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Elric Galad

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Everything posted by Elric Galad

  1. Jojobobo, I may not agree with all you say here, but you've been testing and pushing to make the final "major" bugs of this game corrected. I just wanted to say thank you for this. (I guarantee there's no irony involved here.)
  2. It sounds good Aarik. Somewhere in Firkraag Dungeon, an invincible wolfwere still lives to proove that stacking bugs were not so well managed by PoE's glorious ancestor... So I won't point Obsidian about how they manage bugs ^^
  3. It might not have been the cleanest and quickest bug fix of all time IF it is corrected. But it would be acceptable for me. Please Obsidian, fix this last one and move on.
  4. Were there RP elements in NWN ? I don't even remember. Maybe they were bland gerenic stuff like : "I'm a nice guy, I don't want reward" or "I'll kill you if you give me this" into fight. I don't say there are not generic stuff in PoE, but I found them a bit more varied than good/neutral/evil. I found the level of RP quite acceptable even if was maybe not the main purpose of the game. But it's not the kind of game where you can defeat final boss by speaking...
  5. Like a new life form emerges from a long forgotten full fridge.
  6. I find the direct sequel part an unlikely assumption, as Pallegina is one of the companions who would have the least trouble making a cameo on a game with a different protagonist. The same story applies to Kana, BTW. Stupid question but how much time is a godlike life expectancy ? Same as their parent race ? It is interesting to determine if it is an immediate sequel.
  7. "Scared Immolation" Pointed. Aj Ah Ah The Typo Demon laughs again. Coward Paladin with low Resolve and High Int (for range) practicing Immolation Hit&Run with Zealous Retreat aura.
  8. I think Obsidian should note this point for PoE2. People want Rogue to use more dirty tricks like backstab, not just (a bit conditional) DPS. And people want more martial Paladins ^^
  9. For Paladins, you can play them more or less as a Dragon Slashed chanter from level 13, using their Immolation ability. They will do less damages but better at tanking (especially against spell). Lay on Hand and Reviving Exhortation are the best single target heal of the game. The aura is good. Sworn ennemy, FoD and martial talents will make them decent attackers (especially for spike damages). You can't go wrong with all these abilities. Paladin is rather easy to play and build. Then you can add the builds stated above for extra spicing.
  10. Keep in mind that if you didn't choose any invocation of your highest level (maybe because you think they are too bad and you chose one from a lower level instead) your phrase counter will be stuck at that lower level and will not go up. So, for example: if you could choose an invocation that requires 7 phrases but instead choose another invocation that only uses 6 phrases, your phrase counter will not go up to 7, even if your char level is high enough. It will be stuck at 6. It's stupid, but that's how it is... I was wondering about this aj ah ah. I like Animated Weapons. But in case one doesn't, I think it's good to take just as a passive to increase max number of stackable phrases. I use the same Invocations most of the time, so I think saving one Invocation for this purpose worth it.
  11. Shield chant solved many health issues in my current party. Given that I had only casters with 10-12 Con, 12 end/lvl and x4 health and 1 ranger with 8 Con, I think it's a good indicator. (I had 2 chanters, 1 with Aefillath + 6x dragons, the other with 1 shield chant and 6x dragons.) The number of queued chants only matter if you have more than 1 chant. In my case, it leads to 1/7 buff chant and 6/7 damage chant. 7 is the max number of phrases.
  12. My choice is Aefillath + 6x Dragon slashed. I prefer Dragon slashed, but if you take it as first chant, there is a risk that ennemies won't be already in range. I like the 30pt shield as initial chant for trash fights because it saves your health if you don't like resting a lot.
  13. 5 damages per tick every 3s means for 20s that CW DoT does (20/3+1)x5=37 bonus damages ? And it stacks with itself per hit for a total of 37 damages per hit ??? (without Int or Mig) That sounds too good ! Of course, it is not THAT good against high DR...
  14. You can pause almost any time, except a very few and short cut scenes. You can save almost any time when you're out of combat. Battle last for max 5-10mn. It's time consuming but flexible. I think it is in line with your needs. Also there's a bug in version 3.02 that affects save/load. Probably going to be fixed soon. I advise you to wait for 3.03.
  15. I was very proud of my SPIRITCAPSLOCK with infinite duration
  16. Yeah, true classic like Buttercut and Wutherstrike ^^ Direballs are fun too.
  17. This game has been released for more than 1 year and no one has ever clearly figured how combusting wounds did work ^^ There's only one person in the world who could do this : the problem is that this guy is actually yourself.
  18. I have 2 dragon slashers chanter in my party and they are resp. #1 and #2 killers. Given that other party member are wiz, druid and ranger (and priest), I think this is impressive. By the way, the Withdraw trick also works with Endgame shield Little Savior.
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