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Boeroer

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Everything posted by Boeroer

  1. I'd say it's a bug. Why would you want such behavior? But there's no official statement yet I believe.
  2. I don't think the curses are meant to get removed after combat. They are another kind of "injury" you can get. But for every "totem" you can find a stone that removes the curse on usage. I don't know if it's intentional that the curses don't get removed after resting though.
  3. This observation would be useful if you had a comparison - like a playthrough with single classes only. From various testing sessions I can say the game is a cakewalk with single classes as well. Especially SC Priests, Chanters, Monks and Barbarians seem to be really strong because they get some very important abilities a lot sooner (or at all - like HoF for example). There are also multiclass combos that are pretty meh (while still somewhat viable).
  4. In PoE their base damage scaled. That was powerful. If in Deadfire they only get additive dmg bonuses with scaling that's a lot less powerful.
  5. aren't all these build interesting? instead of nerfing maybe focus on improving the game and making the game harder? well unless if it's overly broken. That's not for me to decide. I personally think that too much game breaking stuff makes the game boring - especially inventing builds is boring then. But since nerfs are going to happen anyway: why would I put my precious free time into a build that will not work after the next patch?
  6. This will all get nerfed once OBS sees it. It has been like that in PoE 1 (Jolting Touch working with Carnage - being totally bonkers - and such) and it will happen here. Hence I will wait a bit until I put efford in thinking about, testing, playing and writing down any builds.
  7. If they don't they are def. bugged. I only tested Fury in the beta up to lvl 9 and didn't realize that they don't.
  8. Hm, maye that got changed. Because I had melee chars in the beta who couldn't engage and it was said by Josh that engagement is exclusive to certain abilities/modals/enchantments now. If your MC has less engagement slots than a similar adventurer with the same items then it seems to be a bug.
  9. Please don't be naive. As if anybody who engages in such a discussion really wants to reach any common ground. So far the discussion is rel. civilized. As long as you don't insult other posters, attack them personally or post hetz the thread will not get closed.
  10. Sometimes I have the impression that they are in such a hurry that they quickfix stuff without thinking it through.
  11. I don't know: the Fury attack works with all abilities that work with other ranged weapons. And it jumps, so you usually do twice the damage the tooltip says. With Wildstrike and Greater Wildstrike as well as Two Handed Style it should be ok even for single class Furies or Furies who multiclass with a class that gives no bonuses to ranged attacks (like Priest). I tried a Fury/Bleak Walker with Scion of Flame, Heart of the Storm and Spirit of Decay (mainly in order to get +2 PEN for most of my elemental spells) and my Fury attack was good with Two Handed Style and FoD (it got +3 PEN from the Scion et al.). The jump also gets the lashes by the way. What I don't understand is why the ranged attack of the Fury is two handed, but since it hits twice it is like having twice the attack speed.
  12. There is no base engagement in Deadfire. A Shieldbearer and an Unbroken should both have 2 slots when using a shield. Don't know where the 3rd might come from.
  13. The game fits nicely on my SSD. Loading times are very short for me. The whole relationship system is bugged atm - hence the fast approaches. I kind of agree to the rest more or less.
  14. Eh. In real life maybe, but in a game it can get to *really* distracting levels. I don't find that to be true about PoE 2, but I *did* find it to be true of Witcher 3. Ah, before I forget it - the cryo-clinic called: your humor is done with its hibernation and wants a reunion.
  15. Well a priest with Devotions should be cool with a Fury's elemental spells. You can also focus on fire spells and take Scion. Fury's fire spells wil get +2 PEN and priests fire spells +1 PEN. Combine with that fire ring from Fessina's shop for another +10 ACC and you'll get a decent fure nuker with crits galore. Just the ranged attack of the Fury is not overwhelmingly good with a priest multiclass, but since the class also works well without any shifting...
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