Boeroer
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Viewing Topic: POE2 Deadfire Gunner Build
Everything posted by Boeroer
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[Spoilers] Interesting Console Command Finds
That solution sounds reasonable to me.
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Black jacket in the Spotlights
Yeah. I hope they adress that annoying bahavior as well. At the moment switching weapons is a really tedious process.
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Help me build Solo Potd Barb plz
For dual wielding I'd recommend hammers. The two damage types are especially usful when soloing, you get a very nice hammer early (Shatterstar) and later you can pick up Godansthunyr. Both hammers also have higher interruopt power than normal (normal: 0.5 ses, Shatterstar: 1 sec, Godnasthunyr: 0.75 secs) which also helps when going solo. Get high PER and Interrupting Blows as well as Arthek's Cord. This will make your attack interrupt most of the time and helps if you can't always cause stuns. It's a good combo of CC and dps. By the time you get Godansthunyr (stun on crit) you also have high accuracy due to Carnage getting +1 accuracy per char level (because active ability). With Accurate Carnage you will have an ACC bonus of +11 compared to auto-attacks (-10 carnage malus +16 level bonus +5 Accurate Carnage) so crits ae common against most mobs. Also, it a solo char you are overleveled most of the time after the mid game and crits are more common. I always take high CON and Veteran's Recovery + high survival and an item with +25% healing bonus for barbs without shields. They profit from self healing a lot because they tend to have high MIG and INT and their health pool is very, very big so they don't run out of health quickly. You can even dump DEX (which normaly is a gimpage of dps) because the combo Frenzy + Bloodlust + Blood Thirst (later paired with Heart of Fury) leads to awesome attack speed even low DEX. Early game is tedious though. You can easily retrain after lvl 11 of course and only dump DEX then. This is a great "alrounder" setup. However, to maximize the damage of Heart of Fury you will need Bittercut (+ Spirit of Decay) and Purgatory. The first has dual damage and is the one handed weapon with the highest damage on hit (best choice for HoF) and Purgatory heals you via carnage-draining. THe only downside is Purgatory's single damage type. Other good combos with Two Handers are Firebrand (+Scion of Flame, see Jojobobo's answer), Tidefall, HoS Rumbalt or Tall Grass with a barb. Here I would always use Frenzy + Bloodlust + Blood Thirst and I wouldn't dump DEX. The most hilarious thing is St. Ydwen's Redeemer as backup weapon for vessels if paired with Blood Thirst. destroying a vessel will trigger Blood Thirst. Since the destroying works with carnage it's always big fun to see groups of vessels getting annihilated in seconds. Another great approach is to stack retaliation and pair it with Blood Thirst: take a Fire Godlike (yeah, ugly, but very powerful with a solo barb), use potions of Flame shield or get the Cannoneer Belt and pick Blooded + One Stands Alone + Bloodlust + Blood Thirst and later Barbaric Retaliation. Best item indeed is the Cannoneer Belt because it geives you Flame Shield on a received crit. This three kinds of retalation are very powerful at higher levels (don't bother with normal retaliation items) and they all trigger Blood Thirst on kill. Same as the Colored Coat which casts Wicked Briars once you drop below 51% endurance. Wicked Briars also triggers Blood Thirst. You will be able to attack with (normally slow) Firebrand having reduced (or nullified) recovery most of the time. It's very good.
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Black jacket in the Spotlights
Let's see. At the moment a Black Jacket is also useful in a solo game. You can do things like starting with a mace + modal, switch to a pike + modal and then use a great sword + modal. It is effective BUT it is the worst microchore I ever did. Maybe if the whole process could be automated it would be great (if you could script your auto-attack sequences like "my auto-attacking should alsways be slot1/switch on hit/slot2/switch on hit/slot3/switch on hit repeat").
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Suggestion: Save Adventurer Builds
Boeroer replied to Gromnir's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Great suggestion Gromnir! I totally forgot about that feature. How could I? This would really be a very useful addition to the game. Let's beat the big drum for this! Maybe also put it into the backer beta feedback/discussion?
- [CLASS BUILD] Counselor Ploi (charming paladin supporter tank)
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[Spoilers] Interesting Console Command Finds
There will be a console command that will shout down the console...
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Spell Mastery for casters in 3.0
Actually every single target dps melee build wants to use boots of speed. Else you waste a lot of dps potential with running around too slowly. The faster the better.
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No shields party?
You can make a sturdy frontline out of fighters, paladins, barbarians (need some levels to get beefy) and monks who don't wear shields. You can give them Veteran's Recovery to make them more sturdy. As peddroelm said: using chokepoints will not be your best tactic anymore because you want your whole frontline to engage the enemy and not only one or two tanks. If enemies concentrate on one single front liner it may be too much, so try to divide their attention. Also, CC-effects are your friends (Knockdown, Force of Anguish and so on).
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Spell Mastery for casters in 3.0
I guess you don't really know how Minor Grimoire Imprint works.
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The strongest beta build
That even worked in PoE1 - why shouldn't it in Deadfire?
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The usefulness of Guardian Stance vs Enemy AI
I had nice success with a comco that dunehunter suggested: pile up engagement slots (I used an Unbroken Fighter with a shield and Guardian Stance) and use Ryngrim's Visage to scare them off. I also added Alacrity because it makes you immune to engagement. You can then run into the thickest pile of enemies, position yourself perfectly so that you engage them all and then cast the ugly visage to scare them off. Not all, but a lot of them will try to disengage and try to attack other party members then. But they got punished quite badly and then reengaged for some reason - Unbroken's diesengagement attacks really hurt, even with a puny spear. But that's the only case where I could make good use of the Guardian Stance.
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[Spoilers] Interesting Console Command Finds
I guess the name alone gives a big hint who will be attacking us with those weapons. If you can loot them: even better!
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Black jacket in the Spotlights
Why? Black Jackets start with an extra weapon slot and with faster switching time. You don't need to take Quick Switch and Arms Bearer. You can and get 4 slots and a super fast switching, but the basic idea (adjusting weapon choice to enemy) also works well without that. My problem with that class is that it's of no use if you have some meta knowledge - once you know which enemies will be in the next encounter the additional slot is pretty useless. Then you can only use the Black Jacket for gun switching multiclass builds and that's it.
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Please reduce the amount of loot
Boeroer replied to Celsius's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Nope. I want to find a xaurip spear on a dead xaurip who attacked me with a spear when he was still alive.
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[Spoilers] Interesting Console Command Finds
It looks like a great sword (more like a big sabre) made from coral though. Maybe it's the Black Isle Bastard's special item...?
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Black jacket in the Spotlights
I don't think it's a practical idea. What if the AR of the enemy is all uniform? Let's say the enemy has straight 10s. Do you give a bonus for every AR the Black Jacket targets or none at all? I think it's also weird that you get a PEN bonus for adapting to AR - because you already get better penetration just for doing that in the first place. Maybe a simple damage bonus would be better (strinking with more confidence, whatever). Then it wouldn't interfere with the Devoted at all and it also would be okay to grant it against enemies with uniform AR values.
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Please reduce the amount of loot
Boeroer replied to Celsius's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You don't have to pick it up if you can't be bothered to sell it. That solution may be better than denying all other players that loot.
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Is there any chance that the AI can use their skills/spells as well?
Boeroer replied to Andoras's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)What??? Now nobody here will want to give you serious answers. Concerning your question: AI can use active abilites and spells - also in PoE 1. If it does it in a smart way is debateable though. So far even in Deadfire I turn it off because it totally messes up what plans I have in mind.
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Wizards are completely useless!
That is correct. I never use AI because it never does what I want it to do.
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One solution to Resolve/Concentration problem
I suggested a system where you'd have 1 point of concentration strength for each point of RES and 1 point of interrupt strength for each point of PER. So if you get Concentration at all then it's stronger with a lot of RES and you could take a few interrupts from a char who has an interrupting ability but has low PER - without fumbling. While a char with high PER can make sure that a single interrupt nearly always takes away concentration. Quite simple to code and not too hard to understand I guess.
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[Spoilers] Interesting Console Command Finds
I read through these posts rather quickly so maybe I missed it, but did nobody but me find the coral great sword? I mean with the console? You can use tab to complete commands and then cycle through all options. Therefore it's quite easy to cycle through a lot of items that are in the beta. For example type Giveitem great_sword and then press tab several times. Each time it suggests a different great sword, like great_sword_fine until it suggests the coral version. Check it out, it's good. Used it with an Assassin...
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Dual Scepter outperforms Hunting Bow in every aspect?
Dual scepters is great because of the modal. +20% damage and +2 PEN without slowdown or ACC malus is great. However: I played a Bleak Walker/Helwalker (so basically a Bleak Helwalker ) and the modal kills you after five shots or so if you have 10 wounds. Really easy to get wounds though.
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The strongest beta build
I tried a Black JackET/Sharpshooter with 8 blunderbuss or 8 pistol shots or 4 arquebus shots + Quick Switch and it's powerful but a LOT of switching. What also annoys me a lot is that you have to activate the modal again every time you switch. Game looses the state of the modals when you switch back and forth - they are always off after switching. This means you have twice the clicks... not so nice.
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Island Aumaua, Why did you have to ruin them?
Well it depends on how many slog zones we will see. In the beta there's only one, so yeah: bummer! But who knows which other slog zones there may be an which effects they may have. Imagine a black dragon who lives in a pool of tar... But generally I agree that it sounds a bit weak and situational at the moment. I don't think Black Jackets are that bad. First of all they are quite nice to multiclass with anything that wants to use guns (made a Black Jacket Sharpshooter for testing and it was quite powerful). Here you also don't need Constant Recovery. If there will be an AI scripting option that lets you switch automatically after a gunshot this would be very powerful without the tedious micromanagement. Secondly you can crank up your dps like a Devoted in the current PEN system if you play a Black Jacket and have no meta knowledge. Because if you carry around let's say a great sword, an estoc, dual clubs and dual sabres you can always choose the right weapon. Enemy with super high PEN? Attack with maces, quickly change to estoc, attack, switch back to maces once the PEN malus is gone and so on. Same if one of your party members causes an affliction and you can switch to the great sword modal to finish the enemy off very quickly. The difference between base damage (compare estoc to great sword) is quite big so you get very different results if you know how to adapt the weapon to your enemy (and his current state) properly. However, it's very cumbersome business. Also here: if there would be a way to script AI so that a char would automatically switch his weapon so that it matches AR it would make this guy better. I also think they should have come up with something else than taking away Constant Recovery.