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Boeroer

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Everything posted by Boeroer

  1. After some more testing I found out that the overseeing enchantment (like Voice of the Mountaintop) will get multiplied with the INT bonus. It seems to add a 5% bonus to the base radius and both is the used to calculated the final AoE size with the bonus from INT: With 30 INT: 4 * 1.05 = 4.2 (base with overseeing) 4.2 * 2.2 = 9.24 - which is roughly about what Ancient Memory tells me (9.23 in char sheet) with 20 INT: 4.2 * 1.6 = 6.72 (which is near 6.71 from the char sheet) with 15 INT: 4.2 * 1.3 = 5.46 (char sheet: 5.45) with 100 INT: 4.2 * 6.4 = 26,88 (char sheet: 26.85) Actually it's 4.8828125% and not 5%, but well... I have no idea how they implemented this and WHY? And why do they say it raises the AoE by 10%? Maybe they thought "well, if we increase the radius by 5% then the actual area will grow by 10%"? I mean that's roughly correct. In order to raise the area of a circle by ~10% you can add ~5% to the radius of the circle. Same with the VotMt: it increases the area by 20% and not the radius.
  2. Lazy it may be - but who really wants to swap gear around on a full party every time he prepares the campfire? It's not useless for me that's for sure. The regeneration of He Carries Many Scyrs might not look like much, but since it stacks with all the other regenerations it's not bad. with +85% healing bonus and some MIG bonus it already heals 2 stackable endurance per tick.
  3. I personally think that fine plate looks a lot better than exceptional plate with those golden ornaments. I also like the Crucible Knights armor because of the cloth thingy and the mail parts. Sanguine Plate also has +2 survival which is essential if you want to reach survival 14 (early) for the +60% healing bonus. He Carries Many Scars is also nice. The regeneration stacks with other stuff and has no limited duration. And I don't want to waste my belt slot for a Trollhide Belt...
  4. I personally think that The Wind's Arm looks very nice. But it does nothing special for a cipher. Firebrand is also nice and it works very nicely with a cipher.
  5. Yes, also hater enchtantments like Beast Slaying (look at Drake's Bell). The red glow is from Beast Slaying.
  6. Then why is the inner circle of the chanter's AoE indicator (=base radius) not changing while the outer cirlce widens by 20%? It says 20% in the description, too (not that this is proof or something). I just tested it 30 seconds ago to be sure. The inner circle doesn't move. How did you test it? By adding/substracting INT while wearing it? Maybe the indicator doesn't adapt to a change of base radius. I'm testing it right now and don't understand. Ring of Overseer (+10% to AoE) with chanter having 20 INT (+60% to AoE): Chanter with 20 int have 4*1.6 = 6.4 radius. Ok. Then i equiped Ring and radius of Beloved Spirits became 6.71 meters. I have no idea how this value appear! (4*1.1) * 1.6 = 7.04. Wrong. (4*1.6) + 10% = 7.04. Wrong. (4*1.7) = 6.8. Wrong. What the...trick?! I guess VotMt only gets calculated as base when it comes to INT, not when the increase of Overseeing is calculated?
  7. Yes, sure. But why doesn't the game change the base AoE indicator and OBS not the description?
  8. Drake's Bell: The Wind's Arm: Grey Sleeper: Exceptional Pollaxe: Tidefall : Blade of the Endless Paths:
  9. Bracers of Deflection... or Celebrant's Gloves... or Mourning Gloves together with the Executioner's Hood. Do the heals on kill stack?
  10. I now did another test and raised INT from 10 to 30 while wearing VotMt and while not. And it really seems that the bonus of VotMt gets taken into account (as if it were added to the base radius) when the game adds the INT bonus. Because if you have 30 INT the radius from VotMt is nearly double as if you had 10 INT. So, yeah, touché. It's not simply adding 20% to the radius as +4 INT would do. It doesn't change the base indicator but while calculating INT bonus the bonus of VotMt doesn't get added but multiplied. So basically (base+VotMt) * INT-bonus instead of (base) * INT bonus + VotMt. Also, the addition to base doesn't seem to be 20% but 10% like you said. Thanks Obsidian for the totally screwd up description. It does add around 20% if your INT is high - so maybe that's why I never noticed those shiftings.
  11. Sacred Immolation get +50% damage as usual on every pulse and Dragon Thrashed gets extended linger time. Other DoTs get +50% duration.
  12. Sacred Immolation is not a DoT. Both can crit, yes. The picture above was with 25 INT. It's obtainable quite easily via maxed INT + items + food or with Crowns of the Faithful or other stuff.
  13. Then why is the inner circle of the chanter's AoE indicator (=base radius) not changing while the outer cirlce widens by 20%? It says 20% in the description, too (not that this is proof or something). I just tested it 30 seconds ago to be sure. The inner circle doesn't move. How did you test it? By adding/substracting INT while wearing it? Maybe the indicator doesn't adapt to a change of base radius.
  14. Cool, didn't notice that it uses the linger base duration +INT bonus as a base for the crit bonus.
  15. It's really not understandable why you can't loot the plate armor of (Ancient) Death Guards (you have to use the console, bah!). It looks so nice: Excuse my bad graphics - I'm running PoE on a 5-year-old laptop...
  16. No it does not influence the base. It increases the radius of the chant AoE by 20% as +4 INT would do. It stacks with overseeing which das the same thing but only +10% (like +2 INT). But the chants' base radius of 4 meters is never altered. As a comparison: Sacred Immolation has a base radius of 3 meters and Carnage has 1.5 meters.
  17. Whu only 2? Look at my erlier screenshot - 5.6 duration + 5.6 linger. It means 11.2 sec. on Hit and 14 on Crit. And this is with Int 19 or 20 (i forgot exact number). Because it has 4 seconds linger time as a base. And 4 * 0.5 = 2 secs.
  18. You are right. I forgot that those chants work differently.
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