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Everything posted by Elric Galad
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POTD Party Help.
Elric Galad replied to Jabbott's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Dragon fights have been among the easiest : - Priest raises up the group accuracy using Devotion for the faithful, Inspiring Radiance and Protection against fear (to avoid the big Acc penalty from the Dragon Terror Aura) - 1 of the chanters uses the Anti Beast chant for a +20 Accuracy bonus. - Camping for +10/+15 Accuracy against beast on your Crowd Controllers is also helpful. - Druid and Wizard used their crowd control abilities to neutralize the dragon. Unless you are really unlucky, you'll get at least a Graze. Watch its duration carefully, and re-cast it when it is close to wear off. From this point it is easy. To be a bit more specific : Against the Adra Dragon, you have to be VERY quick because her various AoE attacks are devastating. Fortunately, she is not immune to Paralysis. So, the Druid Hold Beast spell works very well. It is fast cast, so you can spam it. Shadowflames also works very well, and can also neutralize those annoying Adragans. Don't underestimate the Adragans, their petrify and domination spells can remove several party members from play... They take a few seconds to reach the battefield, buying you enough time to be buffed when they arrive. A well placed-Shadowflame and Relentless Storm will win the day. Alpine Dragon traditionally takes a few seconds to reach you by walf if you are well placed and his breath, even if it is powerful, does not seem to have the level of one-shotness of Adra Dragon's. That's enough time to let the priest raises everyone's accuracy. He is immune or resistant to most hard CC EXCEPT petrify. So Gaze of the Adragan and Embrace the Earth Talon work extremely well. I used mostly Gaze of the Adragan this time because my druid was busy casting Relentless Storm, Moonwell and Form of the Delemgan. I killed the 3 dragons (including the upscaled sky one) on my first try. I have not beaten Llengrath yet. My ranger uses good old Stormcaller. My Rank #1 killer is one my two chanters. Damage are less significant because the game does not count Dragon Trashed Damages (only its kills). Two Dragon Trashers is extremely destructive. My chanters kill so fast that rarely have enough time to use their Invocations. It has been said previously that the strongest party was ~1 Priest + 5 Wizards (not easy to use by the way). I came to the following conclusion : - 2 Vancians Crowd Controllers (druids or wizards) are enough. Maybe 3. It's better to be versatile so at least 1 druid is better than only Wizard. Druid support spells Form of the Delegan and Moonwell play in the same category as priest buffs, and Relentless Storm is better than Wizard AoE CC in some situations. - Even Vancian casters can hardly match the level of Damage of chanters, especially because of its level of convenience (Friendly very big AoE). Chanters also bring their tanking to the table. So the absolute strongest (endgame) party should be something like : - 1 Priest - 1 Druid - 1-2 Wizard - 2-3 chanters, or maybe 1 paladin instead. - 0-1 Something else. Ranger seems quite nice because this composition slightly miss reliable single target DPS. Another option is another priest. For the hardest fights, it is extremely convenient to be buffed QUICKLY. Priest AoE DPS is quite good at high level, so they can switch to Fires Storm, etc... when they have finished their buffing. -
POTD Party Help.
Elric Galad replied to Jabbott's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
My current party was meant to be the most efficient I ever had... and for now it succeeds. 1 Druid 1 Priest 1 Wizard Because these 3 ones combined have a magical answer to almost anything. 2 Dragon Trashed Chanters Best damage AoE dealers of the game with great tanking potential. Hide behind a thick metal skin and shield, poke ennemies with weapon and let the world burn around you. 1 Ranger with wolf Very reliable single target damage dealer. It was what the party was missing a bit(e). Priest (and druid a bit) pumps the stats, chanters and pet tank well enough, druid and wizard control everything. Druid venombloom + Wizard Freezing pillar + Double dragon chant melt everything around (no friendly fire involved). Ranger finish off what remains. -
Finally confirmed avenging storm works with stag carnage. Thunderstag, thunderstag !
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Most of them affects casters when he got caught in the arera. However, some of them are "emitted" by the caster so he will never be in the area of effect. I think the wizard spell equivalent of Sunfire cannot affect caster, as well as all line and cone spells (fan of flames, minlance and OVERWHELMING WAVE of course).
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Wouldn't it be better to align Riposte proc on miss with proc on graze ? Currently Riposte chances follow a strange curve with a maximum at +50 Deflection/Accuracy. It's hard to figure what it means lore-wise. 30% on graze and miss won't be too good, I think.
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Or more precisely : my ultimate whining about PoE1 Thank you for your work and thank you for listening to the players !
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Please, please try to fix completely all stuff related to backstab (including cape of the master mystic if still not okay). Apparently first strike of full attack and cape does not trigger backstab properly. I have no internet yet, so I can't test it myself... Also Riposte current setting is a bit weird because too high deflection decreases its chances to proc... I think it won't be too strong to raise it at 30% proc on miss. I hope this is my ultimate whining here ^^
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I came to the conclusion that a rogue does about 133% damages of ranger + pet under following circonstances : - everyone has its endgame stuff - everyone has favorable circonstancial bonus (predatory, sneak attacks...) - neglected crits (better for rogue) - potion OR (frenzy AND gauntlet) not abused - also tested potion abused against DR 15. I'll try to display the table later. My conclusion is that Ranger has more CC, AoE and pet tanking. Rogue has 33% more damages and an edge against high DR. He has tricks too, like backstab, but they are not as good or buggy. Rogues will be fine if Backstab/Invisibility (including cape of master mystic) was fixed. Also Riposte would make more sense if it was 30% of misses too. Now Riposte chances decreases with a too high Deflection...
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Yup, but Stag's carnage works with avenging storm ) The Cladaliath spear is a good candidate for this build too. +4 from coordinating and +5 from spear is really good to pile accuracy and stun effect is even better than prone. I guess a similar rogue build could work, but I wonder if loosing full attacks worths it.
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Well, it was more or less what I suggested in my second sentence. However, classes have traditional strenghts and weaknesses. Casters are supposed to have a great versatility IN-GAME. That's the whole point of the spellbook thing. I think it is good as it is. For each spell level, having choice between a few circonstancial spells and generic ones sounds perfect for me. Also it is a good way to make room for specialized abilities : if you have to choose between something circonstancial and something generic, you would usually choose the later. Circonstancial abilities, while interesting, might not be chosen at all. The best way to avoid this is to let the player have both and make the choice in-game : that's the point of spell book. Martial class abilities need more care by the way. Because you have few of them, it's better if thet feel unique and fun (yeah, immolation !).