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Everything posted by Elric Galad
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Wouldn't it be better to align Riposte proc on miss with proc on graze ? Currently Riposte chances follow a strange curve with a maximum at +50 Deflection/Accuracy. It's hard to figure what it means lore-wise. 30% on graze and miss won't be too good, I think.
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Patch 3.03 up for Beta
Elric Galad replied to Sking's topic in Pillars of Eternity: Announcements & News
Or more precisely : my ultimate whining about PoE1 Thank you for your work and thank you for listening to the players ! -
Patch 3.03 up for Beta
Elric Galad replied to Sking's topic in Pillars of Eternity: Announcements & News
Please, please try to fix completely all stuff related to backstab (including cape of the master mystic if still not okay). Apparently first strike of full attack and cape does not trigger backstab properly. I have no internet yet, so I can't test it myself... Also Riposte current setting is a bit weird because too high deflection decreases its chances to proc... I think it won't be too strong to raise it at 30% proc on miss. I hope this is my ultimate whining here ^^ -
I came to the conclusion that a rogue does about 133% damages of ranger + pet under following circonstances : - everyone has its endgame stuff - everyone has favorable circonstancial bonus (predatory, sneak attacks...) - neglected crits (better for rogue) - potion OR (frenzy AND gauntlet) not abused - also tested potion abused against DR 15. I'll try to display the table later. My conclusion is that Ranger has more CC, AoE and pet tanking. Rogue has 33% more damages and an edge against high DR. He has tricks too, like backstab, but they are not as good or buggy. Rogues will be fine if Backstab/Invisibility (including cape of master mystic) was fixed. Also Riposte would make more sense if it was 30% of misses too. Now Riposte chances decreases with a too high Deflection...
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Yup, but Stag's carnage works with avenging storm ) The Cladaliath spear is a good candidate for this build too. +4 from coordinating and +5 from spear is really good to pile accuracy and stun effect is even better than prone. I guess a similar rogue build could work, but I wonder if loosing full attacks worths it.
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Well, it was more or less what I suggested in my second sentence. However, classes have traditional strenghts and weaknesses. Casters are supposed to have a great versatility IN-GAME. That's the whole point of the spellbook thing. I think it is good as it is. For each spell level, having choice between a few circonstancial spells and generic ones sounds perfect for me. Also it is a good way to make room for specialized abilities : if you have to choose between something circonstancial and something generic, you would usually choose the later. Circonstancial abilities, while interesting, might not be chosen at all. The best way to avoid this is to let the player have both and make the choice in-game : that's the point of spell book. Martial class abilities need more care by the way. Because you have few of them, it's better if thet feel unique and fun (yeah, immolation !).
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Patch 3.03 up for Beta
Elric Galad replied to Sking's topic in Pillars of Eternity: Announcements & News
Yeah, i love that cape, in my case the bug appaer 2 of each 10 times the invisibility activate, the rest work very good, when the invisibility become permament, i save and load the game, but it still a gamebreaking bug.Weird. Maybe it appears 1 out of Pi times. Maybe cape of the Master Mystic can be used as a way to actually calculate Pi. Maybe it's the first transcendant bug. Maybe it's a tribute to Planescape Torment. -
Patch 3.03 up for Beta
Elric Galad replied to Sking's topic in Pillars of Eternity: Announcements & News
Same question as on the original thread : did Cape of the Master Mystic got fixed ? This bug is so gamebreaking that the only choice is not to use the cape... Really great item for a Rogue... -
Did the mystic cloak get fixed ? Currently it is the most broken item of the game, and 3.02 was supposed to fix it.