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Everything posted by Elric Galad
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Chanters are a nice class design. They surely need a bit of balancing with their chants. And probably a few class talents to get some invocations a bit faster, but that's about it. They're meant to be passive. Monk are great too, even if their design is really a matter of taste. Some just don't like requiring being hurt. The worst class design is currently the priest. Not by itself of course, priest are extremely strong. But there are just no good alternative to priests currently. It's less about healing than buff and immunity against affliction. Add more party buff to other class and pb will be fixed. Still ok for PoE1 by the way.
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I've finally found an advantage to Skyward Kick by the way. Duration is low, it's a single attack, Knockdown is worse then Stun... But at least the "fly" part is only linked to Initial hit, not fortitude roll. So you're pretty much guaranteed to have the ennemy controlled for 1-2s. That's not great, I won't pick it instead of Stunning blows, but at least it is not strictly worse
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A few considerations : - This build probably out-DPS Ranger at Ranger, even counting pet. Various lashes and speed buff approximatively doubles Damages, and Long Pain does about the same damages as a melee weapon (wich hits around 1.66 more than ranged, but with suffering, you can count twice). This is a bit more than the benefits of twinned arrows plus pet. But you got to get the wounds for it... - Constant mobility seems very important for this build and wounds would be precious. Long Stride seems an excellent choice. Running into melee just to feed upon engagement attacks is certainly a good option. - Long Pain is a bit more damaging and slower than fist. Better investment for torment reach. - Range helps switching target without killing, which makes resonant touch quite interesting Is Long Pain giving +20 Acc ??? Or is it just from suffering ?
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It's so true that one can have exactly the same interaction with someone with 3 Int and someone with 18 Int... But well... That's a gamedesign decision. If people want it, let's give it to the people. It just doesn't make sense for me. And won't solve the problem. If companions have unique traits (which is what I would like) plus fully customizable stats, companions would be strictly better than hirelings. So I don't think it would be a good option.
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Another soulbound leveling tip : this one works on levels requiring to trigger a particular effect, like Soulbound Scepter (10% Domination), or Nightshroud (10% Blind) : You can level them by hitting your teamates ! So, before you go to rest, be sure to hit them till they have almost not health. The scepter last level was a pain to level up on my druid. I realized this only for the last proc...
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The usual powergamer (including me) don't like feeling objectivly gimped. Companions with subopimal choices have STRICTLY LESS possibility than hireling. So, for the sensitive soul of the powergamer, Hireling > Companion. And choosing Companion does hurt his sick and maniac little powergamer heart. I'm not making fun of powergamers. I'm telling you exactly what I feel. Anyway, stat change WON'T fix the pain of the poor powergamer when choosing companion instead of hireling. He will soon realize he can't customize companion race, deity, shapeshifting form, background... He will be unsatisfied again. I prefer Hiravias with his optimal form and race rather than with optimal stats. Stats are not the core of the problem. Unique traits DO FIX the powergamer's pain. Because he knows what he gets from choosing Pallegina instead of a random paladin hireling. (even if the scheming mind of the everquesting powergamer will soon plan whining on the forum to get from Obsidian the Five Sun talents allowed for his paladin PC... That's the neverending fate of the cursed powergamer... )
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Magran knows how much I dislike Durance high Resolve but, lore-wise, Durance won't be Durance without a will able to surpass a goddess's expectations. NPC companions won't ever be fully customizable. Deity, Background, Race are part of their lore. I would like to be able to pick their lvl 1 ability as for other levels but that's about it. I prefer unique powerful feature that you trade against min-maxing. Pallegina and the Devil did it well. Who has complained about Pallegina's stats since she got Wrath of the Five Sun ?
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By the way, the optimal weapon setting for wizard is Sword & Board, preferably with a "defensive" weapon. For tough encounter, all you want is slinging spells, so implements or firearms would be unecessary while shield (and style) will give you additional protection. For pure melee purpose, as stated above, Citzal lance is probably optimal and it has reach, so you'll be more a second row than a frontliner anyway. Sneak attack will also help you to get more benefits from high base damage, and you can bring a random reach weapon for trash encounter (this avoids burning your lvl 1 mastery for Concelhaut staff). Finally, I always think "charge !" when my wizard cast Citzal and I see the animation. Anyway, melee spec mainly costs talents. For me, the only necessary talent for wizard are Ice Damages one and maybe interrupting blows (works with spells). All the rest is icing on the cake, speccing for melee does not cost much. I'll consider infuse vital essence for a lvl 2 mastery. No lvl 2 wizard spell is truly superior to all others, and this will serve defensive purpose when casting from distance anyway. Wizard might have the highest tanking potential of all classes due to spell and veil, for limited time. It worths noticing the Royal Court Battlemage on this forum which uses spelltongue to extend veil duration.
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Monsieur Galvino's House of fun.
Elric Galad replied to rheingold's topic in Pillars of Eternity: Stories (Spoiler Warning!)
"I'm sorry your child has been hurt. There might a chance to save his life. I can transfer his soul in this cute little automaton that I have just finished yesterday, by chance." -
By the way, Food giving a bit of health in addition to their bonus will encourage people using food. I almost don't use food except for dialogue stat checks... Lore-wise is about the same as sleeping restoring Health. It wont be OP at all in my opinion. Yeah Background traits like arcanum would be awesome. I want to play a (balanced) blind monk !
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Mad Hornet build's flavour is DoT. Persistence do DoT so it's in line with the build flavour. In addition, Persistence has been evaluated as the most damaging bow of all. Even Stormcaller Storm does not do the same damages. Persistence is an awesome bow. (But Stormcaller has its perks...) Finally, and that's the most important, ROGUE CAN'T USE STORMCALLER. Ahahahahahaha ! </vanishing in a smoke cloud>