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Everything posted by Boeroer
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Hehe - I never thought about Berserker Frenzy giving you wounds. Why on earth didn't I? I also forgot: does self damage like Berserker's Frenzy cancel Dance of Death? Because if not I'm wondering why nobody has made a Berserker/Nalpasca with Enduring Dance yet... max wounds while frenzied & stoned all the time. I call it "The Mosher". :D
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I don't think that putting an accuracy malus on the offhand will balance things unless it's a huge malus - and that's just not a very pretty thing to do. Doing max dmg roll (two hander) and enhanced crit damage (single one hander) is already pretty low hanging and easy enough to implement I think. And it sets Primary and Full Attacks apart. If you solve the problem by nerfing DW Full Attacks then for two handers and single one hander those two forms of attack will still be the same. I mean if that's one's design goal then fine of course. It's just a little... boring?
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I think the patch mentiones Full Attacks and says that the second (offhand) attack will not add additional mortification if you crit with it as well. So I don't know how they fixed that: working on the Full Attack mechanic so that it will not refund twice or working on the refund mechanic itself so that it can't refund more than your mortification was before using Stunning Surge. Given Obsidian's history of patching with PoE I guess the first, hehe.
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@OP: yeah nice. It's the other way around compared to my momentary MC who uses mostly nukes (after some levels) and plays like a "light" tank. @1TTFFSSE: Shh! Posting a build around that soon. By the way: the damage of Wall of Flame ist not enough to heal you. 10% of such low damage ticks usually get rounded to 0. Nuking yourself with Fireballs and stuff is neat though. I can get away with wearing cloth armor (for the style). While the Casque can be obtained rel. early the cloak comes pretty late - so you need an alternative approach before using that "trick".
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I don't think that they don't proc off of themselves now. Patch notes say it, but I have my doubts. With Spirit Lance, big AoE and thus lots of enemies hit I still get endless chain reactions that pulverize the whole mob from time to time. Yes, the AoE crits of Spirit Lance also trigger the refund of Stunning Surge. Atm the refund works in a way that you get 2 resource for every crit, so usually you get more than you spend up until your max mortification.
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Fun fact: in its first iterations the Sanguine Plate had the Retaliation enchantment instead of the "Spell Holding: Frenzy" enchantment that it has today. When it got changed I thought "Aww man!" - but after countless playthroughs I really don't know why I thought that in the first place. Stupid past me...
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Nope, but maybe I just missed that because I usually switched the modal off as soon as an enemy was affected.
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I really like the circumvention of the stationary "debuff" with Escape. I would suggest Rakhan Field Boots: they work a bit like the old Charge (but shorter range): Full Attack on everybody in the path. It's 1/encounter and also works while you can't move (e.g. from large shield modal).
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Ah ok. That's new. When I did a playthrough with Xoti-Monk right after release it didn't work like that - or at least that's how I remember it. But since I'm old and may have Brain-like-Swiss-Cheese-Syndrome... That's nice actually. Great for Shattered Pillars to gain wounds without the need for auto-attacks I guess.
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Avenging Storm works just fine: every enemy gets a lighing on his head once he gets hit, yes. You can combine that with Combusting Wounds for a lot of AoE DoT damage. Fists for monks are generally great when it comes to single target dps. Also: Monks have some attacks that target fortitude - a Morning Star with Body Blows modal is also a good idea if you want to reliably apply Stunning Blows, Force of Anguish and such.
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Yeah you are right. But I had to bring the buffer overflow - you have to understand! Martial Power is actually quite meh in my opinion. Better keep some CC spells at hand (Pull of Eora, Call to Slumber, Gaze of the Andragan for example) or to refresh a self buff or so - this seems to be more effective/versatile - but maybe that's just my impression. Warlock is so fast with casting that it's a pity if you can't cast anymore while Frenzy & Bloodlust is up.
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I think it's undisputed that Full Attacks are a lot better with dw setups (and that there are a lot of them) and thus dw has an advantage over most other setups in general - which is not good. If you play a rogue/ranger/barb with a great sword/estoc etc. you feel a bit gimped and rightfully so. I think that's what we all agree on - and that something has to be done. Doesn't matter if it's actual 90% or 60% or "felt" 90% or whatever - so let's move on and focus our attention towards nudging Obsidian to do something about it (that isn't a nerf). @OBSI: *nudge-nudge*
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Last time I tried it did. Was maybe one week ago. WotEP's cone doesn't work like the AoE circle of the Spirit Lance in some ways. For example it will not proc with Clear Out and also not apply Soul Annihilation or work with increased range (Instruments of Pain) but will do the cone based on your position and the normal primary attack at range (same with Wahai Poraga). But afaik it will use Savage Attack - while the lance's AoE doesn't work with the -10 deflection modal (I forgot the name of that thing). All in all Spirit Lance has the most "AoE interaction" of all melee weapons. Edit: just rechecked in game: Taste of the Hunt still works with the AoE of Spirit Lance.
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Yes, Red Hand only skips reload on every second shot - it's not like Twinned Shot or something. That's hyperbole. Full Attacks: Flames of Devotion Penetrating Strike Crippling Strike Blinding Strike Wounding Shot Finishing Blow Strike the Bell Withering Strike Gambit Vanishing Strike Whirling Strikes Barbaric Blow Heart of Fury Vengeful Defeat Cleave (Cleaving Stance) Stunning Blow Flagellanth's Path Shared Pain Launching Kick Whispers of the Wind Primary Attacks: Knock Down Mule Kick Torment's Reach Sap Concussive Shot Twinned Shot Clear Out Power Strike Sundering Blow Force of Anguish Skyward Kick Taste of the Hunt That's hardly 90%... and surely not a "fact". Why do so many people use that term for anything but actual facts nowadays? But it's also more than 50% - so the basic direction of your statement is right.