-
Posts
22864 -
Joined
-
Last visited
-
Days Won
370
Content Type
Profiles
Forums
Blogs
Everything posted by Boeroer
-
Your Tiers List [Base Classes, Subclasses]
Boeroer replied to theBalthazar's topic in Backer Beta Discussion
Oops. Sorry for that. Yeah I don't know either why somebody would want to play a base class barbarian or ranger. Chanter also. But there may be cases. For example rogue as a flanker: Assassin is a bit frail, Streetfighter doesn't work well as flanker and Trickster has lower dmg potential. So if you want a classic flanker a vanilla rogue makes sense I guess. -
And Beckoner I presume.
-
Your Tiers List [Base Classes, Subclasses]
Boeroer replied to theBalthazar's topic in Backer Beta Discussion
Yes, you advance through power levels faster and therefore get the higher level abilities earlier. But you also get access to abilities of Power Level 8+9 - multiclasses don't. -
Your Tiers List [Base Classes, Subclasses]
Boeroer replied to theBalthazar's topic in Backer Beta Discussion
Yes, one 30-pt-shield gets destroyed once dmg reaches 30+, but the next "stacked" one will immediately take over for the next hit you receive. Staying passively at full health: besides Lifegivers maybe Kind Wayfarer/Troubadour with Exhalted Endurance (Robust inspiration gives you and party members a regeneration) + Ancient Memory + White Flames + LoH (not really passive that last one)? -
Your Tiers List [Base Classes, Subclasses]
Boeroer replied to theBalthazar's topic in Backer Beta Discussion
As far as I know Pain Link works with all damage that you suffer from attack rolls (no DoT ticks, no self damage). I have seen an item in the latest sneak peak that also prevents you from dying. That in combo with Barring Death's Door and/or special LoH could be cool with Death Godlike, Helwalker, Assassin, Streetfighter and Barbarian and any combo of those. -
Beta IV - General Feedback [The Good // The Bad]
Boeroer replied to DexGames's topic in Backer Beta Discussion
You keep saying that, but so far the stacking rules of Deadfire were completely consistent. -
Additionally. Your FoD strikes will still do the usual damage. Your FoD strikes have to graze/hit/crit. If they do they will generate an additional healing pulse that heals your allies in an AoE. If you miss nothing will happen. No damage, no healing. Actually I'm not 100% sure if it also works on grazes. I forgot. Please correct me if I'm wrong. The base value (14 health per pulse if I'm not mistaken) can be influenced by Power Level(forgot how much), by MIG and also by abilities that improve healing done by 15% (forgot the name of that passive, it comes at ability tier/Power Level IV).
-
Deadfire: Would you like to know more?
Boeroer replied to Tattyblue's topic in Backer Beta Discussion
How did you test Charge? It doesn't work at all for me in the beta. Is there a workaround? In PoE the "AoE" line of Charge didn't use weapon damage. It had its own base damage. I would assume that all "pseudo-melee" stuff that is not based on weapon damage (Into the Fray and Clearout for example) will not count for the Skald's phrase generation, but I may be wrong. -
Beta IV - General Feedback [The Good // The Bad]
Boeroer replied to DexGames's topic in Backer Beta Discussion
Hm, according to stacking rules that say that passives stack it should. Bummer. -
Sure he has beast mode. Priest is one of the best damage dealers in the game. You just need high MIG and INT and a good DoT spell. Now look at Durance's stats, Minor Avatar and Shining Beacon. In comparison to that any arquebus shot is just wasted time (as long as you still have spells and are willing to use them). But I agree that it can be fun to shoot stuff with a priest. Out of curiosity: which two exclusive magranite talents improve accuracy with the arquebus? I only know of Inspired Flame which will give you +10 to arquebus and sword and will put you on a fighter's level in terms of ACC with those two weapons. I agree though that Durance feels a bit sluggish once you cast the lengthier buffs - like Devotions for example. But I wouldn't say that a hireling priest is better: in the toughest part of the game a hireling will be one level behind Durance which not only equals -3 ACC and defenses, lesser endurance and health - but more importantly you will get access to important stuff like Inspiring Radiance later. Why are Deadfire companions supposed to only have 75 stat points? Don't they get 78 like they did in PoE - and like the MC gets?
-
Stunning Shots doesn't work with retaliation. Maybe it has something to do with the requirement that ranger and pet have to attack the same enemy. Take the Hit transfers 50% of the damage a party member would receive as raw damage. There is no retaliation happening because this is not done via normal attack resolution.
- 1 reply
-
- 1
-