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Boeroer

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Everything posted by Boeroer

  1. It does look very cool at least. I don't know how often we will have to explain that conversion rates don't stack additively. I think I already wrote more than 20 posts about it. We should make a sticky thread with an explanation...
  2. Err... Well, that says something about you, but nothing about why Fury's natural weapons are worse than the other ones. I still can't see a reason why they should be worse.
  3. There are several statements that are not true - or need more differentiation. Most likely because the author didn't play certain class combos that he judges (I mean who can play them all?). For example: Barbarians pair poorly with casters: Warlock strongly disagrees: nuking with Tenacious, Frenzy, Bloodlust and Blood Thirst makes you a believer. "Don't tend to get much benefit from Barbarian's passives" - hehe... good one. Also Barbarian + Ascendant (hello Blood Thirst with being able to spam shred spells for 0 focus with 0 recovery) is great. Cipher pairs awesomely with Wizard because Citzal's Spirit Lance and Minor Blights fill focus with one attack and Soul Annihilation gets applied to the whole AoE of Spirit Lance. Rangers pair wonderfully with melee classes if their goal is to crit a lot (see Streetfighter or Barbarian). No other class can give you that much accuracy. Stuff like Accurate Wounding Shot works with melee weapons. Rogues pair wonderfully with Wizards because Spirit Lance and Minor Blights apply DoTs in an AoE while the wizbuffs make sure that you don't drop dead. Assassins work well with Wizards, too.
  4. Then wait until lvl 9 and then judge again. Golden Dragon takes off with Heart of Fury (lvl 11). Before that he's doing good tanking and ok AoE damage via Carnage. Barbs are quite dependent on gear - so if you haven't the items listed yet that might be another reason for underperformance. You can totally replace any of those with a boar druid though, why not.
  5. Hopefully Ixamitl Planes with some mixed Conan/Zahua vibes. I'd like a more "grounded" setting that has nothing to do with gods but instead focuses on a local problem. I'm done with epicness and would like to see a more envolved "development" of my character and other protagonists. I'm also not against more railroading and less open world.
  6. That is true. It is very powerful. And the best thing is you can use any weapon you like without looking at damage values because your weapon isn't used for attacking at all. Add Unbroken and also punish enemies who want to leave the Blade Turning Party. Nalpasca with Dance of Death usually generates wounds quickly enough that you can spam Blade Turning endlessly. It plays a bit weird though because you can't do much besides casting Blade Turning since the duration got nerfed. With Turning Wheel you can expand it nicely, but still not enough to do anything else that requires a bit of action time and recovery. AI can handle this totally fine. It's like you only have to steer 4 party members. One of the nicest tanks I played is actually Unbroken/Trickster due to the reasons Dorftek explained (Multi-Engagement + Persistent Distraction and Riposte and so on). Also because Akola's Apex Ward gives you a second crush riposte on top of your normal one and the automatic Deathblows are just awesome. I used Mob Stance + Reckless Brigandine for this guy to stack some attack speed and to have Cleave on kill. Engagement can be gained via Hold tL, spear modal, shield, Unbroken itself, Reckless Brigandine and Persistent Distraction (=6 slots). It's a pretty awesome mix of defense + offense. At least one of the most enjoyable "tanks" I used so far.
  7. Are you sure you can leave Port Maje if you kill your crew? A ship doesn't operate without a skeleton crew.
  8. I guess so. It doesn't put an effect on the enemies like Esssence Interruptor does, does it?
  9. It allows you to forget PEN entirely. Which is a good thing. But the point of one handed style is to generate crits. And crits' +25% dmg bonus is not enough to make up for the loss of the offhand. You need overpenetration from time to time to reach good dps. And the Energy Blade will never get Overpenetration. In my opinion direct raw damage should always and automatically overpenetrate. As an inherent bonus. Then the lower base damage makes some sense which seems to be a leftover of PoE where we had DR and not AR. How can a weapon that has to puncture armor do 30% more damage than a similar weapon that just ignores armor entirely? Does the armor suck the first weapon further in once it has overpenetrated or what?
  10. Def. Blood Testament. Because they are not random and the +2% multiplicative raw dmg per wound is pretty awesome. Mourning Gloves give a bunch of neat bonuses on kill: https://pillarsofeternity.gamepedia.com/Mourning_Gloves But the speed bonus doesn't stack with Swift Strikes. Rabbit Skin Gloves: meh! I guess overall the Gauntlets of Swift action will give you the highest dps increase (because you don't always have 10 wounds).
  11. Anything with a lot of Full Attacks is ok. The base damage of the fists is nice but the recovery is horrible - so skipping at least one recovery phase with Full Attacks is good. I'd try Paladin with FoD or Rogue.
  12. So... The bug with the breastplate seems to be fixed with 2.0. But the duping of the one-handed great sword still works perfectly well with the method I described above.
  13. So BMac answered me in the bug section forum and said this FreeRecipesToggle bug will be fixed in patch 2.1.
  14. No. I'm not. Who said anything about playing around with save data files? Maybe read again? Because nobody did.
  15. Now comes the best part: I got an answer on my bug report and they say it's intended... Yeah, ROFL with me!
  16. [...] Another thing you are forgetting are the engagement slots. +3 from fighter stance, +1 from unbroken +1 from shield, +1 from hold the line. I don't know other players but I abuse this from partial party stealth to grab the highest amount of mobs I can before starting the real combat. If you talk about theorycraft of the highest def tank you can build I agree with your post. But it's a fact that the crusader is the toughest class in terms of prolonged tanking. [...] How you can say that I'm forgetting the Unbroken's engagement slots while quoting me where I say that he's the stickiest tank is totally beyond me... I'm not even campaigning for the Arcance Knight, I just listed pros and cons of the different options. You are gnawling the wrong stick it seems.
  17. You run out of buffs - you're still a paladin. Those don't just die without buffs. Of course it's temporary - but in that time your defenses are stellar. With Arcane Dampener on your head they are still good. Using the wall also applies to other class combos. The reflex malus still persists. It doesn't go away. No point for the Unbroken. Relying on other party members' passive stuff also applies to every other class combo. No point for the Unbroken either. A point is that he's the stickiest tank there is - and that can be a big advantage.
  18. Errrm... but that means you can enchant everything for free without losing achievements. That can't be intended. I flip on Freerecipestoggle in another cheated savegame, load up a "cheat-free" one and can enchant everything I want without limits? What is the point of removing achievements when typing "iroll20s" then?
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