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Boeroer

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Everything posted by Boeroer

  1. New items for PoE, eh? Dammit! I thought this was my last playthrough. Will this never end...?
  2. All three races are fine. Pick what you like best visually. I would never build a fighter for ranged combat (I tried several times and it sucks in my opinion). Their innate sturdyness is wasted and their best abilites are for melee combat only. Nearly every other class besides barb is better in ranged combat than a fighter. You can build Edér as a dual wielding fighter (I like dual war hammers) or as a pike user (tall grass), having max regeneration and using Take the Hit to reduce damage on the whole front line - it works wonderfully (but only if you don't use mind control abilites - because it's a bugged combo). I would def. pick Aloth because you are terribly short of CC options atm. 12 MIG doesn't matter that much. Wizards have awesome spells. If you focus on CC then MIG doesn't matter at all. And CC is one of the keys for a good playthrough (besides accuracy). Or try him as melee wizard from 2. row with Concelhaut's Staff and later Citzel's Spirit Lance - powerful throughout the whole game. If you want to use mostly official companions I would skip the barb and take Kana instead for the front line - with weapon & shield. From lvl 9 on he will start to take over the lead as best damage dealer with The Dragon Thrashed chant (sadly not on the char sheet because the game fails to log the damage of Dragon Thrashed) and fullfills the same role as a barb (killing mobs) but with less hassle. But he also works with a pike or a quarterstaff from 2. row. Another way would be to give him a ranged weapon and use Sure Handed Ila. It stacks with everything and also lets your other ranged chars shoot faster. But honestly nothing beats Dragon Thrashed. In the early game the Phantom is very strong, as is White Worms (if you deactivate gib effects in the game options menu): bodies can be used over and over again and if you pile enough of them at a chokepoint you can one-shot whole groups with it.
  3. Don't cling to builds. You can easily adjust stats - important thing is the core concept of the build and most of the time a few stat points don't change that. With the Golden Dragon the concept is to be an "active" tank: to be able to stack effects on the enemies which lower their accuracy (daze, frighten and so on) while at the same time raising your own defenses. This way you make your whole party sturdier (enemies hit less often) and you can "tank" quite well while at the same time you'll do some decent AoE damage. Also works with 15 MIG or 15 CON or whatever. The high MIG in the build is good for raising the self healing and the damage of Heart of Fury - but this all also works with less MIG. 3 CON is very hard for a low level barb and nothing for beginners.
  4. Yes, they do. I already tested a chanter retaliation build with Battle Forged and Mith Fyr, but it wasn't terribly effective because of chanter's lowish health pool. Needs tons of potions or Wound Binding (which is only good with a lot of healing bonuses). And it's also difficult to keep him under 50% endurance if you use Ancient Memory/Veteran's Recovery/Beloved Spirits. It also seems to be a bit quirky to get to 50% endurance, then hit with a good amount of Battle Forged retaliation, draining good endurance from all the burn damage and hop over the 50% hurdle, loosing Battle Forged in the process. Maybe a good way to lose a lot of health without using Battle Forged too much. With multiretaliation (retaliation on helm or armor + Supper Plate + Flame Shield) and DR bypass and reduction (Vulnerable Attack, Ryona's Vambraces, Devil in the Pool, Hel Hyraf) it's cool. Or hot... You'd just have to look at the retaliation not as damaging tool but healing tool. One could also try to NOT use all that regeneration and only rely on draining to heal - you'll have more control over the healing/draining for Battle Forged and spare three talents. Hmhmhm... maybe I have to test. I will def. try out the Bleak Walker with the Rose to see if it's fun to play. Always Tidefall/Rumbalt/BotEP is kind of boring...
  5. And like Swift Aim and Marked Prey and Wounding Shot and Stalker's Link for example? There are only three abilities that don't work in melee if I remember correctly: Twinned Arrows (which is bound to bows), Vicious Aim and Powder Burns (which is bound to guns). That is way better in terms of melee/ranged flexibility than a fighter or a barbarian I would think. There is no dedicated melee-only ability though. Maybe the Stalker gets some.
  6. I think there's a reason why they are called "Chanters" and not "Wayfaring Concert Pianists".
  7. Oh my. Now I have to build Zahua into a draining machine when I pick him up. I suppose a paladin with FoD would also drain decent endurance from the big lashes? I still want to find a way to make good use of the Rose of Salthollow. It looks so nice... Maybe a draining Bleak Walker would be ok? And I never tried a chanter with a draining weapon plus Mith Fyr and Old Siec. Since I alsways thought Old Siec is weak. But since both Old Siec and Mith Fyr also work with spells and invocations...
  8. Will have to test, but I believe not. Borrowed Instincts + Devotions also doesn't stack - and it's the same kind of buff (+20 ACC to melee & +20 ACC to ranged, rather than +x to universal ACC - that's why Devotions stacks with universal ACC buffs like Zealous Focus).
  9. Hi! As you might know, Inspiring Radiance (+10 ACC) stacks with every other ACC buff in the game which makes it very useful. But... actually I never tried if Inspiring Radiance stacks with itself (from different priests). I also never read about this (why is that?). Well, If you asked yourself the same thing then I can inform you that it does: First time using two priests in one party atm (MC priest of Eothas + Durance) - and while retraining Durance I thought "ach to hell why not?" and gave him Inspiring Radiance, too. I thought at least he could follow up with a second +10 ACC buff once the first Radiance from my main expires. Imagine my surprise when I cast it simultaniously and discovered that it completely stacks.
  10. "He Carries Many Scars" (don't want to sound schoolmasterly - just in case you wonder why you can't find it in the wiki or the object folder). I think that's one of the best looking plates in the game, too.
  11. By the way low INT is not only bad for AoE spells but also for all duration based buffs/heals like Veteran's Recovery (the longer it lasts the better) and so on. Also INT has a multiplicative effect on the damage of most DoT spells (like Plague of Insects for example).
  12. Yes, he will have great endurance regenearation. But watch out for your health. Druids don't have the biggest health pools so make sure you either drink a potion of Infuse with Vital Essence before shifting and/or pick Wound Binding. Few things are more frustrating than dying of low health while you heal like a bo(ar)ss - theoretically. That's why I like this druid with high CON. Also helps against the most nasty disables. Please note that the Wildstrike Belt has a fixed duration that is not altered by INT or Spiritshift duration. That means although you will be shifted as long as you want your wildstrike bonus from the belt will run out after 15 secs (unless this also got modded).
  13. I'm hoping for a Transmuter/barbarian - or let's say ogre/barbarian.
  14. Don't drop Charge! It's the best, really best ability an offensive fighter can have. Zipping twice over the whole battlefield, dealing BIG amounts of crush damage and finishing with a Full Attack at the target is very good. I can't emphasize enough how good it is. I think I'd drop Unbroken. In my parties the fighter goes down so seldomly and if he does I did something very wrong. I would even drop Triggered Immunity I guess. It's not that useful if you are knocking down your foes left and right anyways and dragons have different damage types with their attacks, too. I generally think it's overrated but maybe that's just me and because how I play. I'd use Sundering Blow instead because the huge DR reduction can be very helpful for all your party members (also stacks with Stormcaller's DR reduction).
  15. I'd say go the regeneration route. That means Moon Godlike and boar form, survival 8 (skill till 6 and use a +2 item when camping to pick +40% healing bonus, the rest you might need for mechanics), Veteran's Recovery. Spells like Nature's Balm and Moonwell and also Form of the Delemgan help staying alive, as do Returning and Relentless Storm. Stats would be high MIG and CON, ok DEX and PER and INT, low RES. Use Potions of Spirit Shield before shifting when interrupts become an issue. Use Wildstrike + Greater Wildstrike Shock, Two Weapon Style and all the other stuff that's recommended in other shifter builds. Maybe when soloing Wound Binding would make sense? Drinking potions of Infuse with Vital Essence once health is down is not possible while shifted.
  16. A ranged monk with The Long Pain was very powerful in PoE (why? See "Witch Doctor" build in the PoE class build subforum where it's explained in detail). If this works in Deadfire only a bit like in PoE then Shattered Pillar + The Long Pain will be superbadass. Maybe even better with a rogue or cipher multiclass, since Long Pain had very high base damage and thus profits a lot from high dmg bonuses like Sneak Attack/Soul Whip++ and crits. As a shattered pillar/cipher with Long Pain you might get total resource overflow, spamming powers and abilities left and right.
  17. Cool. I used Purgatory on a monk (Monksterlasher - with all those lashes of course) but never noticed. Does Blood Testament's raw lash also count? It's not DoT but direct damage.
  18. It's easy: They get exactly the same amount of stats points as any other race and culture. Thus they have no advantage over the other races. Problem solved. Eotheezus, I am a geeniuz!
  19. Eh, actually I had a typo with the stats. It's all 15 (PER too) except RES which is 3. Sorry! If you enchant Tidefall or Rumbalt with a freezing or shocking lash it doesn't look so bad. Burning and corrosive lash are more eye-catching visual effects. Just don't put a slayer enchantment on it. Those VFX are ugly. Also Savage Attack will let your weapon glow. Usually the VFX of that will disappear if you save & reload with Savage Attack activated. So no big deal. Same with Vulnerable Attack.
  20. Tidefall or Hours of St. Rumbalt look like normal great swords. Don't know what you mean. Sanguine Plate looks like a red plate armor. If you don't like that: there are plenty of other plate armors. If only looks matter: I like the fine plate armor best.
  21. The PoE fighter is actually way better as a dps character than a tank. People who say that a fighter is bad at dealing damage doesn't know the game properly. Because he comes with good defensive qualities from the start and also has some decent dps abilities you can build him exactly like you wanted: offensive + heavy armor + two hander. He will not be able to tank all incoming enemies, but that doesn't work anyway. However he's sturdy enough to survive for a long long time in the front line. To make him more sturdy you can focus on thick armor and self healing rather than deflection. Here is a quick rundown how to skill this fighter: MIG: 15 CON: 15 DEX: 15 PER: 15 INT: 15 RES: 03 Survival 12 (pick Healing Bonus most of the time when camping) Talents: Rapid Recovery Weapon Focus Soldier Bonus Knockdown Two Handed Style Apprentice's Sneak Attack Weapon Mastery Soldier Savage Attack Runner's Wounding Shot Abilities: Disciplined Barrage Knockdown Confident Aim Weapon Spec Soldier Armored Grace Clear Out Charge Sundering Blow Story talents: Merciless Hand and Dungeon Delver Weapon & armor and other items: I'd use a great sword and aim for Tidefall or Hours of St. Rumbalt. As armor I'd use Sanguine Plate. It not only procs Frenzy which will give you more MIG and CON and speed, but also gives you +2 survival which is nice in order to get to 14 survival which will give you +60% healing from Constant Recovery (+Rapid Recovery + Consecrated Ground + Cloak, see down below). For the hands I'd search for Gauntlets of Swift Action or Mourning Gloves or Celebrant's Gloves, the belt could be a Belt of Bountiful Healing. The neck slot can be used for The Cloak of the Tireless Defender (improves regeneration) and the ring slots may be used for a Ring of Protection and whatever you like else. Boots should be Shod-in-Faith (procs Consecrated Ground when getting a crit). The helm might be a Tempered Helm (not only a good helm but also looks good and knightly with the armor). If you have a priest then cast Holy Meditation if you're not using the Celebrant's Gloves to nullify the disadvantage of low RES (=low Concentration) or use potions of Spirit Shield. This fighter is potent and fun to play. He's also very good against dragons, too if you pair him with a priest (Inspiring Radiance + Devotions of the Faihtful) and a paladin who uses Coordinated Attacks and a marking weapon like Blade of the Endless Paths (estoc, late) or Spectacular Spetum (pollaxe, early - both work with the same weapon focus).
  22. Except parts of the fighter I wouldn't change something I guess. Seems to be thought through very well. Now the fighter (nice idea to stack all those "hater" bonuses): 3 INT on that fighter wouldn't be my choice. I guess you took it because of Tidefall's wounding, but honestly 3 INT or 10 INT don't make much of a dps difference with Tidefall, but a big difference with all duration-based things like Constant Recovery, Disciplined Barrage, Outlander's Frenzy, Triggered Immunity and also Unbroken and Firebrand. I would at least swap INT with RES. With high regeneration you don't need a lot of deflection and 5 points are not that much anyways. Concentration is not a big issue if you don't want to tank mobs with him. Most tough single targets hit slowly. I like the switching aspect, but instead of Quick Switch I'd put on the Coil of Resourcefulness which will spare you one talent point. Or I'd just live with the longer switching time. How often do you need to switch your weapon during a fight when you focus on the tough ones? I'd pick Runner's Wounding Shot instead. It's a nice addition for a two handed build - especially if your INT is low (works like wounding in regard to high MIG and low INT). I'd also skip Outlander's Frenzy (seldomly the rather long buffing animation time justifies the short speed gain with low INT - and because you also want to cast Disciplined Barrage at the start of combat) and take Knockdown instead. It can be very good in combination with the paladin's ACC buffs against dragons even though those get +20 resistance and even with lowish INT because if you crit the duration is still decent. With your high ACC against dragons plus paladin's help it will land most of the time. You could think about Bonus Knockdown and a Girdle of the Driving Wave, too. 4 Knockdowns per encounter against a dragon are very useful - also against other enemies of course. That's it from me. Try a scroll of Twin Stones on the ranger with Driving Flight some time. It's fun, too.
  23. Spell Binding and/or scrolls is an approach, but you can also build a two handed rogue who specializes in Backstab (VERY powerful in the early to mid game) and try to stack invisibility uses. Too bad that Backstab favors the heavy hitting weapons... Or a max CON rogue with 1 INT and high move speed, using Tidefall (sturdy and very damaging), hunting casters behind enemy lines. Or a tanky Pale Elf who uses Adept Evasion + Cape of the Cheat + shield + retaliation + shield + Riposte + Battle Forged and Deep Wounds to do good damage via retaliation and Riposte nearly nullify the chance to get hit by a reflex based AoE spell and use him as a tank who gets targeted by your wizard/druid with AoE spells like Slicken, Sunbeam, Tanglefoot, Fireball and so on. A Quick Switching Island Amaua arquebus rogue is also good when it comes to taking out high priority targets asap. But all those are quite specialized and somewhat tricky and/or micro intensive.
  24. Your barb is doing low damage because at lvl 6 he's still grazing and missing a lot (he starts with mediocre accuracy and carnage has -10 accuracy at the beginning. At lvl 6 it's still -4). Also you will not have a lot of damage bonuses which means that the -34% damage malus from carnage stilll hurts - especially if you also graze (-50% damage). This would have been different with Novice's Suffering, but nobody listens to me anyways... A club is not the best option early in the game because of the same reasons (low base damage, paired with malus and few bonuses has trouble with DR, especially when grazing), although the +5 ACC helps a bit. A flail would be ok I guess because of the graze to hit conversion. Maybe try Gaun's Share because it also has draining which is cool with carnage. Try to get another hammer or (if you don't have a Weapon Focus yet) use sabre, spear or sword. Maces and stilettos are are also good in the early game for a dual wielding barb because of the DR bypass. Enchant those with a lash (and fine) asap. If you want to use light weapons (stilettos/clubs/flails/daggers/rapiers/hatchets) on in a regular basis then take Vulnerable Attack, yes. If you want to use Two Handers take Blood Thirst asap. Also try to attack mobs which are already debuffed by your wizard. Curse of the Blackened Sight (wizard) is a nice foe-only debuff, as is Nature's Mark (druid) that lasts long time and helps a barb a lot to improve his attack quality. If your barb is not in the fray you can cast a Sunbeam or Slicken first. This way your barb will hit better and deal more AoE damage. Also get your barb ACC bonuses soon. Weapon Focus and Accurate Carnage help a lot in the early to mid game. Against dragons a druid is very useful most of the time because of Hold Beast and petrify. If the dragon is immune to paralyze or petrify then there are other ways to beat him (prone via Calling the World's Maw, confuse, charm etc.). If you can disable him you can also hit him with damaging attacks and abilites. A single target specialist with high ACC helps, but it' also doable with your characters. Hiravias, shifted and attacking a disabled dragon also will do his part. Dragon Thrashed is helpful once the dragon is disabled and priest's Cleansing Flame + any DoT is harmful even for dragons (who are not immune to burn damage). I wouldn't be too scared.
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