I believe the only things they do not work with currently are traps and DoTs (which seem most hurtful to chanters). The talents should properly increase both of these types of abilities, so they are currently not working as intended. There's been a report in our system for quite a while, but I've pushed it a bit so hopefully this problem can get the love it deserves. Thank you all for your patience regarding this issue =)
  2. Heya Arsene Lupin, Do you happen to remember who you took prisoner for the dungeons? As Achilles mentioned, there are multiple cells, each one tied to a specific person that you can take prisoner. Make sure you're checking them all =) And as Suen mentioned, it's also possible for the prisoners to escape. The chance increases inversely with your security score, so if you've been neglecting to upgrade it's more than possible this is what happened. If neither of those are the case, would you mind uploading a save file for me to take a look? Thanks!
  3. Hey guys, Just wanted to pop in and say that this is a known issue and is currently being looked at. Hopefully we can get a fix in a future patch =) Thanks!
  4. Heya Kaylon, This is a display bug in the stat block of the item; it's supposed to convert 20% of corrosive damage to healing over time. We have a bug in our database about it =) Thanks!
  5. Heya FlorianGh, Thanks for posting on the forums. Fortunately this is a known issue, and it's in our database. This bug in particular has been a doozy, and has been pretty hard to pinpoint the exact cause. It's one of the bugs that we've fixed several times, but it keeps coming back with a vengeance, caused by something entirely different. Thanks for being patient with this bug!
  6. Heya PugPug, Thanks for pointing this out! Fortunately we are aware of this issue, and a fix is currently being worked on. =) Thanks again, and I hope you're enjoying the game.
  7. Sounds like that's exactly what happened: your chanter got charmed and chanted "Come, Come Soft Winds of Death" against your party, effectively killing your own pet. Luckily you can just re-equip the pet if it happens again, but I'm sorry you're running in to this issue. =( This is super interesting, and I'll have to take a look. Thanks for pointing it out! =)
  8. No problem! Let me know if it worked =)
  9. Heya leruarien, Thanks for joining the forums! Fortunately this is a known issue and is in our database. =) Thanks again, and I hope you're enjoying the game!
  10. Heya kraftcheese, Thanks for joining the forums! Pink is the default color used to display missing textures in PoE, so it seems your instillation is missing a few things. If you're running through Steam, try verifying your cache. If you're using gog, unfortunately you'll have to try reinstalling. There's been some problems with the gog patches that we're looking in to, but installing fresh using the latest installer seems to fix it for a lot of people. Hope that helps!
  11. Heya Palanthis, We had a bug with all shields/equipment that would cause them to disappear (only visually) if you equipped them in the same scene that you looted them from while examinables were toggled on. This should have been fixed in 3.02, but it seems to be happening still for shields looted from Xaurips. I'll write up a report and pass it on. =) Thanks!
  12. Heya dunehunter, This is a known issue that was caused by one of the 3.02 fixes. A solution is currently being worked on. =) Thanks!
  13. Heya LJelf, This happened to me a couple times as well, and it's just the saddest thing =( I'm trying to catalog all of the abilities that do damage to pets at the moment, so I'll have to check out that fight to see what caused it. I'm pretty sure it has to do with raw damage AoEs, although it's probably not limited to that. I know for sure fighting Chanters with "Come, Come Soft Winds of Death" will damage pets, so be careful when fighting those! Also a little bit of fun attached to this; if you zone while your pet is "dead" it'll follow you around as a "corpse", just sliding along the ground. Looks pretty funny. Thanks for the post! And don't worry, this is the perfect forum for this bug =)
  14. Heya Eelectrica, Picking up where Aarik left off, I loaded your save and was unable to check your achievement progress through our normal method. If you can upload your output log for me it would help a lot! If you don't know where to find that, click the link in my signature. Thanks =)
  15. Heya Achilles, Sorry it took so long, but I've written up a report and sent it to the relevant department. Thanks! =)
  16. Heya Boeroer, Thanks for pointing this out! It seems like it was indeed forgotten after the change was made to Knockdown. I've written up a report and sent it to the relevant department =) Thanks again!
  17. Heya hilfazer, Thanks for pointing this out! Unfortunately this is a limitation that is a result of the way these types of spells are set up from a programming standpoint, and to fix it would require a revamp on how spells work in general. Nevertheless, I've written a report and sent it to the correct department =) Thanks again, and I hope you're enjoying the game!
  18. Heya Jojobobo, This is indeed the way it's intended to work. You can think of it as if the bonuses are from strategizing/preparing during the camp, so losing survival skill after you finish camping won't actually change what happened while you were camping. Unless you mean that after removing the boots you can still pick the resting bonus the next time you camp. If that's the case then it's a bug =) Thanks!
  19. Interesting; switching to/from PotD should have the same-ish result as switching to/from Story Time, as they both alter stats. Thanks for the info! I'll dig in to it a bit more =)
  20. Heya PX1player, Nice find! I've written up a report and sent it to the relevant department. =) Thanks again!
  21. Hey guys, Fortunately we already have a bug report written about this, so it'll be looked into =) Are you playing on Story Time when this happens? or have you switched to/from Story Time? Looks like it's possibly related to the stat changes that happen in Story Time, but if it's happening on all difficulties than something else is going on. Thanks!
  22. Hey guys, We've been battling this bug for a while now and it just won't stay down =( Our programmers have fixed a few instances of it, but they're still working on closing it out for good. It should be fixed in the next patch. Thanks for your patience with this bug!
  23. Heya Nafboog, It indeed also no longer works with Monk's Transcendent Suffering. I fought pretty hard to keep it in but the synergy was deemed too powerful, so we took it out. =(
  24. You are correct! The Laguefath are controlled by the spirits of the dwarves that you freed. =)
  25. Heya Achilles, This is most certainly not intended. I have written a bug report and sent it to the relevant department =) Thanks a bunch for pointing this out!
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