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Boeroer

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Everything posted by Boeroer

  1. Exactly! By the way those "talents" I called for have never been very powerful in the first place. It's just nice to put some flavor onto your melee single class wizard (specialized on summoned weapons), your defensive druid - whatever. I'm totally all in when it comes to more and better abilites for the martial classes instead of making weak stuff like Two Handed Style their "own thing". How I praised Charge when it came out because it was/is a nice, interesting and also powerful ability for a fighter. Not Two Handed Style or Weapon and Shield Style - pah!
  2. Hehe - that made me laugh. You're one of the few persons who can be spocky and intentionally funny at the same time.
  3. Items have no bearing on this discussion. They're largely available for everyone. And pulling the old "you lack knowledge and experience" card is beneath you, Boeroer. I always respected you and thought you to be better than that. I didn't say that you personally lack knowledge - and I also didn't mean it that way. I just wanted to point out that such a general statement as "rogues/fighters can't be good at casting spells" usually stems from lacking knowledge at best (when it comes to PoE). They are actually the better spellcasters - if you give them spells. Nobody complaints that those items gave everybody spells that should be unique to casters, right?
  4. This could be done in PoE1 as well. Remember Scion of Flame? This was intended as caster talent but also worked well if you had a weapon with an elemental lash. Just one example. Then we had Dangerous Implement - another talent that sounds like it's made for casters. But a ranger or cipher focusing on implements could take this talent as well and be quite good with those things. Nobody would complain now that the ranger took away that precious caster talent.
  5. Right, you are the only rational person here. Standing on the hill of sanity and reason, waving the flag of prudence. All those people who oppose you are obviously sentimental, unreasonable or outright stupid. am clear not alone on the hill, but you are correct in observing how the mob has responded in predictable fashion. as an example, you didn't reply to us by explaining why a paladin w/o weapon and shield is current inadequate. instead, you went with... emoji. way to prove our point. HA! Good Fun! How can I? I'm obviously mentally unstable and can't think straight for two seconds. Please cut me some slack. Wait... forgot emoji...
  6. Agreed, but let's keep in mind that the feedback they're receiving is not representative because the testers are self-selected and not randomly distributed. This is my fundamental issue. For PoE1, if you do a search of these very forums for an answer to the generic question of "What are the 'best'/'most powerful' classes to play as," you will get a very solid consensus on these classes: wizard, priest, druid, cipher (which I will group as "caster" classes). The answer to the same generic question in reverse equally generates a solid consensus on these classes: fighter, barbarian, ranger, rogue (which I will group as "warrior" classes). So why is it so much better to play one of the caster classes over one of the warrior classes? The answer is very obvious. The caster classes can all be built to do a lot of what the warrior classes can do but not vice versa. In other words, the casters can make for pretty good warriors, but the warriors can never be pretty good casters. That's not true. The reason is that casters get crazy good abilites (spells) and can spam them in tough fights while they still have good enough per-encounter abilites so that they are not useless in trash fights. It has NOTHING to do with the universal talents and ALL to do with the class based abilites every class got. And the priest ist not the most powerful class in PoE because he can pick Two Handed Style or Bull's Will, but because he can cast Inspiring Radiance + Crowns + Devotions and boost party's accuracy (and defenses) into the sky like no other class, making most encounters jokes. Or he can buff himself into the heavens with Minor Avatar and then cast Shining Beacon which will kill everything that hasn't bought a ticket for the burn-immune train. Note that those things are all priest-only abilites. Also, barbarian for example is a class that turns from ok-ish to one of the most powerful ones - once you get Heart of Fury, a class defining ability. This all shows that the universal talents are nice for flavor mostly, but never gimp or skyrocket a build alone. You forgot monk by the way who is very powerful. Also, saying that a rogue or fighter can never be a good spellcaster in PoE is just lack of knowledge and experience. There are a lot of spell-binding/-holding/-defense/-striking items that can turn a rogue into a caster monster - because the spells work with Deathblows, Deep Wounds (partially) and crit conversion. Same with fighter and Disciplined Barrage for example. On the other hand - it's just cool if you want to play a melee wizard and can pick Two Handed Style for your staff. It will boost your single target melee damage by 15% additive - which is not very powerful - but it fits. The perceived weakness of martial classes in PoE is not that casters can use universal talents, but that the abilites of those martial classes are underpowered. This got a little better with Charge for the fighter for example.
  7. YES! Gromnir will be happy, too.
  8. Hm... so nobody even cares that Lightning Strikes puts a 50% shocking lash on spells? Good... then it's all mine!
  9. He means PoE1 where fists had completely different stats. In Deadfire they are not especially powerful at the moment.
  10. Right, you are the only rational person here. Standing on the hill of sanity and reason, waving the flag of prudence. All those people who oppose you are obviously sentimental, unreasonable or outright stupid.
  11. Ah, right. I forgot the delemgan. Actually the Poko ruins are supposed to be solved first, but doesn't really matter.
  12. After doing Poko Loco Whatevoco you can scout around on the island and discover two Lagufaeth chieftains. You can do the quest around the Broodmother and the fruit quest. You can also explore the whole map, but tehre are only a few small islands with some unspectacular items to be found.
  13. There's a command named "EncounterSpawn" like in PoE which needs a proper id. Unfortunately I can't figure out where/what the ids are atm. I can't access any object browser. Obviously the command for that changed and I can't find any fitting with... well... "find". Eh - I forgot that the object broweser was part of IEmod. How can I get access to the encounter ids now?
  14. Sure - but you said you never used them. So obviously you did use them. So they can't be all that bad after all.
  15. No, you also get those with multiclassing - if they remain on the level where they have been in PoE. But I guess OBS invented some nice stuff for single classes' highest power levels. Edit: my phone's stupid auto correct is really killing me! It's more like auto mistake.
  16. Then you missed some awesome stuff I have to say. No Avenging Storm? No Freezing Rake? No Symbol of <deity>? No Sacred Immolation? There are a lot more...
  17. You can spawn creatures if I'm not mistaken.
  18. All those talents have a rather small effect, so I don't see how the game has to be balanced around them.
  19. Nope, the MIG and CON bonus did not stack with Priest's Holy Power or Champion's Boon for example. In that regard I find the new categories of inspirations and afflictions a lot better because it's pretty clear that you can't profit from strong or tenacious two times. Also that whole tier-stuff and countering is neat.
  20. It might be that taking an orlan is bad for engagement builds. Because the ground circle of an orlan is smaller than that of other kith, meaning that there's less room for multiple enemies to engage. Just checked if Aumauas have bigger circles: They don't. But Animal Companions have bigger circles anbd they can have additional engagement slots. Also some summons have very big circles and can have additional engagement slots - for example with the help of that chanter phrase. Six to twelve (Beckoner) skeletons with engagement totally lock down the enemies' movements.
  21. Frenzy also gives you decreased recovery. You can also not take Frenzy if you feel it's redundant with your party - and use the Yell instead. Shaken is a good debuff. Or you use Frenzy at the start of combat because it's a fast cast but doesn't last forever, while those "imagined" spells (I'm also sure there will be buffs with those inspirations) might take longer to cast. Just wild guessing though. I'm sure this will be tweaked if it turns out that Frenzy is really redundant.
  22. Berserker's Frenzy gives you two tier-2 inspirations instead of two tier-1: Tenacious & Hardy instead of Strong & Fit. Tenacious adds +4 penetration to strong (+5 MIG) and hardy adds +4 AR to fit (+5 CON) - which is a HUGE bonus with the current PEN system.
  23. Lightning Strikes also works with spells! Superfury here we go! :D Relentless Storm is very powerful with Lighting Strikes + Wildstrike. Also Switt Strikes shortens casting time.
  24. Why not Berserker? With Killers Foze Stiff you'd get 100% hit to crit conversion. And I can confirm that Mith Fyr still works with spells (although it says "weapons" in the description) and Wildstrike stacks with Mith Fyr. It's pretty nice. Fury is a nice spellcaster. BUT Wildstrike and Myth Fyr DON'T work with invocations, only real "spells" from wizard and druid and so on. At least both didn't work with the lvl-1 lightning invocation. Also with 20 DEX the casting times are still long, but doable. Now testing Lightning Strikes...
  25. Did you know that Wildstrike Shock/Burn whatever now also adds damage to spells? Trying a Fury/Evoker atm (Spirit Shield and highest DEX help a lot when casting bythe way) and no matter which damagiung spell I use - wizard's or druid's - I always get the Wildstrike bonus. Neat, isn't it? I wonder if Lightning Strikes also adds damage to spells since it doesn't say anything about melee or ranged ranged... Maybe a druid with Wildstrike + a chanter with Mith Fyr would be cool, too?
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