-
Content Count
432 -
Joined
-
Last visited
Community Reputation
44 ExcellentAbout MonkeyLungs
-
Rank
(5) Thaumaturgist
Profile Information
-
Interests
Games, rpg's, other stuff ...
-
Having a second Priest NPC would be cool but there is a time constraint issue involved. That said, even though Durance is one of my favorite video game characters in a good long while, don't knock playing as the Priest. Turned out to be one of my favorite playthroughs even though I wanted more Eothasian centered dialog choices.
-
I had a great time with the story and the writing. My favorite aspects were the central plot, Thaos was a very memorable antagonist, and the writing of the companions. I would actually remove about 50% of the trash fights and focus more on the battles that tied in to the story. Combat was definitely not the highlight for me here, but it never was in IE games either.
-
Zahua is deep man...
MonkeyLungs replied to Heijoushin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I really enjoyed his personal quest! Was one of the highlights of White March for me. Voice actor was very good. I wish there would have been more monk to monk specific dialogue, as my main was a monk when I I played White March but Zahua was still fun. I was also really satisfied with my resolution to his personal quest and his ending slides were great. -
What the hell? Out of Obsidian's 200 employees, they literally only have 20 of them working on Pillars. Throughout Obsidian's history, they have always been working on at least three games at the same time. As an independent studio, they pretty much *have* to. This isn't like Bioware where they constantly and only release Dragon Age and Mass Effect sequels because they have EA backing them. So 10% of the company worked on Pillars of Eternity? That's pretty interesting. That's a super talented small group of people. The other 90% have a lot to live up to.
-
That is incorrect. Here is the exchange that illustrates your confusion: Karkarov said: He all but said, "yes there will be a sequel". Your direct response: Actually no. He said "we'd love to do a sequel." not 'yes there will be a sequel.' If you understood the difference between "all but said" and "yes he said" then you would not have responded in such a way. If you had been a backer then maybe you would have read the terms of the contract, which would result in you understanding why there is no reason to be upset about OBS moving on to a new product after completing the c
-
No one is putting words in the interviewees mouth, you just seem to think that "all but confirms a sequel" is the same thing as "he just confirmed a sequel." It's not political speak, it's a common figure of speech that you are interpreting wrong. Josh has eluded to a sequel on more than one occasion. I don't think that "all but confirms a sequel" is the same thing as "he just confirmed a sequel". That's my point. I didn't say either of those things. I just quoted the interview and then said I was mostly curious about the other rpg they were working on.
-
Sorry, I don't agree at all. In fact, one of the first things I look at when deciding to purchase a game is how long it is. Since I only play RPGs, really anything less than 30 hours kills my excitement, and less than 20 hours is almost a guaranteed no buy. The reason is simple: to me the purpose of an RPG is to build and roleplay a character, and to interact and investigate the lore of the world - something that is difficult to do in a short period of time. I'm looking for something similar to a novel, but with gameplay. It's the same reason I don't read short stories - not enough meat on the