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Gs11

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Everything posted by Gs11

  1. any ideas friends? ok since no one response, I start thinking that it could be so lame question and this 4 phrase stucking is obvious and I'm noooobbbbb
  2. Maybe no big problem but I'll report as good citizien: -before 2.02 weapons with Damage over Time effect didn't show this feature in combat tooltip, but generally works ok and have truly affected on intended target -in 2.02 weapon with DoT still does whats it shoud is meant to be, but in combat log appears this:
  3. What is maxinum count on phrases? My chanter always completed 4 phrases and can't go higer, so its' impossible to use 2 invocationas one after another.
  4. On my chanter phrases stuck at number 4 and can't go up to larger amount like 5/6 etc. I have to use invocation to reset to 0 and than counting is restarted. so it's impossible to complete 6 or more phrases and use 2 invocations one after another. this effect appear in 2.01 as in 2.02 Should it be like that??
  5. it looks like after this patch game is lucking of draining.unity3d... so in the game no weapon has draining system but if you copy draining.unity3d from previous version and pasted manually, than patching error won't occur... still question is if game works as intended to be
  6. If Sagani's Itummak has 42 deflection , and wolf has 36 delection, when both of them has same level of resolve (12) is intended effect?
  7. ok somekind mea culpa from my side despite scoresheet PC ranger still says about +3 DR in pet atcivities, truly DR work ok with 4 DR when I've made a test but still there are so manny problems ( viewing talents in statistics which couse missunderstandings,sagani and her greaceful retreat vanishing eq) which make me wondering do I have to wait for somekind patch 2.9x to play ranger and other chars without fear of further progression?....
  8. Does 2.02 fix Resilient Companionfor for others of You players? In my case(lvl 6) still in character scoresheet talent desc. says about +4 dr, but in pet active effects shows only 3,same as in combat tooltip. For Sagani instead, Resilient companion is not showed at all in character scoresheet talent, bot for her pet in active effects Resilient Companion is showed correctly with +4 dr, in combat tooltip DR is also working correctly . So consluson is that: for PC Ranger Resilient Companion has 1 less DR than Sagani NPC Ranger in combat. Afterall it seems 2.02 did not fix either Resilient Companion efficiency for PC Ranger (not mention about showing in Sagani scoresheet, what matters is that works OK for Sagani's pet) either Graceful Retreat for Sagani. So does anybody from among devs actually took a close look at Ranger bugs at all?
  9. withdraw sill not restoring endurance in 2.02... thx for taking care of
  10. I've run some test with Forgemaster Gloves and Firebrand and ... actually in 2.02 weapon focus in this case soldier STILL working and giving accuracy bonus. With another type of weapon focus(i.e ruffian for firebrand) bonus doesn't work. So nothing changed compared with versions before... weird patch note in this case.
  11. Yes I mean proc on crit( by item ), my mistake. But I heard that was problem with activation by Barb himself, something with being in battle/hit etc. before.
  12. What about Barb's Frenzy? Is it sill proc on hit or whenever player want to activate?
  13. How does Firebrand worked with Barb's Carnage before 2.02?Carnage normally targets deflection, so main attack hit from Firebrand targeted reflex and aoe from Carnage targeted deflection before 2.02? And now both carnage and firebrand targets deflection?
  14. So now(2.02) talent/abilities which gave accuracy bonus in past to summoned weapons no longer exist?
  15. tested and confirmed still in 2.02 Sagani graceful retraet multiply after rejoining to the party
  16. From what I see in the game, it also works for Durance's interdiction as well.
  17. dont understand one thing: problems with ranger/sagani her talents like graceful retreat etc are known since 3 previously patch... so whats going on obsidian, what are u doing in this beta patch test?..... after so many feedbacks and description/uploaded files concerned with this issue
  18. I have question about IE's mod Npc Disposition Fix: if I'm getting description in tooltip wright, this fix applies bonus from respective diety/order to npc priest/palladin. So I have in my team Durance and Pallegina. As Durance's diety is Margran, celebrated behavior are aggressive, clever and disfavored are passionate,diplomatic. For Pallegina's behavior we have option which allow us to choose prefered options. My main questions are: -is this fix truly works for Durance and Pallegina bonus skill interdiction/faith and conviction? -and how does this reputation mechanics works for my teammates bonuses?It's about my personal character stastistics(dispositions) in scoresheet, like clever 1, aggressive 1 etc., so my choices in dialogue options affects Durance and Pallegina bonuses?Or is this about my behavior whem I'm talking personally with Durance/Pallegina after rest for example, which couse adequate answers from them, and Durance's/Pallegina's answers have impact on their bonuses?So what does matter, my personal dispositions which I can check in statistics, or just Durance's/Pallegina's behavior which I can only couse through my actions but can't check at any time in any scoresheet or something? If it is like this(its' about Durance/Palleginas actions and answers, not mine and no option to check in scoresheet), the only way to see how my priest/palladin skill bonus is calculated( positive or negative impact) is to see their skill tooltip and compare with state in beginning of the game?
  19. thanks a lot for quick response
  20. maybe obvious question, but I don't know yet: does shield have impact on attack speed or just only accuracy?
  21. From what You are saying: better options is one handed weapon+shield with one handed style talent than one handed weapon+shield with weapon and shield style talent? 6 def.+ 6 ref. from weapon and shield style talent means less in combat than 30% convert grazes into hits form one handed style talent. One handed style with shield or nothing it's just more viable? I'm getting this correct?
  22. You mean Hiravois,Sagani,Kana all of them in heavy armor and shield? Or just Kana with heavy armor and shield? Trying to play with POTD and I'm wondering which armor I should use on my ranger and other characters.For example I wanne to play as Barb as dd with two-handed sword, he have 40 deflection,lvl 5,dont wanne make him tank, but he struggles to stand up if I send him into battle and surrounded by 3 enemies, so maybe beter options to give him shield? Or is it possible to play with bard as dd, just need to have 2 pro tanks on POTD? Is obligatory to have on every character heavy armor and high as possible deflection, no matter what class in POTD?
  23. Does anyone actually try play with 50% exp nerf IE mod? If so, how looks game's difficulty? I mean especially doing White March mid game and backing to main story.Is the main plot still too easy or better balanced with this mod?
  24. WM don't become high level content even with scaling, it just make monsters there bit more challenging, but it is still quite easy for high level characters. Main plot is always been easy for high level characters, WM didn't really change that any way. Some side content in WM and other places in world is aimed to high level characters, which can offer one some challenge addition to Cragholdt's Bluf, but there isn't really encounters that are challenging for party of six well build max level characters. Yep, I know it. But main thing and my problem/question is that, in what order and with which modifictions(Hard,PoTD,exp nerf 25/50% IE mod) I should visit and complete respective locations. I heard that completing WM+additional subquest(Old Nua,bounties) give us too much exp with reference to finishing main plot in satisfying way,game is too easy. And players have to choose between leaving WM/new companions for the end of gamethrogh or use WM content, but later on fighting in main story is boring and not challenging even with PoTD. That's why my question come from .
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