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Everything posted by Boeroer
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Fighter's Armored Grace doing -120% is a confirmed bug though. Should read 20% (and is meh then because recovery penalties of armor got doubled).
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armored graze description correct?
Boeroer replied to Madscientist's question in Backer Beta Bugs and Support
Although when I drink Mead it doesn't reduce the recovery by 1100%. I mean in Deadfire. In real life my self-perceived recovery is inmead -1100%. -
Disciplined strikes + Swift Flurry = balance issue
Boeroer replied to Climhazzard's question in Backer Beta Bugs and Support
If the bonus attack of Swift Flurry doesn't trigger Swift Flurry again this problem will be solved. It's a lot of fun though... -
Is Soul Annihilation working as intended?
Boeroer replied to mpking52@gmail.com's question in Backer Beta Bugs and Support
It definitely only drains 5 points of focus. I can use it all the time with my Assassin/Soulblade. Use Backstab+Assassinate in order to get a ton of focus at the start. Then every following attack can be Soul Annihilation. It's clearly broken. -
Disciplined strikes + Swift Flurry = balance issue
Boeroer replied to Climhazzard's question in Backer Beta Bugs and Support
Did you guys try out if this also works with monk/barbarian - or to be more precise: Swift Flurry + Carnage crits? I was thinking about Helwalker/Berserker or something. -
Charmed Fighter keeps hitting himself
Boeroer replied to Zan Lynx's question in Backer Beta Bugs and Support
The warriors in the first town always kill themselves when I attack some random dudes in order to test some stuff. -
I don't agree.
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ROFL for shaftshifting. Best typo since Buttercut. By the way my Assassin/Soulblade can do the annihilation attack all the time because the focus will not get drained. Anyone else experienced this?
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10 mechanics for Tidefall. That I know for sure. I believe it's also 10 for the black pages. And you have to be in scouting mode (aka stealth mode)! Else your skill check is reduced. Things like resting bonuses or bonuses from items and scrolls work of course. So you can get away with 4 mechanics if you use all that if I'm not mistaken.
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It does. This build is quite similar to the ones I usually use for the Devil of Caroc - instead of a spear I use Shatterstar/later Godansthunyr + Barricade. For non-solo runs I'd recommend binding rope. That way you will unlock Deathblows all the time with stun + stuck. Ripostes will be done with Deathblows as will Thrust of Tattered Veil and retaliation from Supper Plate, too (obviously the last two not simultaneously ). Generally speaking: I find Barricade to be the much better alternative over Supper Plate. Deep Wounds can be triggered in an AoE conveniently by the Colored Coat by the way. Also causes hobbled. With another AoE affliction like Blind from Amulet of Summer Solstice you can make Wicked Briars hit with Deathblows with every pulse. Quite good when you get pummeled to hard.
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how does the penetration mechanic feels like?
Boeroer replied to Ancelor's topic in Backer Beta Discussion
We're looking at it from a different angle. My problem with AP vs AR right now is that being just 1 point short of your enemy's AR means your frontliner is useless in combat. A Fighter with a Fine estoc using the estoc modal has 12 AP; one of the lagufaeth kinds has 13 AR (can't recall which one.) The Fighter is useless against the lagufaeth and there isn't much else it can do in the fight except dealing minimum damage. The dip in DPS for being below an enemy's AR needs to be gradual. The extra 30% damage for exceeding an enemy's AR by 5 points is harder to get unless you are building your entire (custom) party around stacking AP and/or are purposefully fighting under-leveled foes. However, I understand the 30% is currently multiplicative, which is way too much bonus damage. It should be additive. This way it would be just another damage bonus you could pursue, as opposed to THE damage bonus you want because it's so much better than any other. If 30% additive is too little for what it takes to get it, let's go with 50% additive—same as a critical hit. It would still be more balanced than 30% multiplicative. for one beta run we played an orlan street fighter rogue/devoted fighter dual wielding stilettos in a party with a chanter who has the armour reduction invocation and a wizard with expose vulnerabilities. on a crit, at level 6, we were regular seeing 19.5 ap. were getting frequent crits. even without the addition o' the skald for armour reduction, the provided beta wizard will give you ar-2 with expose vulnerabilities, and the fighter's mace knocks off 1 point of ar. is loads o' ways to build ap and reduce armour... but is bad game design. best choice is to make ar a primary concern with correct weapon choices. choose classes such as cipher and devoted fighter to exploit ap... or find a build to maximize crit chances as crits give a huge ap bonus. such requirements is limiting choice. equal bad, casters don't appear to have as many penetration options as does weapon-based characters, so casters feel a bit underwhelming at the moment. obvious best/right/wrong character generation and development choices is bad design. is not difficult to defeat high ar even with the provided party, but defeating armour shouldn't need be an all-consuming concern. HA! Good Fun! You nailed it. The only thing I'm doing right now is to stack individual PEN buffs (like Devoted/Cipher) with AoE PEN debuffs (Hel Hyraf turned into one of the most useful things in the game). So I abandoned all characters if they couldn't contribute to PEN and behold: fights are a lot easier. That's not good. -
I have stealth 6 and usually it's no problem to do a Backstab. I will sneak up from behind or the sides, not the front. Don't know if that helps. I also don't use an ability but an auto attack. Just because that was the best option in PoE, no idea if this is needed in Deadfire.
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Stuck in combat - Blights outside main dungeon
Boeroer replied to OrangePulp's question in Backer Beta Bugs and Support
Is there a console command that ends combat? if not, you should put one in for the beta. That bug is very annoying... I assume that an areatransition would do the job, but unfortunately the command works different from PoE and I can't figure out how. -
Multiclass giving more than 2 classes bug
Boeroer replied to ntavanga's question in Backer Beta Bugs and Support
Same here. Created a priest/paladin/monk by accident. -
Devoted/Shapeshifter is pretty bad.
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Nope. He has some nice gauntlets, a cape and a hat though. For testing purposes you can use the console, type "iroll20s" and then "giveitem XYZ 1" and when you're finished iroll20s again. But this will make steam achievements impossible, hahaha!
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how does the penetration mechanic feels like?
Boeroer replied to Ancelor's topic in Backer Beta Discussion
Exactly. So either those gloves are overpowered for their price or the hit/graze mechanics need a adjustment. Also some other issues with graze: Boreal Dwarfs get graze against Wilder and Primordial now instead of stacking ACC. Problem is if you pick a fighter with Disciplined Barrage or those gloves or Blessing or any other thing where you get grazes your racial ability is worth nothing all of a sudden. -
Frowning upon proficiency page as a monk
Boeroer replied to Narcolypse204's topic in Backer Beta Discussion
It seems like they simply forgot about it. -
Yeah, using fine/exceptional weapons REALLY helps a lot. Not only because of the higher ACC, but mainly because of the higher PEN. Also, since I play a Skald/Berserker Howler now and frequently use Hel-Hyraf in combo with my priest's Blessing (-5! armor, can graze) all penetration issues have been removed. This is still bad though. It shows that the penetration system has to reworked - else all abilites/spells/effects that lower DR or buff PEN will always have no. 1 priority. Whis is boring. Everybody playing melee will multiclass with Devoted, every wizard will use Expose, norbody will use great swords, every chanter will pick Hel-Hyraf and so on... And now the complete bummer: priest of berath can't use Devotions. Nooo! Simply no. His sword is very good though (+60% corrosive lash at lvl 6, phew) - now I want to multicalss him with a Devoted of course. Or with a Bleak Walker and bring a chanter for the PEN. If it only wouldn't take 6 seconds to summons the blade...
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I think you can, but you can't reload while attacking with the sword. With two pistols you will reload after you fired both shots.
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Thoughts on Ranger and Ranger Subs..
Boeroer replied to DigitalCrack's topic in Backer Beta Discussion
I really don't get why they made Wounding Shot ranged only while it was ranged/melee in PoE1. Just takes away options and makes melee ranger fans angry. What's quite cool though is that Marked Prey can now jump to the next target. -
There's a bug. One Handed Weapons all have only 1 sec recovery while they should have 3. That gives you the impression that two handers suck because their recovery is correctly implemented but very long compared to the actual recovery of all one handers. Only a few very light one handers shoud have this short recovery, but it was applied to all one handers accidentially. There will be a patch for the beta soon which will solve this issue. https://twitter.com/jesawyer/status/931663699093307392 Whooha! There where multiple ninjas!
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