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Gs11

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Everything posted by Gs11

  1. Any news about future update devs??? It's completely silence even about announcement for next beta patch..But still are significant isuess,demanding to repair. With 3.02 mistakes like crazy high defenses,attacks for some enemies, overpowered number of proc effects for spells from items, some skills proc number times .. game is somehow messy and unplayable in some cases with enemies bugs. It passed a month and besides activity of making bugs notes, everything else is like abandoned. The worst thing is that, sometimes is better to unpatch and back to previous version, couse new update make single,bigger,more having impact mistakes on gameplay. So really, very strong hoping for next patch and thanks for works thus far.
  2. Spells in terms of accuracy work the same way as abilities, normal attacks, beside they don't benefit, penaltizie from weapon itself/style. Feature with DR bypass has nothing to do with accuracy, it's exception for 1-target direct damage only.( no bonus from sneak attacks,savage attacks,no influence on accuracy etc. ) Like said above, bonus applies to all spells. So I doubt it's mechanic's bug, rather more specified description is needed. Said that with other missleading text verions, it's completely useless to change it from base lvl.
  3. Yes these rules have their value, but very often with exceptions. I checked again Hrio's Mantle and indeed it works with Battle Forged, my mistake. I just confused couse latest update and files changes with autohit effect. I guess something with patching, but after files verification retalions sources(and stucking/non-stacking options) seems to work fine. However, every effect like binding, irritating works the same way as retaliatons, if we're talkign about mechanics(effect on meele hit). So even it's have diffrent effects still suppress each other and again we have to keep in mind these exceptions. But since Aarik D confirmed, that it's NOT intended effect, we could hope for fix and unmake "exceptions- or whatever called) in this case.
  4. Well, if these rules and combinations mentioned above are just random set of effects... Question and the issue which You raised in subject is: what is really intended effect for retaliations effects from diffrence sources? Should they all work simultaneously,just some of them or suprress each other? How did they were determinate in first place? What effect should we looking for in this multiply retaliations matter ?
  5. So it doesn't matter if damage comes from DoT effect like: wounding weapon,deep wounds etc, Pulsing thing like: Wall of flame,chill fog? Every tick of dmg should add on it dmg from CW?
  6. Hey Aarik D, Thx for attention, btw. do You have idea how CW is supposed to work ( standard hit, DoT, Pulsing, all of them together/separately), what affliction could be named as "hit" or "wounded"?
  7. Recently I've tested CW and can confirm, that in 3.02 proc dmg on hit for Combusting Wounds DOESN'T WORK at all. No matter whether source's standard hit, DoT effect or Periodical "Pulsing" effect ( like wall of flame). Another reports: https://forums.obsidian.net/topic/83186-class-build-the-backlash-beldam-melee-multiretaliation-cipher-tank/?p=1801074 Step to reproduce: start fight with citizens/spawn a create via console etc.; cast CW and hit,no dmg effect appear Hope it's going to be fix it, it's an important affliction. Question for devs : could someone confirm, how CW is supposed to work, I mean in some version of game's files, CW's dmg procced from standard hit + DoT effect (i.e wounding shots, wounding weapons like Tidefall) + Pulsing things ( chill fog, wall of flame, effects similliar to DoT, but dmg is substracted every time with DR), in other only from standard hit + Pulsing, and with last update it's not even working with standart hit. So it's a lot of confusion here. Pls make a respond thanks in advance
  8. Any news about planned beta/main release for next patch?
  9. Recently I've tested CW and can confirm, that in 3.02 proc dmg on hit for Combusting Wounds DOESN'T WORK at all. No matter whether source's standard hit, DoT effect or Periodical "Pulsing" effect ( like wall of flame). Step to reproduce: start fight with citizens/spawn a create via console etc.; cast CW and hit,no dmg effect appear save file: https://drive.google.com/open?id=0B_r2YWU4IFaFODNtcmJRR3pHNnc Hope it's going to be fix it, it's an important affliction. Question for devs : could someone confirm, how CW is supposed to work, I mean in some version CW's dmg procced from standard hit + DoT effect (i.e wounding shots, wounding weapons like Tidefall) + Pulsing things ( chill fog, wall of flame, effects similliar for DoT, but dmg is substracted every time with DR), in other only from standard hit + Pulsing, and with last update it's not even working with standart hit. So it's a lot of confusion here. Pls make a respond thanks in advance
  10. Right. Any chance You remember in which version of the game CW used to work with DoT effects? I'm asking couse wanne try to modify and revert this function for current files. ps. Strange thing, I tested several versions beginning with 1.6 to 2.0 and finishing with actuall 3.02, however I didn't notice working together CW with periodical dmg (chill fog, wall of flame) either with DoT effects. Really dont know what is the resaon, since You and somobody else was talking about it. If You have files with working CW, pls send on some upload hosting, would be much appreciate it.
  11. Does CW work for You in 3.02? In my game, DoT doesn't apply on tick.
  12. By " pulsing things" You mean periodical damage, when DR is calculated with every ticks and ticks interval are specified, not by default 3 sec, like Ectopsychic Echo?
  13. Intresting stuff, thanks. Btw. If You intrest in, IE mod also have option to use skills,potions outside the combat.
  14. Don't know how exactly it works, but sometimes guns don't make a sound effect, not completely, but it lucks of fire echo, just flat hit like "sword on steel armor". It runs completely random/ Did anyone notice that?
  15. blind effect for multiply characters is intended https://forums.obsidian.net/topic/85025-wm2-silver-flash-blunderbuss-blind-effect/?hl=%2Bsilver+%2Bflash
  16. I noticed that if You remove and add again, it works fine(only 1x"-5" accuracy).
  17. Devs reported this is intended effect. https://forums.obsidian.net/topic/85025-wm2-silver-flash-blunderbuss-blind-effect/?hl=%2Bsilver+%2Bflash
  18. DoT effects now (3.02) don't work with CW anymore. I mean they don't proc CW dmg effect. I notice that it works with retaliation effect only, besides normal attacks of course. However, ranger's skill like Binding Roots, which only have debuff effect, still proc CW. These rules sometimes are really weird. To remember everything it needs to make notes ;p.
  19. in this https://forums.obsidian.net/topic/83186-class-build-the-backlash-beldam-melee-multiretaliation-cipher-tank/ topic, author says in first post what retaliations sources stacks with each other Thread was created some time ago, but still these retaliations stacks, so I guess it was always intended to be like that some get suppressed and some not but to be honest no idea why i.e battle forged stacks with Coat of Ill Payment and doesn't with hiro's mantle
  20. Don't know what was like in 2.03 and before, but in 3.0 and up talents modifier attack,such as Savage/sneak attack dmg NOT work with retaliation. But still talents modified attack, such as vulnerable attack still WORK ON.
  21. Does Annihilation works properly in 3.02 and all other crit dmg modifiers? I mean additive.
  22. Any news from gog/obsidian to fix this issue? Would be provided some fix from gog( like with save files after 3.01) or just completely reinstall?
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