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Everything posted by Elric Galad
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It has always worked. I'm so sad that you didn't notice my posts. I even tried to extend the invisibility with salvation of time, but no one was interested. Curiously, invisibility was extended but backstab didn't work after this extension... I tested distracted too and it worked. I also stacked with other defense debuff(not only flanked). What happened ? I did read it of course and I also found it interesting. I also tested a Backstab rogue build with all the invisibility uses I coud get after I read your posts. But I also noticed that Backstab didn't work well with it and in my case the invisibility also ended when I attacked somebody - not the visuals though - only that the enemy turned and attacked me. I did not develop this further because it was a real pain in the youknowwhat because of the horribly high amount of micromanagement. So my powergamery swiss cheese brain made me forget to post about that... Now I thought that maybe because they overhauled Backstab and Feign Death that it might actually work properly - nom0's post suggested that. Distracted triggering Sneak/Deathblows: Thank you. That restores a bit of my senile self confidence. I would have been happy to test this but I promised my fiancee I won't play till the first part of our marriage which is on Saturday ^^ Ah Ah Aj *Demonic laugh with a typo*
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I'm totally convinced by the new barbarian, but I still have slight doubts about the rogue. Still quite limited in he does. Still wondering if he is superior by far to the ranger (and his pet). Given that pet hits like a slow truck, given you can't durganize a pet or its fur, given that it can't have lash, recovery reduction, or upgrade its dex, and attack as fast as an average weapon, I'd say pet (wolf) does approximatively 1/3 of a rogue with deathblow by itself. Ranger itself does about the same, due to ranged weapon doing less damages than melee and twin arrows getting more dr reduction than sneak, deathblow and other damage modifiers. So in best case, rogue seems better, but is it by far ? Not sure...
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It has always worked. I'm so sad that you didn't notice my posts. I even tried to extend the invisibility with salvation of time, but no one was interested. Curiously, invisibility was extended but backstab didn't work after this extension... I tested distracted too and it worked. I also stacked with other defense debuff(not only flanked). What happened ?
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Ahah Sul bug ! I found it yesterday. The workaround was to rush to be the one that killed th beast. Nice for chanters. Never thought about that but it was indeed strange.
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Other pro of ranged Paladin : - at least on par with cipher to snipe the priority targer because of Sworn Ennemy. (and of course FoD) - Easier control over coordinated attack. Even more fun with a marking weapon. - Shielbearer special FoD does not apply to paladin herself (or himself). So it might be even better on a ranged character. - Backrow offtank. Help when circled. Another idea : ranged paladin with dangerous implement. At least it makes use of paladin endurance and health. The Hazel wand with Jolting on crit (FoD combo) and Marking could be a good candidate. Implements are not so bad, especially because of the number of pierce-proof ennemies...
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Duplicating a weapon seems a bit of a waste IMHO. There's a lot of excellent weapons in this game, and few are unique enough to justify this choice (I do understand the choice of the fireball saber by the way.). Just pick another one, refine it, enchant it and you won't need it. Like Purgatory/Resolution for example. My choice would be Little Savior (Made legendary and refined). A party with Double Little Savior (+Outworn Buckler) would be very well protected !
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I think a paladin with Crossbow, Arbalest or Firearms could easily fit the holy witchhunter cliche, with all the protection against magic stuff, FoD and Sworn ennemy. By the way, if I understand well, marking and coordinated attack only works if your closest ally targets the same target as you. If he targets something else, it becomes useless. That's why it seems easier to achieve with ranged characters ^^
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Interesting. It's true you can crazily stacks accuracy buff for teamate on a paladin. Just wondering about a "laser pointer" build focusing on Pliambo per Casitas (marking, disorienting), coordinated attack, darcozzi, maybe zealous focus... Yeah +51 accuracy for teamate, mostly stacking with priest's buff. Sounds fun.
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Totally agree. Both paladins and chanters excel in this role. But a chanter dedicated to dragon slashed will out-DPS paladin by far (and pretty much anyone else). Chanter wins for DPS, summons, CC and versatility. Paladin wins for sturdiness, martial power (not by far, both are mediocre), and healing capability.
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2 chanters are the backbone of my current party. I can certify that are not inferior to priest. It is well known how well chanters can turn into tanks. That's how I use them. Dragon Trashed deals incredible damages. Really. High level chanters specced for it are among the top damage dealers. At high level, they will be able to cast a very powerful Friendly AoE spell every 4s. It is also incredibly convenient and easy to use. The fact that graze lasts almost as much as hit due to chant mechanics also makes it incredibly reliable. Chants, in general, are great for action economy. You can cast fireballs from scrolls or items WHILE chanting your Dragon AoE. I doubt anything can match this. So they're at the same time my main tanks and main damages dealers while having a lot of other tricks in their bag. However, my party has a priest. And I know I can't replace her. Basically, chanters have their own place, it is just that they are not able to properly replace a priest.