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Miquel93

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About Miquel93

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    Miquel93

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  1. She says the gods aren't real and IMMEDIATELY AFTER THAT clairifies they were manufactured. You talk with her about the gods being manufactured and then you talk with Thaos about the gods being manufactured and then when you beat Thaos you get a long flashback scene of the gods being manufactured. Did you hit alt+f4 when Iovara said "the gods aren't real" or something. Yeah, I know she explains they are manufactured hence the atheist propaganda. She doesn't say the gods are manufactured, she says they aren't real period. You would't have a line like that unless you want to shove some propaga
  2. You can't voice disagreement with the conclusion that the engwithan came up with because it's impossible to discuss. The Watcher has only known a world with gods ruling over him, if then he finds out these gods are man made and they were created becuase the people that made them didn't find any tangible god, how can he argue otherwise? The companions have their own opinon on things, and the conlusion some of them come up with depends on how you've solved their quest. Edér can still be an Eothasian by the end of the game, and I believe Hiravias no matter how you end his quest, he wil still
  3. But the game at no point makes any assertion that Iovora could be wrong as well and that there is a distinct possibility that the deities are real and are superior to man's will and spirituality.... game fails to make similar assertion at every point and yet its an RPG, that denies a player a crucial aspect of the role to play in this setting......all player dialogue choices are along the same lines which suggested all of the above that I have been saying........ You're not understanding the point. The gods are false, that's not what it's in doubt, it's the fact that the engwithan foun
  4. This thread is unbelievably stupid, but anyway, you have your answer from the man himself in the recent codex interview: http://www.rpgcodex.net/content.php?id=10231 TL;DR: You're projecting.
  5. I don't know. It seems to me that " benevolent " here means being a hypocrite. I mean, you show compassion by breaking the law, letting those murderers free. No way. Who are you to judge who deserve mercy ? By showing your misplaced compassion, you judge in your way those criminals. But you can't replace the law, you can't take this kind of decisions... Being benevolent, in my opinion, means indeed showing mercy and being compassionate, but... following the law. If a murderer deserve to go to jail, if you are benevolent you do all you can to put him in jail instead of killi
  6. The dispositions are not some sort of moral compass, exactly, and more how other people will value what you do or say. Here it is benevolent because you show comapssion to these people. Yes, they've done something bad, even if it may have been justified, but your action towards them is a benevolent one.
  7. We know they're working on project Lousiana, which started (or know of) a few months before release of WM p2, and that this project has at least 3 key people from the PoE team (Josh Sawyer, Adam Brennecke and Brandon Adler. Brandon came later, but assumed basically the position of Brennecke as producer so he could focus on the programming). Josh can say what he wants ("if we make a sequel" has been his go to phrase every time he's talked about things he would improve for PoE), but they're clearly working on a sequel, they just can't tak about it now.
  8. I don't remember specifics from my first playthrough, but as I said, I didn't got that impression then. Definitely not in the dialogue as it is now. The gods are creations of the engwithan, made from the souls of their people. They're real, they exist, and they have plenty of power, but their origin comes from man (or, well, kith).
  9. Yes, that's the only segment of their dialogue that I've seen even remotely approach to the secret of the gods, but it's known information for the player, and the leap from this to the gods aren't real is almost impossible to do, and it doesn't work well within the narrative (it should cause a response from the player if something as big as this was implied, not just an optional conversation with Aloth). This stuff really confuses me. it's really difficult for this to be a mistake, some kind of dialogue nod that shouldn't be there, as this is the conclusion to Aloth's arc and has passed al
  10. I've brought Aloth for the first time with me to talk to the Delemgan sisters in Twin Elms in my replay, and after finishing the conversation, Aloth comes to terms with his awakening. But, all of a sudden, he talks about the delemgan sisters mentioning the gods not being real: As far as I know, and after doing the conversation three times choosing different options, the delemgan sisters don't mention anything remotely similar to this. Is this intended? Am I missing something here? This is the big reveal of the game, it's really weird to have it mentioned somwhere before talking
  11. Why? I don't remember any combat that had lots of dialogue previous combat (like Raedric or the final boss) that you can't attack immediately through an option in dialogue without having to go through almost any of the dialogue.
  12. Well, I said I didn't remember any clarification from the game, I just thought that I could add my two cents to it, as it's something that came up to me replaying the game. The illness is "supposedly" rumbling rot, Odema isn't sure and just speculates with the symptoms you're having. They even called it strange illness in this new injury they added in partch 3.0 instead of rumbling rot. And you're most likely making a joke, but obviously I was talking of the souls according to lore.
  13. Yeah I always wondered about that. Game starts off with you have dysentery basically and then goes "NVM you're a Watcher actually." I don't know if it's explicity stated somwhere, but I think the reason for the illness is that the watcher's soul is trying to "meet" with Thaos. Souls with unresolved business try, unconciously, to resolve said business. The illness is a reaction of the watcher's soul because Thaos is nearby, to try to make him stop and with luck meet him. Either that or the Biawac trying to pull your soul from your body manages to cure it.
  14. Awesome! Thanks Justin! I really appreciate it. It's not something worthy of breaking things already working, but if it ends up being a harmless change, well, I'll be a happy man. Talked to A Brennecke and he gave the go ahead! Gonna change this today and check it in for the next patch. Thanks for bringing this to our attention! It's happening! Thanks Justin, that's great! This just made my day
  15. Awesome! Thanks Justin! I really appreciate it. It's not something worthy of breaking things already working, but if it ends up being a harmless change, well, I'll be a happy man.
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