Generally I mean it's relations between whole firing cycle,attack speed, reload speed and recovery time from this : https://www.reddit.com/r/projecteternity/comments/30rso5/ranged_weapon_dps_some_rough_numbers/
Hunting Bow 1.5s att 1.5s rec Warbow 1.7s att 2.5s rec Crossbow 2.0s att 2.5s rec 3.5s rel Arbalest 1.7s att 2.5s rec 5.5s rel Pistol 1.7s att 2.5s rec 5.0s rel Blunderbuss 1.7s att 2.5s rec 5.0s rel Arquebus 1.7s att 2.5s rec 6.5s rel
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[–]Evil4Zerggin 1 punkt 4 miesiące temu Thanks!
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[–]incognito253 1 punkt 4 miesiące temu
An offshoot of the above time breakdown is to note that it sort of verifies bows are not useful later in the game - and not only because their DPS is atrocious against high DR.
Because that DPS is based on a function of only Attack Speed and Recovery Time where recovery time is 50 to ~60% of the 'firing cycle', adding on an armor that reduces recovery speed by 50% is going to submarine a bow's DPS more than the DPS on an Arbalest or Arquebus with a 9.7 or 10.7 base firing cycle, where the 2.5 second recovery time is only about a quarter of that.
There is some decent light armor later in the game, but even as a back line, having better protection is obviously better; that improved protection won't really affect gun/arbalest DPS very much but ruin the DPS on bows.