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Everything posted by Boeroer
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Hm... so nobody even cares that Lightning Strikes puts a 50% shocking lash on spells? Good... then it's all mine!
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Frowning upon proficiency page as a monk
Boeroer replied to Narcolypse204's topic in Backer Beta Discussion
He means PoE1 where fists had completely different stats. In Deadfire they are not especially powerful at the moment. -
Removing non class specific talents was a bad idea
Boeroer replied to Boeroer's topic in Backer Beta Discussion
Right, you are the only rational person here. Standing on the hill of sanity and reason, waving the flag of prudence. All those people who oppose you are obviously sentimental, unreasonable or outright stupid. -
Current size of the beta (spoilers with no tags, open at your peril)
Boeroer replied to dam's topic in Backer Beta Discussion
Ah, right. I forgot the delemgan. Actually the Poko ruins are supposed to be solved first, but doesn't really matter. -
Current size of the beta (spoilers with no tags, open at your peril)
Boeroer replied to dam's topic in Backer Beta Discussion
After doing Poko Loco Whatevoco you can scout around on the island and discover two Lagufaeth chieftains. You can do the quest around the Broodmother and the fruit quest. You can also explore the whole map, but tehre are only a few small islands with some unspectacular items to be found. -
There's a command named "EncounterSpawn" like in PoE which needs a proper id. Unfortunately I can't figure out where/what the ids are atm. I can't access any object browser. Obviously the command for that changed and I can't find any fitting with... well... "find". Eh - I forgot that the object broweser was part of IEmod. How can I get access to the encounter ids now?
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Sure - but you said you never used them. So obviously you did use them. So they can't be all that bad after all.
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No, you also get those with multiclassing - if they remain on the level where they have been in PoE. But I guess OBS invented some nice stuff for single classes' highest power levels. Edit: my phone's stupid auto correct is really killing me! It's more like auto mistake.
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Then you missed some awesome stuff I have to say. No Avenging Storm? No Freezing Rake? No Symbol of <deity>? No Sacred Immolation? There are a lot more...
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You can spawn creatures if I'm not mistaken.
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All those talents have a rather small effect, so I don't see how the game has to be balanced around them.
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Nope, the MIG and CON bonus did not stack with Priest's Holy Power or Champion's Boon for example. In that regard I find the new categories of inspirations and afflictions a lot better because it's pretty clear that you can't profit from strong or tenacious two times. Also that whole tier-stuff and countering is neat.
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It might be that taking an orlan is bad for engagement builds. Because the ground circle of an orlan is smaller than that of other kith, meaning that there's less room for multiple enemies to engage. Just checked if Aumauas have bigger circles: They don't. But Animal Companions have bigger circles anbd they can have additional engagement slots. Also some summons have very big circles and can have additional engagement slots - for example with the help of that chanter phrase. Six to twelve (Beckoner) skeletons with engagement totally lock down the enemies' movements.
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Frenzy also gives you decreased recovery. You can also not take Frenzy if you feel it's redundant with your party - and use the Yell instead. Shaken is a good debuff. Or you use Frenzy at the start of combat because it's a fast cast but doesn't last forever, while those "imagined" spells (I'm also sure there will be buffs with those inspirations) might take longer to cast. Just wild guessing though. I'm sure this will be tweaked if it turns out that Frenzy is really redundant.
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Berserker's Frenzy gives you two tier-2 inspirations instead of two tier-1: Tenacious & Hardy instead of Strong & Fit. Tenacious adds +4 penetration to strong (+5 MIG) and hardy adds +4 AR to fit (+5 CON) - which is a HUGE bonus with the current PEN system.
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Lightning Strikes also works with spells! Superfury here we go! :D Relentless Storm is very powerful with Lighting Strikes + Wildstrike. Also Switt Strikes shortens casting time.
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Why not Berserker? With Killers Foze Stiff you'd get 100% hit to crit conversion. And I can confirm that Mith Fyr still works with spells (although it says "weapons" in the description) and Wildstrike stacks with Mith Fyr. It's pretty nice. Fury is a nice spellcaster. BUT Wildstrike and Myth Fyr DON'T work with invocations, only real "spells" from wizard and druid and so on. At least both didn't work with the lvl-1 lightning invocation. Also with 20 DEX the casting times are still long, but doable. Now testing Lightning Strikes...
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Did you know that Wildstrike Shock/Burn whatever now also adds damage to spells? Trying a Fury/Evoker atm (Spirit Shield and highest DEX help a lot when casting bythe way) and no matter which damagiung spell I use - wizard's or druid's - I always get the Wildstrike bonus. Neat, isn't it? I wonder if Lightning Strikes also adds damage to spells since it doesn't say anything about melee or ranged ranged... Maybe a druid with Wildstrike + a chanter with Mith Fyr would be cool, too?
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The last one is cool. Also note that the Devoted + Berserker not only gives you +5 INT with Tactical Barrage but also removes the INT debuff (from Confused). So it's a double tap on that nerf. Also, Devoted (like any fighter) + Berserker has 100% hit to crit conversion when using Tactical Barrage + Frenzy. Preeeetty OP I guess. 100% crits means you will get a lot of penetration all the time which stacks witth the Devoted PEN which leads to a lot of overpenetration wich leads to even more damage because of the *1.3 bonus. Ouch-ouch-ouch!
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Too complicated and too much work I guess. A few passives are easy to code and don't need UI changes (only an icon and an entry in the combat log). So it's more likely that those get implemented.
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[BUG] Marked Prey/Sworn Enemy doesn't work on ranged weapon/spells
Boeroer replied to dunehunter's question in Backer Beta Bugs and Support
Good find! -
[BUG] Ranged attack cannot backstab from Shadowing Beyond
Boeroer replied to dunehunter's question in Backer Beta Bugs and Support
Yes, he was trying to backstab with a ranged weapon from within 2 meters (we talked about this in another thread - and the 2 meter-rule ist the same as in PoE). I works with melee weapons but not with a ranged one from withing 2 meters when using Shadowing Beyond. -
[Bug?] Not getting bonus damage from high Armor Penetration?
Boeroer replied to AndreaColombo's question in Backer Beta Bugs and Support
I guess the might part is left out in this case? If it's also 0.18 then it nearly matches. -
When you turned on AI you mean?
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What enforced Grimoires switching?
