Everything posted by Gs11
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Does Frenzy work with Bloodlust?
dobule triggered quote, sorry
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What are posion/disease effects?
You mean Envenomed_Strike ? So when I'd have buff which gives my immunity to posion , skill like Envenomed Strike/spider's poison from monster attack would NOT affect on me? In other way, when I'd use Envenomed Strike on creature with immune to poison, my attack would also NOT pass?
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Does Frenzy work with Bloodlust?
Durgan steel adds + 1,15 attack spped? Can You explain how exactly DAoM and durgan can negate recovery time to 0?
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Ask for upload 4 files from 3.01
Hi. If not right place to ask,pls take my apology. During the last patching I've some errors and lost some backup for files, so I have ask to You.Don't wanne reinstall complete game. Could someone upload these files( version for 3.01,19.02 date of modification) and give me a link, I need following files: pistol.unity3d great_sword.unity3d arquebus.unity3d druid_spiritshift_armor.unity3d thanks in advance
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What are posion/disease effects?
I should understand that only monsters can aplly this effect? No playable class has such a ability/spell?
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What are posion/disease effects?
In other words, against which abilities it's worth to cast immune poison/disease buffs on character? Against which specific monsters and how their skills are called for example?
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What are posion/disease effects?
I have question about poison and disease effect. I've seen several abilities/affixs from items available for Player, which could make immune status for posion/disease, for example "Purge of Toxins" Druid's spell. But never seen ability/spell which could inflicts strictly poison/disease effect(also in description) on targeted enemy. So what specific spells/skills inflicts such a effect? Could Player apply such a effect on monster, or these are only reserved for monsters and Player can only have posion/disease ressistant buffs?
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Few questions
thx a lot just for confirmation: same rule is for consecrated ground ( priest spell or shod in faith)
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Few questions
Hmm strange thing I noticed in 3.01: dmg of The Dragon Thrashed, The Dragon Wailed is effected by INT stat, higher number=higher dmg, is this intended effect? I suppose dmg value for chants/invocations, for everything pretty sure, always was defined by MIGHT, not INT stat.
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Ranger Passive Accuracy class bonus
Hmm now I understand why nobody reports similar effect, I was convinced that +15 accuracy for ranger is most appropriate, becouse of http://pillarsofeternity.gamepedia.com/, though I'm aware is somekind outdated, but thought that it was intended effect. thx for info, I need to repair my ranger, in this situation not intended +15 accuracy bonus is kind of cheating ;p
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Ranger Passive Accuracy class bonus
So +15 to base 30 accuracy for ranger is outdated?
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Ranger Passive Accuracy class bonus
files attached hmm maybe bonus is applied only when whole new game started some kind of buf/fix not/retroactive maybe I tried to reroll Sagani,add/remove of party, hire new adventures- passive not working thanks in advance
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Ranger Passive Accuracy class bonus
Topic has dropped so down, so maybe didn't even noticed for support. So let me to refresh it. sreen 1-Sagani passive accuracy screen2- main character passive accuracy https://www.dropbox.com/s/hxkhgd9zha62bf8/passive%20accuracy%20ranger.rar?dl=0
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[3.01]Stalker's Link- not repair after all?
https://www.dropbox.com/s/zpeziz1olvco64h/stalker%27s%20link%20.rar?dl=0 fixed link
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Ranger Passive Accuracy class bonus
Any news about this? Someone else has similar effect?
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IEMod fork, new modding framework
i use luncher, fast sneak mod, additional spell slot, table exp, so far no crashes
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Ranger Passive Accuracy class bonus
On Sagani or new ranger npc don't see accuracy class bonus +15,neither 5 for meele. Anybody else noticed this issue? ver. 3.01
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Barbaric Blow+How does it work in 3.01?
ok but I asked about specific skill and its mechanics with carnage/crits/aoe, not whole opinion about characters ;p
- Ranger is heavily bugged
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Barbaric Blow+How does it work in 3.01?
I've question about Barbaric Blow: -in 3.01 it says, that crit multipliers no longer works for carnage - but AoE should still works as 1,25 effect, though when I test cursor area attack, I see no difffrence area between normal attack and attack from Barbaric Blow does it really works ?
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[3.01]Stalker's Link- not repair after all?
2.03 patch notes states : Fixed an issue with the Ranger's Stalker's Link ability adding too much accuracy in some situations." However, I've still noticed this issue in 3.01: My character has 104 accuracy+ 5 from marksman+ 10 stalker's link,though hit foe with 130 normal attack, Wounding Shot tooltip says: 106 against deflection- my attack again 130, 104 against fortitude( hobbled effect)- my attack 125. Even with marksman with Stalker's Link max accuracy output is 119.So values are still to high. Dropbox: https://www.dropbox.com/home?preview=Nowy+folder+(2).rar screen:
- Playthrough with customizeable Companion's attributes via Console Commands again
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Quality of the new class skills
I've question about Barbaric Blow: -in 3.01 it says, that crit multipliers no longer works for carnage - but AoE should still works as 1,25 effect, though when I test cursor area attack, I see no difffrence between normal attack and attack from Barbaric Blow does it really works ?
- Playthrough with customizeable Companion's attributes via Console Commands again
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Playthrough with customizeable Companion's attributes via Console Commands again
Sad to hear this, for me it's a huge inconvenience, since atfer patching game discretly changed previous values of companions attributes modified earlier by conosole to default, so entire gameplay also changed... now I could only start with whole new team or change existing builds of companions etc., which is pointless, if we talk about joy and consitency of the game I assume that, You give up on this, couse more important fixes on Yours schedule?