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Everything posted by Gs11
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Are further patches planned?
Gs11 replied to Anaeme's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Any news about future update devs??? It's completely silence even about announcement for next beta patch..But still are significant isuess,demanding to repair. With 3.02 mistakes like crazy high defenses,attacks for some enemies, overpowered number of proc effects for spells from items, some skills proc number times .. game is somehow messy and unplayable in some cases with enemies bugs. It passed a month and besides activity of making bugs notes, everything else is like abandoned. The worst thing is that, sometimes is better to unpatch and back to previous version, couse new update make single,bigger,more having impact mistakes on gameplay. So really, very strong hoping for next patch and thanks for works thus far. -
Spells in terms of accuracy work the same way as abilities, normal attacks, beside they don't benefit, penaltizie from weapon itself/style. Feature with DR bypass has nothing to do with accuracy, it's exception for 1-target direct damage only.( no bonus from sneak attacks,savage attacks,no influence on accuracy etc. ) Like said above, bonus applies to all spells. So I doubt it's mechanic's bug, rather more specified description is needed. Said that with other missleading text verions, it's completely useless to change it from base lvl.
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Caed Nua 'Looter' enemy with godlike armor?
Gs11 replied to EtherGun's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Is this bug appears only in 3.02 or with previous version too? -
Yes these rules have their value, but very often with exceptions. I checked again Hrio's Mantle and indeed it works with Battle Forged, my mistake. I just confused couse latest update and files changes with autohit effect. I guess something with patching, but after files verification retalions sources(and stucking/non-stacking options) seems to work fine. However, every effect like binding, irritating works the same way as retaliatons, if we're talkign about mechanics(effect on meele hit). So even it's have diffrent effects still suppress each other and again we have to keep in mind these exceptions. But since Aarik D confirmed, that it's NOT intended effect, we could hope for fix and unmake "exceptions- or whatever called) in this case.
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Well, if these rules and combinations mentioned above are just random set of effects... Question and the issue which You raised in subject is: what is really intended effect for retaliations effects from diffrence sources? Should they all work simultaneously,just some of them or suprress each other? How did they were determinate in first place? What effect should we looking for in this multiply retaliations matter ?
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Ring of Combusting Flames (does it work?)
Gs11 replied to kelticpete's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
So it doesn't matter if damage comes from DoT effect like: wounding weapon,deep wounds etc, Pulsing thing like: Wall of flame,chill fog? Every tick of dmg should add on it dmg from CW? -
Recently I've tested CW and can confirm, that in 3.02 proc dmg on hit for Combusting Wounds DOESN'T WORK at all. No matter whether source's standard hit, DoT effect or Periodical "Pulsing" effect ( like wall of flame). Another reports: https://forums.obsidian.net/topic/83186-class-build-the-backlash-beldam-melee-multiretaliation-cipher-tank/?p=1801074 Step to reproduce: start fight with citizens/spawn a create via console etc.; cast CW and hit,no dmg effect appear Hope it's going to be fix it, it's an important affliction. Question for devs : could someone confirm, how CW is supposed to work, I mean in some version of game's files, CW's dmg procced from standard hit + DoT effect (i.e wounding shots, wounding weapons like Tidefall) + Pulsing things ( chill fog, wall of flame, effects similliar to DoT, but dmg is substracted every time with DR), in other only from standard hit + Pulsing, and with last update it's not even working with standart hit. So it's a lot of confusion here. Pls make a respond thanks in advance
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Update 3.02 is now live!
Gs11 replied to Aarik D's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Any news about planned beta/main release for next patch? -
Ring of Combusting Flames (does it work?)
Gs11 replied to kelticpete's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Recently I've tested CW and can confirm, that in 3.02 proc dmg on hit for Combusting Wounds DOESN'T WORK at all. No matter whether source's standard hit, DoT effect or Periodical "Pulsing" effect ( like wall of flame). Step to reproduce: start fight with citizens/spawn a create via console etc.; cast CW and hit,no dmg effect appear save file: https://drive.google.com/open?id=0B_r2YWU4IFaFODNtcmJRR3pHNnc Hope it's going to be fix it, it's an important affliction. Question for devs : could someone confirm, how CW is supposed to work, I mean in some version CW's dmg procced from standard hit + DoT effect (i.e wounding shots, wounding weapons like Tidefall) + Pulsing things ( chill fog, wall of flame, effects similliar for DoT, but dmg is substracted every time with DR), in other only from standard hit + Pulsing, and with last update it's not even working with standart hit. So it's a lot of confusion here. Pls make a respond thanks in advance -
Right. Any chance You remember in which version of the game CW used to work with DoT effects? I'm asking couse wanne try to modify and revert this function for current files. ps. Strange thing, I tested several versions beginning with 1.6 to 2.0 and finishing with actuall 3.02, however I didn't notice working together CW with periodical dmg (chill fog, wall of flame) either with DoT effects. Really dont know what is the resaon, since You and somobody else was talking about it. If You have files with working CW, pls send on some upload hosting, would be much appreciate it.
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Ring of Combusting Flames (does it work?)
Gs11 replied to kelticpete's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Does CW work for You in 3.02? In my game, DoT doesn't apply on tick. -
Are Blunderbusses supposed to hit party members?
Gs11 replied to Anoregon's question in Patch Beta Bugs and Support
blind effect for multiply characters is intended https://forums.obsidian.net/topic/85025-wm2-silver-flash-blunderbuss-blind-effect/?hl=%2Bsilver+%2Bflash -
[Bug] Savage Attack
Gs11 replied to Balzaphon's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I noticed that if You remove and add again, it works fine(only 1x"-5" accuracy). -
DoT effects now (3.02) don't work with CW anymore. I mean they don't proc CW dmg effect. I notice that it works with retaliation effect only, besides normal attacks of course. However, ranger's skill like Binding Roots, which only have debuff effect, still proc CW. These rules sometimes are really weird. To remember everything it needs to make notes ;p.
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in this https://forums.obsidian.net/topic/83186-class-build-the-backlash-beldam-melee-multiretaliation-cipher-tank/ topic, author says in first post what retaliations sources stacks with each other Thread was created some time ago, but still these retaliations stacks, so I guess it was always intended to be like that some get suppressed and some not but to be honest no idea why i.e battle forged stacks with Coat of Ill Payment and doesn't with hiro's mantle
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[2.02] Crit damage calculation bug?
Gs11 replied to AndreaColombo's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Does Annihilation works properly in 3.02 and all other crit dmg modifiers? I mean additive. -
pink screen returns
Gs11 replied to Augusto's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Any news from gog/obsidian to fix this issue? Would be provided some fix from gog( like with save files after 3.01) or just completely reinstall?