-
Posts
216 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by Gs11
-
So only options what are left are : -not doing WM until main complement's finish, then scaled it up which give us possibility to experience the high-level version of the game with new 12-14 lvl, skills, companions in Wihite March and Cragholdt's Bluff -go into and start WM mid game at around 7lvl as designed with 50% exp increase IE Mod PotD and back to the main plot. or maybe even with 50% exp IE mod after finishing WM main plot still stays to easy? even if it would work,(complete WM at 7 lvl with IE mod 50% exp nerf ) and give us reasonable/satisfying main plot game we could experience high-level content with new lvl and skills only in Cragholdt's Bluf?
-
PoTD gets easy lategame regardless on whatever you tackle the WM early or not. I personally think you should just do it as soon as you can to get access to newer companions early. So only options what are left are : -not doing WM until main complement's finish, then scaled it up which give us possibility to experience the high-level version of the game with new 12-14 lvl, skills, companions in Wihite March and Cragholdt's Bluff -go into and start WM mid game at around 7lvl as designed with 50% exp increase IE Mod PotD and back to the main plot. or maybe even with 50% exp IE mod after finishing WM main plot still stays to easy? even if it would work,(complete WM at 7 lvl with IE mod 50% exp nerf ) and give us reasonable/satisfying main plot game we could experience high-level content with new lvl and skills only in Cragholdt's Bluf?
-
question about Conversations
Gs11 replied to Fierhorn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
does it mean the same? ;p I'll have higher chance to unlock an option which influences on specific dispositions or You just wanne say, that attributes could unlock an option, but this option gonne be random so attributes have impact on random option and otpion have impact on random dispositions. sorry but can't pretty undestand Your opinion -
Ranger is heavily bugged
Gs11 replied to Kefky's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Resilient companion still resets after loading....is it gonne be fixed devs? -
i test penetrating+vicious with stopwatch and time between attacks is exactly the same, so I guess penalty from these two active/modals talents don't cumulate together and it's only 20% instead of 40% which it's a great by the way ... even if I could miscalculate some 0.0x sec with handy stopwatch it would be greater difference between 20% and 40 % I guess
-
i have similiar issue, first I have also multiple graceful retreat , when I respeced graceful retreat disapper completely, to be more specific problem occur when improving sagani from 5-6 lvl not sure if this solve problem permanently but when unrecruit and rerecruit again sagani through team management window graceful retreat is showed in tooltip correctly ps. game is very good but sad fact is that I haven't spent so much time in searching and resolving bugs in anyother game.....I guess I spent equal time on playing and reading websites about game ;/
-
does flail's weapon bonus 30% of grazes coverted into hits stack with one-handed style talent:I mean whether I would have 30%+30%(60%) from both: passive talent and bonus item or just one like in case of items where only 1 bonus is applied and it would be only 30% so another talent is just wasted? game desc says that active and modals don't replacing one each other, but I'm not sure and not completely trusted in gaming desc, as we know sometimes rules are applied and sometimes not;p I 'm putting this in the simplest possible way couse english it's not my native language, sometimes I have problem with meaning of word "stack" in gaming terms and skills effects, on several occasions on diffrent games/forum stack means sth contrary, so if somebody could be so nice and explain my this precisely: stack mean accumulation/adding effects or replacing one each other : a+b= ab or a change into b effect
-
question about Conversations
Gs11 replied to Fierhorn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No. It is the dialogue choices that you make that affect the disposition, an attribute might unlock an option that affects a disposition but there won't be any links between attributes and dispositions. ok so another way: for example game desc says about attribute int that affects situation like deduction problem solving,which is similiar to disposition like "rational",so I suppose that higher int stat higher chance of unlocking rational disosition in conversations and that's my question: what specific attributies have influence on precise dispositions as like as int on rational disposition -
question about Conversations
Gs11 replied to Fierhorn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I have question: does specific attributies have influence on precise dispositions? e.g what stats increase cruel dispostions? is there specifil list, which explains relations between dispostions and attributies? -
Healing Items problem
Gs11 posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Description: My Fulvano's Amulet as like Belt of Bountiful Healing seems doesn't work. When I'm wearing 1 of these, either the tootltip's information doesn't changed or log battle too. I tried on various characters, even only with just 1 of these items equipped( so no stacking items problem I guess), in many ways ( like healing character whose wearing item or healing another companion). The amonut of healing doesn't change. What could be the reason? I'have the same problem on ver. 2.0 and 2.01. Steps to Reproduce the Issue: When I'm wearing 1 of these, either the tootltip's information doesn't changed or log battle too. I tried on various characters, even only with just 1 of these items equipped( so no stacking items problem i guess), in many ways ( like healing character whose wearing item or healing another companion). The amonut of healing doesn't change. What could be the reason? I'have the same problem on ver. 2.0 and 2.01. Important Files: dropbox:https://www.dropbox.com/s/xf6gti9217zykku/Desktop.rar?dl=0 images: with healing item:http://i.imgur.com/YfIogbR.jpg?1 without healing item:http://i.imgur.com/Gwn9TlL.png?1 -
My Fulvano's Amulet as like Belt of Bountiful Healing seems doesn't work. When I'm wearing 1 of these, either the tootltip's information doesn't changed or log battle too. I tried on various characters, even only with just 1 of these items equipped( so no stacking items problem i guess), in many ways ( like healing character whose wearing item or healing another companion). The amonut of healing doesn't change. What could be the reason? I'have the same problem on ver. 2.0 and 2.01. If Your's items works pls say whether it changed description and actual effect of healing or not in Your game fellows?
-
How does Consecrated Ground spell for priest work? Description says: AoE Duration: 20 sec Effects: Friendly Aoe +9.3 Endurance over 1 sec Do I understand correct :every one sec I'll restore 9.3 endurance,so 20x 9.3?183 points over 20 sec? So if I'll get bonus from int my stats gonne change for example: AoE Duration 27 sec +12 endurance over 1.4 sec. So in this case int stat have also negative influence on time factor over sec 1-change into 1.4, but overall 27/1.4 x 12=231 points of endurance. Afterall it's good buff and change. Just wanne make sure if I understand this spell correct.
-
Defender 2.0 beta nerf
Gs11 replied to limaxophobiacq's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
thx for clarification , very sensible suggestions -
Defender 2.0 beta nerf
Gs11 replied to limaxophobiacq's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What do U mean exactly? dissengagement attacks and prone/hobbled for me exclude each other. -
Withdraw recovery works or doesnt?
Gs11 replied to Gs11's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
thx