Everything posted by Gs11
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Looking for opinions on current state of the game.
For me WM2/3.0 made a lot of improvements, but ON BIG failure is: no longer console commands works with attributes for companions, basically it's change my whole team and put an end to it.That's why I start this https://forums.obsidian.net/topic/84825-devs-pls-reanable-option-to-customize-companions-attributes-via-console-commands-again-poll/ little disadavantage is also hidden shortcuts in bag icon
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How are people finding the 3.0 patch changes?
New action bar with hidden shortcuts in icon bag also doesn't take to for me.. Pls give us option to toogle hidden shortcuts or not.any chance for that ? That's not a console games or 15' monitors.
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Cannot load games after updating to 3.01
https://www.dropbox.com/s/j5qzxsw6tahoi12/Pillars.of.Eternity.Patch.2.8.0.14.Hotfix-GOG.rar?dl=0 You need two files. must work
- Console commands not sticking after white march 2
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Playthrough with customizeable Companion's attributes via Console Commands again
With newest version ( I assume after updating to 3.0/WM2), changing the attributes of the Obsidian companions such as Sagani no longer works, unlike previous versions. While you can change in game with AttributeScore, any reload from a save sets the companions attribute stats back to default. Apparently they are now picking up companion default attribute scores from a table somewhere on loading a save. Atfer patching game discretly changed previous values of companions attributes modified earlier by console to default, so entire gameplay also changed... Changing atttributes for companions with conosle it was big advantage... Now we forced to choose npc and theirs stories or customize own party. Personally I spent huge amount of time on writting attribute console commands to adjust my companions stats. I prefer playthrough with Companions, which You created, and with their intresting stories,dialogs.In that way, immersion, atmosphere is a way much better,scripted interactions, influence on conversations etc. At the same time I admire option to change their stats via console command and adjust to my game style, which is very important to level of difficulty of the game.Now I'm kind of stuck, couse whole game I was playing with companions,with modified attributes at beginning , customize on that theirs builds, and now I'm forced to either create whole new team or completely change build of companions with default stats ,which it's pretty impossible , since PoTD, and prefered style requires specific build with related attributes, not with just average 10-10 stats etc. pls make it happen( no idea how much effort it demands, but maybe it would be little fast fix for devs and so important aspect for players) , this feature mean a lot for players and their playthrough with companions Some quotes from another players, who looking for it also: Everyone else, for whom playthrough with companions is major feature, pls support this request. greetings
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Cannot load games after updating to 3.01
catch a solution, problem was related with gog platform https://www.gog.com/forum/pillars_of_eternity/hotfix_for_saveload_problems_after_301_patch
- Console commands not sticking after white march 2
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IEMod fork, new modding framework
After white march 2, console commands for attributes dont stick, meaning after a reload they have reset to the original setting/value. Any known solution for this?
- Console commands not sticking after white march 2
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Update #104: Last Chance...
Question about new survival mechanic in 3.0: does it still have infuence on time acting for potions?
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How are people finding the 3.0 patch changes?
Is it possible to rewind/modify change of action bar, to have all potions/item skills visible all the time like before 3.0 instead of bag shorcut icon?
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IEMod fork, new modding framework
Thx a lot, good to have somebody who take care of that. I'm sure many players looking forward to it with gratitude. Gonne test and keep in post.
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[TWM 2.03] Spirit of Decay does not work with Bittercut
In 2.03 and previous versions this bug appear only with weapon or also with spells/skills, no matter DoT or direct dmg? I suppose it didn't work at all, since it didn't affected either weapons and DoT spells. So why it should have worked with others spells and skills? I test myself: -bittercut definitely not working,dmg drops often below min. value( I used same method as AndreaColombo, min. dmg output from character sheet and multiplication with 20% from elemental talent) - with spells fan of flames drops significantly rarely, something like 1 of 20 tests, but still it's counted I'm asking couse still playing on 2.03 . Looking for Yours experience and confirmation.
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[CLASS BUILD] The Leech (barbarian time bandit tank)
ok I understand just confused before by this
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[CLASS BUILD] The Leech (barbarian time bandit tank)
Nice build, You have many great ideas, really appreciated. Just one question about suppression of afflictions: in my game it suspends only already putted hostile effects on character, not possible to cast suppression before debuffs and really stopped further effects. Or I don't understand Your idea in proper way. If it is possible , pls explain. greetings
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[TWM 2.03] Spirit of Decay does not work with Bittercut
Are they fixed in 3.0?
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IEMod fork, new modding framework
some users including me try to contact with authors of IE mod on http://www.nexusmods.com/pillarsofeternity/mods/1/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fpillarsofeternity%2Fajax%2Fcomments%2F%3Fmod_id%3D1%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D2708939&pUp=1 one guy send a message on steam to "bester"( one of the authors) and got reply that at this moment him(bester) has no plan on working for ver.3.0 and don't know if anybody does hope situation would change in future
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Question about patch 3.0 Act III high-level content scaling
Does anyone knows what is min. lvl to upscale act 3 and act 4 in 3.0? if this inappropriate question pls put spoiler tag
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[Bug] Character stuck in combat
Same bug for me. Stuck in the middle of combat, when character is drinking a potion, precisely right after ressurection I managed character barb to drink hp pot, I suppose it's something with overlaying animations maybe . I killed all monsters but music combat and status doesn't end, one characters is permanently stucked. Can not leave map, can not save, so hard to provide files ... my ver: gog 2.3, win 7
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Spell Mastery for casters in 3.0
So after every entire spells level I'd have to choose one "master spell? One of this level spells in master version yep?
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Spell Mastery for casters in 3.0
I can't find info about this in 3.0 patch notes. Could someone be so polite and explain me what and how this "Spell Mastery" would work ? thx in advance
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Crucible of Suffering-works after every hit
Description: Monk's talent crucible of suffering procs after evety hit he gives , which leads to continous restarting effect. Steps to Reproduce the Issue: I firured out that bug appears after taking talent weapon_focus_peasant. Important Files: savegames: https://www.dropbox.com/s/sotuz721pn5st6j/bug%20report%20monk%20crucibleofsuffering.rar?dl=0 output_log.txt DxDiag.txt
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Crucible of Suffering-works after every hit
as above, after every hit effect appears and restarting time, none debuffs on monk I could link files , just wanne know whether this is already known bug before?
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QUick QUestion: Aefyllath Ues Mith Fyr + Burning Lash
Wow. So I assume that other chants and active/modal skills, which don't have buff,debuff effect(overwritting each other), just dmg also stucks?
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QUick QUestion: Aefyllath Ues Mith Fyr + Burning Lash
so chants like dragon trashed stucks if I'd have 2 chanters in my party? it's multiply dmg x2?