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Gs11

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Everything posted by Gs11

  1. Should passive abilities for pets like "Merciless Companion", "Vicious companion" be able to see in game character statistics tooltip ? I took these of 2 skills in my ranger, but dont see them in tooltip, so dont know if they are actually working?
  2. Looking for confimation: does Withdraw Pirest's skills not working( not recovery endurance) for everyone in patch 2.00/2.01 or just in random cases? Or maybe some people just didn't realized yet? Pls. check and confirm. thanks in advance
  3. And recovery works in Your case? What ver. You have if I may ask?
  4. Description clearly states about recovery. Dont know what ver. language You have, but it's impossible.Withdraw should still recovers endurance
  5. With V2.0 Withdraw(endurance recovery) skills for priest works fine in your game? How is it possible, that player's have the same ver. of the game, same patch, and someone has bug ( in this case with Withdraw) and someone not?
  6. I uninstall and install new whole game patch by patch, but still bug with Priest's Withdraw skill still occurs( not healing endurance). Bug appear after instalation patch 2.0 and higher, with 1.6 Withdraw works fine.... i have gog version
  7. Is there a way to unpatch the game from newest to older version? Or just completely new game installation?
  8. patch 2.01 didn't fix this problem... any suggestions? wait for another patch? ;p
  9. THx! @wanderon does your amulet actaully change amount of healing in skill description or battle log? couse my healing item make no diffrence
  10. My Fulvano's Amulet as like Belt of Bountiful Healing seems doesn't work. When I'm wearing 1 of these, either the tootltip's information doesn't changed or log battle too. I tried on various characters, even only with just 1 of these items equipped( so no stacking items problem i guess), in many ways ( like healing character whose wearing item or healing another companion). The amonut of healing doesn't change. What could be the reason? I'have the same problem on ver. 2.0 and 2.01.
  11. Generally I mean it's relations between whole firing cycle,attack speed, reload speed and recovery time from this : https://www.reddit.com/r/projecteternity/comments/30rso5/ranged_weapon_dps_some_rough_numbers/ Hunting Bow 1.5s att 1.5s rec Warbow 1.7s att 2.5s rec Crossbow 2.0s att 2.5s rec 3.5s rel Arbalest 1.7s att 2.5s rec 5.5s rel Pistol 1.7s att 2.5s rec 5.0s rel Blunderbuss 1.7s att 2.5s rec 5.0s rel Arquebus 1.7s att 2.5s rec 6.5s rel permalink rodzic [–]Evil4Zerggin 1 punkt 4 miesiące temu Thanks! permalink rodzic [–]incognito253 1 punkt 4 miesiące temu An offshoot of the above time breakdown is to note that it sort of verifies bows are not useful later in the game - and not only because their DPS is atrocious against high DR. Because that DPS is based on a function of only Attack Speed and Recovery Time where recovery time is 50 to ~60% of the 'firing cycle', adding on an armor that reduces recovery speed by 50% is going to submarine a bow's DPS more than the DPS on an Arbalest or Arquebus with a 9.7 or 10.7 base firing cycle, where the 2.5 second recovery time is only about a quarter of that. There is some decent light armor later in the game, but even as a back line, having better protection is obviously better; that improved protection won't really affect gun/arbalest DPS very much but ruin the DPS on bows.
  12. Dont wanne start new topic and make trush, so I'll write here in subject of ranger. My question is: - does Swift Aim increase speed for ranged weapons or mayble only meele weapon attack?couse in some definitions are " attack speed",sometimes "rate of fire", or "attack speed with meele weapon"... i get confused Rate of Fire= Attack speed of ranged weapon is that right? so when I'm have (from wiki) definition about Swift Aim "has effect::x1.2 Attack Speed x1.5 Reload Speed and directly from game tooltip "The Ranger get into a speedy and fluid offensive rythm, reducing Accuracy but increasing Fire Rate and reload time with ranged weapon and Attack Rate with meele weapons"? so it means that attack speed is increased for ranged weapon so do meele+ reload time for ranged weapon ( bow not included, don relod time yes?)?
  13. What about Ranger's weapon choice? Still Bows suck compared with Firearms( advantage dps trick through relod buffs, recovery time etc)???
  14. what about -INT influences for AoE/Duration of Invocations,Summons ? -INT influences for AoE of Chants, ok , and Duration of lingering time only Chants(phrase) also?
  15. I've red many opinions about INT stat influence for Chants and Invocations, but mostly they were contrary. So for confirmation: -INT influences for AoE/Duration of Invocations -INT influences for AoE of Chants+ Duration of lingering time only Chants(phrase) And second question: whats is AoE for chants,UI doesn't shows this, so how to calculate it(influence of raising INT per 1 ) or maybe there is less or more standard radius( someone was writting about 6 m) for AoE of chants?I've made gun chanter and after that, I had noticed that my chants dont get to enemies, couse when I'm shooting I'm not close enough to foes.
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