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Everything posted by Elric Galad
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By the way, the optimal weapon setting for wizard is Sword & Board, preferably with a "defensive" weapon. For tough encounter, all you want is slinging spells, so implements or firearms would be unecessary while shield (and style) will give you additional protection. For pure melee purpose, as stated above, Citzal lance is probably optimal and it has reach, so you'll be more a second row than a frontliner anyway. Sneak attack will also help you to get more benefits from high base damage, and you can bring a random reach weapon for trash encounter (this avoids burning your lvl 1 mastery for Concelhaut staff). Finally, I always think "charge !" when my wizard cast Citzal and I see the animation. Anyway, melee spec mainly costs talents. For me, the only necessary talent for wizard are Ice Damages one and maybe interrupting blows (works with spells). All the rest is icing on the cake, speccing for melee does not cost much. I'll consider infuse vital essence for a lvl 2 mastery. No lvl 2 wizard spell is truly superior to all others, and this will serve defensive purpose when casting from distance anyway. Wizard might have the highest tanking potential of all classes due to spell and veil, for limited time. It worths noticing the Royal Court Battlemage on this forum which uses spelltongue to extend veil duration.
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Monsieur Galvino's House of fun.
Elric Galad replied to rheingold's topic in Pillars of Eternity: Stories (Spoiler Warning!)
"I'm sorry your child has been hurt. There might a chance to save his life. I can transfer his soul in this cute little automaton that I have just finished yesterday, by chance." -
By the way, Food giving a bit of health in addition to their bonus will encourage people using food. I almost don't use food except for dialogue stat checks... Lore-wise is about the same as sleeping restoring Health. It wont be OP at all in my opinion. Yeah Background traits like arcanum would be awesome. I want to play a (balanced) blind monk !
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Mad Hornet build's flavour is DoT. Persistence do DoT so it's in line with the build flavour. In addition, Persistence has been evaluated as the most damaging bow of all. Even Stormcaller Storm does not do the same damages. Persistence is an awesome bow. (But Stormcaller has its perks...) Finally, and that's the most important, ROGUE CAN'T USE STORMCALLER. Ahahahahahaha ! </vanishing in a smoke cloud>
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Brute Force is one of the rare barbarian abilities that enables him to do something else than just AoE. That said, my biggest pb with Brute Force is that it is far easier to debuff Deflection than Fortitude. Yes, threatening presence and Painfull interdiction work, but then Mental Binding, Shadowflames or various thunder spells come and target's Deflection becomes the lower again.
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The basic of wizard is his spells. Ice damage talent is recommanded because the best wizard damages spells are ice-related. Apart for this, pretty much everything is a bonus, and is mostly useful for trash fights. For hard fights, you'll be slinging spells most of the time. I'm currentlt using a High Per Interrupt blast wizard and she's pretty efficient, especially with minor blights on packed crowd. Even then, it's just icing on the cake compared to CC and damage spells. Furthermore, wizard and priest are more or less "default" build. No meed to create a build thread for it.
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You're not going to knock them all if your accuracy isn't high enough. Same for Relentless storm, wall of many colors, adragan gaze... Nothing in this game beats High Acc + CC spell. There are a lot of CC spells, from okayish to awesome. But there's only 1 spell that provide a HUGE party-wide Acc buff that stacks with most other (smaller) buffs. That's why Devotion is the best spell. Not to mention might boost and debuff, but that's only icing on the wedding cake. If you consider the best combination of 2 spells, there will always be Devotion + Something.
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Creating an awesome antagonist is tricky. For example, Irenicus was not very original. He is basically a power hungry evil genius like seen thousands of time. But execution is perfect, and he has some depth. Thaos has an interesting backstory, but he's far from being charismatic. And he has too few time on screen. But I have some hope for PoE2. IWD had a completely uninteresting antagonist, meanwhile IWDII had the twins. (The twins might have been the best IE villains if only they had more time on screen...) I hope they could reach the same level of improvement.
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I told you Field Triage and bind wounds weren't so bad, especially with high might and int. Good work as always. I hate swift wind, but combination of draining and healing buff chants would be nice. Even if it reduces Seven night uses so I guess it would be a variant. This one would be even more fun as the 6th guy of a dragon trashers band.
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Also the per rest/per encounter system bothers me. Per rest is ok for me, at least for casters, maybe because of Bg nostslgia. And casters have plenty of per rest so using them is not a problem (evef if it makes casters MVPs for boss battle). As many players, I don't like per rest abilities for non-casters. However, I'd like to see per encounter abilities to be replaced by cooldown. This would give an edge to non casters during battles of attrition. 2/encounter could be like 1/15s and 1/encounter could be 1/mn for example. This would be really good for paladin FoD because it would give them much more reliable DPS (though less spike damage), which is what many players wish for paladin !
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Adra Dragon is poorly balanced. Her breath can one shot a few party members. But with a few Hold Beast cast, the fight is incredibly easy. But PotD is not very hard. My mechanic wishlist : 1 - Better multiclass (or secondary class). In particular, one should be able full sets of low level spell through multiclassing. Multiclass could be done by extending current talents (series of talent). But Multiclass shall be commiting, one should not be able to select a Multiclass option without loosing other possibilities. 2 - More companions, all companions should be unique like Pellagina and Devil are. Companions should always have reasons why to choose them instead of henchman. 3 - Reduce dependancy to priests. Druids support spells were a good start. Multiclassing options could address the problem. 4 - Priests for all divinities. And a few more class kits (Paladin, Druids, Rangers and Priests can be expended too). And I think that's all. So basically, just expand the content.