Everything posted by Boeroer
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Trying to figure out casting speed
No. Weapons have no effect on casting speed. Not even ones with speed. The only weapon that can speed up your casting is Spelltongue - because it simply puts a buff on you like if you would use the Alacrity spell (but weaker). But things like basic attack speed of the weapon, durgan steel, speed enchantment, dual wielding and two weapon style only affect the weapon use itself. Not casting.
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Backstabbing doable?
Sounds wrong. This can't be intended. You might want to post a bug report.
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WIZARDS - feedback at first sight
Yes - best way to use a wizard at the moment is to multiclass with a martial class and make use of the self buffs only (because they are very good compared to all the offensiv spells).
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devoted and universal weapons
Yeah sure. That will be the way you have to do it. Same with soulbounds. Devoted having more than one profiency atm is a confirmed bug though.
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Oh, Priest wherefore art thou?
What is your formation when combat starts? Each char in one corner of the map? You should cast it at the start of combat of course - so that your casters' CC spells can graze. That makes it powerful. Who cares about the fighters? They are OP anyways at the moment.
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devoted and universal weapons
Funny - it sounds as if I didn't know that. Soulbounds in PoE were universal and profited from any weapon focus. There were no proficiencies. They even worked with the +10 ACC talents of priests, like Hope Eternal (Eothas) or Inspired Flame (Magran). That was easy to code - but now with the profiencies giving a modal which has to be represented in the UI instead a passive +6 ACC it's a coding nightmare. What if a char has 4 proficiencies and finds a universal weapon? Should the game display all modals side by side so that you can choose or should it pick one for you? It's difficult...
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Removing non class specific talents was a bad idea
Like dual wielding results in an automatic speed gain even without Two Weapon Style.
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Oh, Priest wherefore art thou?
Not at all. They had Inspiring Radiance right from the start (if you wished) which gave +10 ACC (stacked with everything, even another Inspiring Radiance). They also could have Interdiction + Painful Interdiction. Note that these were talents which are now gone. :/ And of cours one of my favorite lvl-2-spells: Iconic Projection which wa great because it only had to overcome 1/4 of DR and was a superfast cast. Then at spell tier 4 there's the best spell: Devotions that stacks with universal ACC buffs like Disciplined Barrage... and so on... Now the best priest buff suddenly is Dire Blessing because it gives the whole party the ability to graze. That sounds so lame but is so powerful.
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Devoted + Berserker + Rapier
Carnage is raw damage - so only the initial target will feel the awesomeness of the rapier's PEN. Skald with Hel-Hyraf and Killers Froze Stiff (also 50% hit to crit conversion) + Berserker is basically the same with a bit more fuzz. But he can add some nice chants and quickly accumualtes phrases for more invocations.
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Boeroer's Builds
By the way I only use cipher at the moment as deliverer of Soul Annihilation and nothing else. Because it feels that every other power the cipher could use is just worse than to simply keep on hitting stuff with your weapon and use the focus for instant raw damage. All the powers take too long and last not long enough. Another reason why the chanter is currently so great: his offensive invocations are fast and have good effects. Did you notice the huuuge size of the AoE of the new White Worms invocation? Holy Moly...
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Boeroer's Builds
Hm, I found that if you cast it as your first spell in combat and let the enemy come to you it wasn't so bad. But I agree that summmoning weapons shouldn't take 6 seconds. You are already not using buffs or CC effects when deciding to summon a weapon - so it better be there fast.
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Backstabbing doable?
from <= 2m range?
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devoted and universal weapons
Skaen priest summons stiletto & club. Magran summons sword and pistol, Berath great sword, Wael rod and Eothas flail. The appeal of those weapons is that they scale now. They not only become fine/exceptional and so on with level, they also gain a scaling lash (in case of Berath and Wael it's 60% corrosive lash at lvl 6 which is powerful - the rod also has the lash on its blast AoE). So maybe being universal would be too good. I also don't see how the universal thing could work once you have more than one proficiency. How would you choose which one to use with that universal weapon? You would need the whole list of your possible modals once you equip that weapon. I don't think this is gonna happen.
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how does the penetration mechanic feels like?
Fighters themselves can already get a 50% hit to crit conversion with the upgrade of Disciplined Barrage. If you combine that with a Berserker, Rogue or whatever adds more conversion you can crit a lot. A Devoted with an exceptional weapon gets +5 PEN on top of the weapon's base PEN and the modal from proficiency. Then you want to have a Chanter with Hel-Hyraf in the party. It causes -5 AR in a cone, is a fast cast and only costs 2 phrases which you automatically get at start of combat. You also want a priest with Dire Blessing so that the Chanter can graze with Hel-Hyraf. Then you can have one char with maces. They cause -1 AR on hit (not +1 PEN!). This all adds up pretty nicely (and breaks the game, too).
- [Bug?] Not getting bonus damage from high Armor Penetration?
- [Bug?] Not getting bonus damage from high Armor Penetration?
- [Bug?] Not getting bonus damage from high Armor Penetration?
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Removing non class specific talents was a bad idea
Yes, but he never will get the highest cipher powers and has a pet running around that you didn't want in the first place. But as I said: Given the few special items we saw in the beta I suspect we'll see some more of those that help with this issue.
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Injury System is way too brutal
I have limited time - and when I buy a game and find out that I don't like it that much I quit. Why should I waste my precious time with it? Of course this has something to to with the perceived investment. If 40 EUR would be a lot of money for me I'd be more determined to finish the game. But if it's not that much for me (and if I think my free time is worth more than that) my motivation to finish it - although I don't like it - very much goes down to zero.
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Spell takes forever to cast
I also think that it's ok to remove graze from weapon attacks if you are a martial noob. But when I think about a fireball and how it's supposed to hit the ground and explodes... at least those AoE spells should always have graze. It's silly that it's hit or miss with them. Same with grenades/bombs and so on.
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Racial Traits
Oh nice find! Does that also mean that when you multiclass a Berserker with any fighter and get the ability that gives you resistance against intellect afflictions that your frenzy will not confuse you anymore? It should shift down the confuse to a lesser tier - and since confuse is tier 1...? Although it can be benefical to hit friendly targets... Skald/Berserker could summon Skeletons and produce a lot more crits for his invocations I guess.
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Weapon Modals
Yes, but to be honest: once the bug with the false 1-sec recovery for one-handed weapons is patched (should be 3 secs - so a melee char can only hit you times while you cast a 6-sec spell instead of 6 times) they won't get interrupted as much anymore. Also I'm pretty sure there will be items like that give you casting speed and also concentration. There should better be some...
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It's not you, it's the current beta - On difficulty
Yes, you need Concentration for the longer casts - else you will get interrupted and be screwed. Maybe a passive ability for casters to raise PEN would be ok. Or they will introduce this effect on grimoires or other items (like giving you universal PEN bonus or so). I guess they will come up with something because complaints about casters is massive atm.
- Spell takes forever to cast
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how does the penetration mechanic feels like?
Yeah, maybe that would be better. Or give it only 15% more or so. You don't want to gimp estocs and the like either. They have a LOT less base damage than for example great swords in Deadfire and once you get exceptional (or superb or whatever awesome) gear then the difference between estoc and great sword in terms of penetration gets smaller (relatively). Or just make it additive. 30% addititve is not so powerful but still ok. 30% multiplicative is powerful because it also has a crazy interaction with crits. And crit chance + damage can be stacked like crazy with the right class combo (as can PEN). So if you achieve a boosted crit and manage to overcome 2*AR (which is easy with the right classes/abilites) your damage gets multiplied into ridiculous heights. This interaction between crits (higher PEN, higher damage) and double PEN (even more damage) has do be altered. Either remove bonus damage from crits or remove bonus damage from double PEN (or make it less or additive). THis is why it's so benefical to stack PEN atm (and crit chance of course - look at the fighter's Barrage and so on). I mean seriously: who wants to have 400+ damage crits? Of course it's fun and a "whoop-whoop" moment the first time (as was my first Soul Annihilation use), but it gets pretty boring and also is a balancing issue.