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Boeroer

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Everything posted by Boeroer

  1. The last one is cool. Also note that the Devoted + Berserker not only gives you +5 INT with Tactical Barrage but also removes the INT debuff (from Confused). So it's a double tap on that nerf. Also, Devoted (like any fighter) + Berserker has 100% hit to crit conversion when using Tactical Barrage + Frenzy. Preeeetty OP I guess. 100% crits means you will get a lot of penetration all the time which stacks witth the Devoted PEN which leads to a lot of overpenetration wich leads to even more damage because of the *1.3 bonus. Ouch-ouch-ouch!
  2. Too complicated and too much work I guess. A few passives are easy to code and don't need UI changes (only an icon and an entry in the combat log). So it's more likely that those get implemented.
  3. Yes, he was trying to backstab with a ranged weapon from within 2 meters (we talked about this in another thread - and the 2 meter-rule ist the same as in PoE). I works with melee weapons but not with a ranged one from withing 2 meters when using Shadowing Beyond.
  4. I guess the might part is left out in this case? If it's also 0.18 then it nearly matches.
  5. When you turned on AI you mean?
  6. What enforced Grimoires switching?
  7. Yes, there has to be some good measurement. Maybe even tweak the base damage again.
  8. I find Stalker and Ghost Heart a bit meh. But the Sharpshooter is actually quite powerful. I multiclassed him with a Beckoner so that melee enemies can never touch me (6 skeletons break up into 12 skeletons after they get killed! Hahaha! Best protective spell there is...) and in order to get Sure Handed Ila. Then I took Gunner as well and bought the tricorne hat and used the arquebus modal to deliver amazingly powerful shots in rel. quick succession from afar or near (holy moly: the overpenetration ).
  9. Judging from the description of Devoted his special abilities should only work with melee weapons though. Might be a bug if they also work with ranged.
  10. I would def. leave the resistance talents in the classes. Bull's Will and friends are no resistances but only raise the defense by 10. Resistances automatically lower all fitting afflictions by one tier (dominate to charm to confused to nothig). A paladin with resistance to intellect afflictions, multiclassed with a Berserker means that the character is not confused while frenzied anymore. Bull's Will can't do such things. But those add up pretty nicely I guess. So, the more powerful resistances should be class specific. It's ok for me if Bull's Will and so on will become talents. But does that mean that a druid/monk can pick Bull's Will three times?
  11. The ogre's "clubs" don't count as clubs when it comes to proficiency. Ogre + Berserker is nice and so is Ogre + Corpse Eater. Because the stat buffs stack. The only thing is that the grazing gauntlets don't help you and that the INT debuff of the Ogre makes you Carnage area smaller. Berserker also has an INT debuff when frenzied because of confusion and it stacks with the Ogre's so you better max out INT at char creation. Paladin+Berserker is a strong combo because you can take away the confusion once and for all with a passive. Bleak Walker + not confused Berserker sounds nice. The +50% crit conversion could be cool with FoD. I also tried Devoted/Priest of Berath with the summoned great sword (which is awesome with the +60% corrosive lash at lvl 6 - just takes too long to summon). Too bad I can't try Bleak Walker + Priest of Berath. I also tried Bleak Walker + Lightning Strikes (Shattered Pillar). Very nice spike damage and no shortage of wounds here. Still: Devoted or Assassin + Soul Blade still seems to be one of the most powerful single target destroyers. I mean even when you ignore the bug of Soul Annihilation. 150 raw damage on top of your usual weapon damage (which is already huge) and building up enough focus with one or two attacks, then doing it again is very strong.
  12. Oh, hopefully not! They should def. add more stuff to casters. Not only spells but also some passives. Why not reintroduce stuff like Inspiring Radiance and such? Or "severe punishment" which will make punishment spells more powerful - whatever. Something that makes sense.
  13. Yes, they are already complaining when you can't penetrate. In addition to that there is TONS of "No Pen" messages popping out if the enemies' heads. How could one miss that?
  14. Yes, that was my thought as well. Invent some passive bonuses that are easy to implement and add up nicely to the corresponding "talent", but can also stand on their own. That would make fighter truly the master of weaponry while giving the other classes access to some basics. Just to express that they are "proficient" with that style of fighting. Fighter would still be better then and everybody might be happy because there's more choice to single class chars while nothing was taken away from the fighter (or barb or whomever). That's a good opportunity to alter the Single Weapon Style ability of fighter by the way. At the moment it's underwhelming for a fighter who can already get high accuracy and can have auto graze capability. Here a hit to crit conversion like in PoE for example would make more sense I think (didn't do any math though nor did I playtest this - just gut feeling - so it may be wrong). At the same time a single weapon style proficiency that lets you turn some misses to grazes with a single weapon that you are proficient with should be pretty nice for not-so-accurate weapon users. Crits are more powerful than in PoE now because they also raise PEN which can lead to the 0.3 damage multiplier when "overpenetrating". This could make fighter's own single weapons style more appealing as it was in PoE1. Maybe at the same time nerf the upgraded Barrage conversion a bit because that seems to be awfully strong atm (50% hit to crit, phew). Somebody already combined that with a Berserker and got 100% conversion when frenzied. Maybe a little over the top.
  15. Hm, if passive talent + passive abilities of fighter stack that would solve the problem that the fighter feels stripped now. Maybe too powerful? What about making them a little distinct then? The talent could be Weapon & Shield Style (+x deflection and reflex) while the fighter's ability would grant something else that is a nice addition to that, like additional graze to miss conversion when using a shield. Same with two handed (hit to crit for example or more PEN) and so on. By the way: does Bill's Will/Bear's Fort and so on from different classes (when multiclassing) stack?
  16. No. Weapons have no effect on casting speed. Not even ones with speed. The only weapon that can speed up your casting is Spelltongue - because it simply puts a buff on you like if you would use the Alacrity spell (but weaker). But things like basic attack speed of the weapon, durgan steel, speed enchantment, dual wielding and two weapon style only affect the weapon use itself. Not casting.
  17. Sounds wrong. This can't be intended. You might want to post a bug report.
  18. Yes - best way to use a wizard at the moment is to multiclass with a martial class and make use of the self buffs only (because they are very good compared to all the offensiv spells).
  19. Yeah sure. That will be the way you have to do it. Same with soulbounds. Devoted having more than one profiency atm is a confirmed bug though.
  20. What is your formation when combat starts? Each char in one corner of the map? You should cast it at the start of combat of course - so that your casters' CC spells can graze. That makes it powerful. Who cares about the fighters? They are OP anyways at the moment.
  21. Funny - it sounds as if I didn't know that. Soulbounds in PoE were universal and profited from any weapon focus. There were no proficiencies. They even worked with the +10 ACC talents of priests, like Hope Eternal (Eothas) or Inspired Flame (Magran). That was easy to code - but now with the profiencies giving a modal which has to be represented in the UI instead a passive +6 ACC it's a coding nightmare. What if a char has 4 proficiencies and finds a universal weapon? Should the game display all modals side by side so that you can choose or should it pick one for you? It's difficult...
  22. Like dual wielding results in an automatic speed gain even without Two Weapon Style.
  23. Not at all. They had Inspiring Radiance right from the start (if you wished) which gave +10 ACC (stacked with everything, even another Inspiring Radiance). They also could have Interdiction + Painful Interdiction. Note that these were talents which are now gone. :/ And of cours one of my favorite lvl-2-spells: Iconic Projection which wa great because it only had to overcome 1/4 of DR and was a superfast cast. Then at spell tier 4 there's the best spell: Devotions that stacks with universal ACC buffs like Disciplined Barrage... and so on... Now the best priest buff suddenly is Dire Blessing because it gives the whole party the ability to graze. That sounds so lame but is so powerful.
  24. Carnage is raw damage - so only the initial target will feel the awesomeness of the rapier's PEN. Skald with Hel-Hyraf and Killers Froze Stiff (also 50% hit to crit conversion) + Berserker is basically the same with a bit more fuzz. But he can add some nice chants and quickly accumualtes phrases for more invocations.
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