Everything posted by Boeroer
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[BUG] Wizard Summoned Weapons Aren't Benefiting from Bonuses to Power Levels
Two resource pools...
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I really wish there was a non-shifting Druid kit
No. Livegiver gains +5 power level for Rejuvenation spells while shifted and suffers -5 Power Level once the shift ends. You really want to shift as a Livegiver.
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[BUG] Wizard Summoned Weapons Aren't Benefiting from Bonuses to Power Levels
But you already get +3 PEN, 50% hit to crit and grazes with your scaling summoned weapon. A bit lower power level isn't that bad. There has to be some kind of drawback if you multiclass.
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[Beguiler] What is illusion cipher spells?
Obviously you have to multiclass with a Trickster, Priest of Wael or a Wizard in order to get Illusion spells.
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[BUG] Wizard Summoned Weapons Aren't Benefiting from Bonuses to Power Levels
And that would be bad?
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Two Weapon Style with 1h ranged + melee weapon
You should post this as a bug. Sounds like one.
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The strongest beta build
Yeah, check this :D I think can top that: try Sharpshooter/Monk with a blasting rod, Swift Flurry and Driving Flight. Driving Flight doubles the blasting (every projectile triggers two blasts: one normal and one from Driving Flight) and every blast has the AoE-potential for a crit. Usually you oly need one shot for a group of 10 spawned dummies. I guess it's even deadly and superpowerful when Swift Flurry gets fixed. You can still get 4 crits/hits per victim from one shot.
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[BUG] Lashes from Wildstrike and priests' weapons get applied to spell damage
Hi, if you cast a damaging spell while shifted and have picked wildstrike <whatever>, your spell will also get the lash. Same thing if you are a priest and summoned one of the faith attuned weapons. The lash will get applied to damaging spells as well. Bug or feature?
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sworn rival spell accuracy
As far as I know it doesn't even work with ranged weapons, only melee ones.
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Thoughts on Wizard Summoned Weapons
Maybe. I also wondered where the 2% came from.
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[BUG] Citzal's Spirit Lance last much shorter
You have to substract the casting time (75 sec) of course.
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Thoughts on Wizard Summoned Weapons
Correct me if I'm wrong but doesn't also the base damage scale with Concenhaut's Staff? I had the impression. I didn't look at it very closely though because I immediately cast it away when I realized that the weapon is bugged (no draining). Besides the scaling quality the priest weapons' lashes seem to be determined by power level as well if I see it right...? With a Nature Godlike (+2 Power level) I got +62% lash instead of 60% at lvl 6. So maybe it's a flat X% + 1% per power level?
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[Poll] Throwing weapons in PoE 2
Boeroer replied to QuiteGoneJin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Like "Pukecaller"?
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Easiest Solo Build? Best PotD Party?
You also get a chant that helps against dragons and lots of summons which is very helpful in a solo game. Open with a figurine and then summon some ogres to distract enemies. Chanter can also use mind control. A paladin with maxed out defenses is quite boring (until lvl 13) and tedious to play but a rel. save bet. Early Outworn Bucker helps a lot. Later get Drawn in Spring. Priest is a bit hefty at the start but is good later on. With all those buffs (esp. Radiance + Devotions + Minor Avatar) you can land everything on a dragon. Summons and mind control items (Munacra Arret, Spirit Spiral, Ring of Changing Heart) help to distract enemies while you buff (and buff and buff) yourself. I would use a priest who has another "Symbol of <whomever>" -damage type than burn. Because if you meet burn immune foes you would be screwed. Shining Beacon, Storm of Holy Fire and so on - all burn damage. So either Berath (corrode), Skaen (pierce) or Wael (freeze). Combusting Wounds + multiple pulsing effects is always very nice. There's also the Colored Coat which triggers Wicked Briars. That also is great with Combusting Wounds. Paladin + Sacred Immolation, Druid with Nature's Terror & Wicked Briars + Venombloom, Wzard with Chillfog + Wall of Flame, Barbarian with Hearf of Fury and so on are all great with Combusting Wounds. My best experience with a party is with Spark the Souls of the Righteous - but when goind solo you don't have that many allied bodies. Wood Beetles and Skeletons die too fast...
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Can a Ranger stay with leadspitter all game? Over godagh/stormcaller/persistence? I can't choose what I want to use.
No. Silver Flash procs Divine Mark with every second shot (~47% per shot: 10% chance with every one of the 6 pellets) and blinds in a cone shaped AoE (friendly fire). It is clearly better than Lead Spitter.
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[Spoilers] Interesting Console Command Finds
It's not unique I guess but a standard weapon for some nagas. You can actually cycle through all items with tab if you know how to start. For example headgear always starts with Head<tab> and so on.
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What multiclasses have you played with so far?
Does Minor Blights work with the rod proficiency/modal? I thought I tried it but couldn't use it...? As I already said: I really like the rod of the Priest of Wael. Its lash gets carried over to the blast and its base damage is good, too. If one would combine it with Sharpshooter + Driving Flight it might be too good. What about Blast + Driving Flight + Swift Flurry? Stack overflow?
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Companion Guide needed.
Yes, it's a totally viable alternative. I have no problem with a slower pace in general - if I can trade the speed for survivability.
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Can a Ranger stay with leadspitter all game? Over godagh/stormcaller/persistence? I can't choose what I want to use.
No, both wounding's and ranger's pet damage will not get documented on the char sheet. That's a reason why a lot of people don't realize how powerful wounding (and animal companions) are. You can download and install MaxQuest's UPMod. It documents all damage sources correctly if I'm not mistaken.
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Help me build Solo Potd Barb plz
To maximize HoF you'll also need Vulnerable Attack, One Stands Alone, Merciless Hand & Dungeon Delver, Gauntlets of Puissant Melee or Gauntlets of Accuracy, maxed MIG and maxed INT. And Dragon Leap is also very helpful in order to reach the center of the throng. It's difficult to position yourself perfectly without the leap. An alternative would be the Cape of the Cheat that gives you Escape 1/encouter. Oh, and always target the strongest/most healthy enemy with HoF. Because if the initial target gets killed by your first swipe then the second swipe will not be executed - and that's a bummer.
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Companion Guide needed.
Because you can stand in the frontline and move over the battlefield without getting knocked out while trying to reach your priority target. And the plate gives you +2 survival which lets you reach 14 survival. Plate penalty while casting was never a problem for me. It only affects recovery and not casting time. The main reason for the plate is Frenzy though. If you run around a bit to reach enemies like casters and such you most likely will catch a disengagement crit - then you can shift. Of course you could also use Jack of Wide Waters and cast faster. Or even use Angio's Gambeson and activate Alacrity 1/rest for a massive speed boost in an tough encounter. I just remember that Consecrated Ground from Shod-in-Faith stops once you shift (rel. new nerf). So you can choose something else that triggers on crit instead - like Greenstained Boots for example.
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Help me build Solo Potd Barb plz
Dual Bittercut with corrosive lash and Spirit of Decay is the best option for Heart of Fury (and Barbaric Blow). Another very potent trick is to cast Combusting Wounds onto the crowd before using Heart of Fury. For example with a Ring of Searing Flames. It adds a lot of burn damage to your physical damage and can make a big difference when fighting tough enemies (e.g. bounties).
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[BUG] active modal stays active when summoning a weapon
I don't really know if this is intended or not, but I guess not: When you use a sword and switch on the modal "half-sword" for +2 PEN and then summon Concenhalt's Parasitic Staff, you will keep the active modal and the staff gets +2 PEN.
- Summoned weapons: Universal but not for the Devoted?
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[BUG] Concelhaut's Parasitic Staff is not parasitic
Hi! As the title says: the summoned staff has no draining effect despite its text description. I guess no screenshots or something needed to reproduce this.