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Gs11

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Everything posted by Gs11

  1. You finished whole main plot being at 9 lvl and than done White March and Cragholdt's Bluff? Were You playing with IE Mod Experience nerf 25/50 %?
  2. So only options what are left are : -not doing WM until main complement's finish, then scaled it up which give us possibility to experience the high-level version of the game with new 12-14 lvl, skills, companions in Wihite March and Cragholdt's Bluff -go into and start WM mid game at around 7lvl as designed with 50% exp increase IE Mod PotD and back to the main plot. or maybe even with 50% exp IE mod after finishing WM main plot still stays to easy? even if it would work,(complete WM at 7 lvl with IE mod 50% exp nerf ) and give us reasonable/satisfying main plot game we could experience high-level content with new lvl and skills only in Cragholdt's Bluf?
  3. PoTD gets easy lategame regardless on whatever you tackle the WM early or not. I personally think you should just do it as soon as you can to get access to newer companions early. So only options what are left are : -not doing WM until main complement's finish, then scaled it up which give us possibility to experience the high-level version of the game with new 12-14 lvl, skills, companions in Wihite March and Cragholdt's Bluff -go into and start WM mid game at around 7lvl as designed with 50% exp increase IE Mod PotD and back to the main plot. or maybe even with 50% exp IE mod after finishing WM main plot still stays to easy? even if it would work,(complete WM at 7 lvl with IE mod 50% exp nerf ) and give us reasonable/satisfying main plot game we could experience high-level content with new lvl and skills only in Cragholdt's Bluf?
  4. Is it possible to start off with unscaled White March content,recruit some companions, back to the main plot and still choose to scale WM up if you come back later at high level?
  5. Is it possible to start off with unscaled White March content,recruit some companions, back to the main plot and still choose to scale WM up if you come back later at high level?
  6. does it mean the same? ;p I'll have higher chance to unlock an option which influences on specific dispositions or You just wanne say, that attributes could unlock an option, but this option gonne be random so attributes have impact on random option and otpion have impact on random dispositions. sorry but can't pretty undestand Your opinion
  7. Resilient companion still resets after loading....is it gonne be fixed devs?
  8. problem still appear, sagani couldn't have more than 2 talents without loosing graceful retreat and bind and unbid her bymanagement window but when You do this, graceful is gonne be multiplied ....
  9. ok I did at Your way and in fact diffrence is visible... still shoudn't they not stacking as game says about modals/actives skills same like as non-stacking item's bonus ?
  10. i test penetrating+vicious with stopwatch and time between attacks is exactly the same, so I guess penalty from these two active/modals talents don't cumulate together and it's only 20% instead of 40% which it's a great by the way ... even if I could miscalculate some 0.0x sec with handy stopwatch it would be greater difference between 20% and 40 % I guess
  11. i have similiar issue, first I have also multiple graceful retreat , when I respeced graceful retreat disapper completely, to be more specific problem occur when improving sagani from 5-6 lvl not sure if this solve problem permanently but when unrecruit and rerecruit again sagani through team management window graceful retreat is showed in tooltip correctly ps. game is very good but sad fact is that I haven't spent so much time in searching and resolving bugs in anyother game.....I guess I spent equal time on playing and reading websites about game ;/
  12. and what about penetrating shot and vicious aim? if I would turn both at the same time I'll get penalty to action speed 2x 0.2%(afterall 0.4%) or just 0.2 % from 1 skill?
  13. does flail's weapon bonus 30% of grazes coverted into hits stack with one-handed style talent:I mean whether I would have 30%+30%(60%) from both: passive talent and bonus item or just one like in case of items where only 1 bonus is applied and it would be only 30% so another talent is just wasted? game desc says that active and modals don't replacing one each other, but I'm not sure and not completely trusted in gaming desc, as we know sometimes rules are applied and sometimes not;p I 'm putting this in the simplest possible way couse english it's not my native language, sometimes I have problem with meaning of word "stack" in gaming terms and skills effects, on several occasions on diffrent games/forum stack means sth contrary, so if somebody could be so nice and explain my this precisely: stack mean accumulation/adding effects or replacing one each other : a+b= ab or a change into b effect
  14. No. It is the dialogue choices that you make that affect the disposition, an attribute might unlock an option that affects a disposition but there won't be any links between attributes and dispositions. ok so another way: for example game desc says about attribute int that affects situation like deduction problem solving,which is similiar to disposition like "rational",so I suppose that higher int stat higher chance of unlocking rational disosition in conversations and that's my question: what specific attributies have influence on precise dispositions as like as int on rational disposition
  15. I have question: does specific attributies have influence on precise dispositions? e.g what stats increase cruel dispostions? is there specifil list, which explains relations between dispostions and attributies?
  16. What does number mean on character tootip? I have Eder as tank in my team and in his portrait is white number "0".
  17. Description: My Fulvano's Amulet as like Belt of Bountiful Healing seems doesn't work. When I'm wearing 1 of these, either the tootltip's information doesn't changed or log battle too. I tried on various characters, even only with just 1 of these items equipped( so no stacking items problem I guess), in many ways ( like healing character whose wearing item or healing another companion). The amonut of healing doesn't change. What could be the reason? I'have the same problem on ver. 2.0 and 2.01. Steps to Reproduce the Issue: When I'm wearing 1 of these, either the tootltip's information doesn't changed or log battle too. I tried on various characters, even only with just 1 of these items equipped( so no stacking items problem i guess), in many ways ( like healing character whose wearing item or healing another companion). The amonut of healing doesn't change. What could be the reason? I'have the same problem on ver. 2.0 and 2.01. Important Files: dropbox:https://www.dropbox.com/s/xf6gti9217zykku/Desktop.rar?dl=0 images: with healing item:http://i.imgur.com/YfIogbR.jpg?1 without healing item:http://i.imgur.com/Gwn9TlL.png?1
  18. with or without still exactly the same amount of healing dealing to another char....
  19. My Fulvano's Amulet as like Belt of Bountiful Healing seems doesn't work. When I'm wearing 1 of these, either the tootltip's information doesn't changed or log battle too. I tried on various characters, even only with just 1 of these items equipped( so no stacking items problem i guess), in many ways ( like healing character whose wearing item or healing another companion). The amonut of healing doesn't change. What could be the reason? I'have the same problem on ver. 2.0 and 2.01. If Your's items works pls say whether it changed description and actual effect of healing or not in Your game fellows?
  20. How does Consecrated Ground spell for priest work? Description says: AoE Duration: 20 sec Effects: Friendly Aoe +9.3 Endurance over 1 sec Do I understand correct :every one sec I'll restore 9.3 endurance,so 20x 9.3?183 points over 20 sec? So if I'll get bonus from int my stats gonne change for example: AoE Duration 27 sec +12 endurance over 1.4 sec. So in this case int stat have also negative influence on time factor over sec 1-change into 1.4, but overall 27/1.4 x 12=231 points of endurance. Afterall it's good buff and change. Just wanne make sure if I understand this spell correct.
  21. thx for clarification , very sensible suggestions
  22. What do U mean exactly? dissengagement attacks and prone/hobbled for me exclude each other.
  23. in my sheet they're not... i suppose problem with respec.... bug after bug shame on you obsidian
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