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Gs11

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Everything posted by Gs11

  1. You mean Envenomed_Strike ? So when I'd have buff which gives my immunity to posion , skill like Envenomed Strike/spider's poison from monster attack would NOT affect on me? In other way, when I'd use Envenomed Strike on creature with immune to poison, my attack would also NOT pass?
  2. Durgan steel adds + 1,15 attack spped? Can You explain how exactly DAoM and durgan can negate recovery time to 0?
  3. Hi. If not right place to ask,pls take my apology. During the last patching I've some errors and lost some backup for files, so I have ask to You.Don't wanne reinstall complete game. Could someone upload these files( version for 3.01,19.02 date of modification) and give me a link, I need following files: pistol.unity3d great_sword.unity3d arquebus.unity3d druid_spiritshift_armor.unity3d thanks in advance
  4. I should understand that only monsters can aplly this effect? No playable class has such a ability/spell?
  5. In other words, against which abilities it's worth to cast immune poison/disease buffs on character? Against which specific monsters and how their skills are called for example?
  6. I have question about poison and disease effect. I've seen several abilities/affixs from items available for Player, which could make immune status for posion/disease, for example "Purge of Toxins" Druid's spell. But never seen ability/spell which could inflicts strictly poison/disease effect(also in description) on targeted enemy. So what specific spells/skills inflicts such a effect? Could Player apply such a effect on monster, or these are only reserved for monsters and Player can only have posion/disease ressistant buffs?
  7. thx a lot just for confirmation: same rule is for consecrated ground ( priest spell or shod in faith)
  8. Hmm strange thing I noticed in 3.01: dmg of The Dragon Thrashed, The Dragon Wailed is effected by INT stat, higher number=higher dmg, is this intended effect? I suppose dmg value for chants/invocations, for everything pretty sure, always was defined by MIGHT, not INT stat.
  9. Hmm now I understand why nobody reports similar effect, I was convinced that +15 accuracy for ranger is most appropriate, becouse of http://pillarsofeternity.gamepedia.com/, though I'm aware is somekind outdated, but thought that it was intended effect. thx for info, I need to repair my ranger, in this situation not intended +15 accuracy bonus is kind of cheating ;p
  10. files attached hmm maybe bonus is applied only when whole new game started some kind of buf/fix not/retroactive maybe I tried to reroll Sagani,add/remove of party, hire new adventures- passive not working thanks in advance
  11. Topic has dropped so down, so maybe didn't even noticed for support. So let me to refresh it. sreen 1-Sagani passive accuracy screen2- main character passive accuracy https://www.dropbox.com/s/hxkhgd9zha62bf8/passive%20accuracy%20ranger.rar?dl=0
  12. https://www.dropbox.com/s/zpeziz1olvco64h/stalker%27s%20link%20.rar?dl=0 fixed link
  13. i use luncher, fast sneak mod, additional spell slot, table exp, so far no crashes
  14. On Sagani or new ranger npc don't see accuracy class bonus +15,neither 5 for meele. Anybody else noticed this issue? ver. 3.01
  15. ok but I asked about specific skill and its mechanics with carnage/crits/aoe, not whole opinion about characters ;p
  16. Any news about fixng Resilient Companion bonus for PC character? For main character bonus still doesn"t apply in 3.01. Edit: actually after respec Resilient Works, so everythings ok .
  17. I've question about Barbaric Blow: -in 3.01 it says, that crit multipliers no longer works for carnage - but AoE should still works as 1,25 effect, though when I test cursor area attack, I see no difffrence area between normal attack and attack from Barbaric Blow does it really works ?
  18. 2.03 patch notes states : Fixed an issue with the Ranger's Stalker's Link ability adding too much accuracy in some situations." However, I've still noticed this issue in 3.01: My character has 104 accuracy+ 5 from marksman+ 10 stalker's link,though hit foe with 130 normal attack, Wounding Shot tooltip says: 106 against deflection- my attack again 130, 104 against fortitude( hobbled effect)- my attack 125. Even with marksman with Stalker's Link max accuracy output is 119.So values are still to high. Dropbox: https://www.dropbox.com/home?preview=Nowy+folder+(2).rar screen:
  19. some changes might be done by AssetsBundleExtractor, it allows to modify companion stats discussion about this : https://github.com/GregRos/IEMod.pw/issues/77
  20. I've question about Barbaric Blow: -in 3.01 it says, that crit multipliers no longer works for carnage - but AoE should still works as 1,25 effect, though when I test cursor area attack, I see no difffrence between normal attack and attack from Barbaric Blow does it really works ?
  21. In this case and further developing of conosole command, personally after full reinstall, I backed to play on 2.3 ... such a shame after buying WM2 and releasing 3.0
  22. Sad to hear this, for me it's a huge inconvenience, since atfer patching game discretly changed previous values of companions attributes modified earlier by conosole to default, so entire gameplay also changed... now I could only start with whole new team or change existing builds of companions etc., which is pointless, if we talk about joy and consitency of the game I assume that, You give up on this, couse more important fixes on Yours schedule?
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