Everything posted by nikolokolus
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What Is Ironman Mode To You?
Nethack. /endofdiscussion
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Dynamic Multiplayer / Secret Content
The idea that tacking multi-player as an add-on for a game like this is trivial seems to pop up a lot. If it's not "baked in" to the design from the ground up it just isn't going to work ... or it isn't going to work without a complete overhaul with tons of expense and time invested. Not gonna happen regardless of EA's influence on gaming.
- A Spell-free Project Eternity?
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Bringing variation to clones
nikolokolus replied to Hassat Hunter's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I think some minor variations are possible at a minimal development cost if they use a tinting scheme and maybe some ability to use a few different clothing and armor combinations, but overall, this is something that doesn't really matter to me all that much.
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Planescape: Torment successor announced. Set in Numenera universe.
I'm intrigued by the Numenera setting, but then again I count Jack Vance's Dying Earth and Gene Wolfe's Book of the New Sun as some of my all time favorite books. If a game ever nailed the look and feel that those books evoke I'd be a happy camper even without the "Torment" tie-in. At this point I'd say they've got my attention, but I'll wait to hear and see more before I give it any money in a kickstarter effort.
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What will the real name be?
Pure Guava
- private backer forum's?
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So, here's hoping for a Minsc like Character!
I'm all for characters with a touch of comic relief, so from that perspective, Minsc-like character is fine, but it really shouldn't be a mentally handicapped, barbaric ranger with a pet rodent.
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Main Character Dies... Game over or...?
Somebody correct me if I'm wrong but there is no resurrection mechanic in this game, right? So assuming that the Player Character is somehow central to the game's plot in some fundamental way (even if that doesn't mean the "savior" archetype) having the game carry on with the central protagonist dead seems like a stretch. Sure, we all get frustrated when our main character gets whacked in Baldur's Gate and we're forced to reload our last save, but that's part of the challenge; protecting the central character at all costs so she can get to the end and deal with the big conflict should definitely be part of any game and your tactics should adjust accordingly.
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Please do not make crafting in PE a chore! (and also: really excited for PE!)
I don't want needlessly silly time sink elements like progress bars, but I would like some depth to the crafting system. Maybe something along the lines of the New Vegas system where new feats and higher skill opens up new recipes as you progress and then some super rare item creation recipes can be unlocked through completing quests or looting musty tomes from the depths of Od Nua. In any case, as long as it's presented in a way that doesn't add tedium (like a slow moving progress bar) I like the idea of having to collect ingredients or even being able to experiment and discover "hidden" recipes.
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Main Character Dies... Game over or...?
Imagine if Luke died half-way through The Empire Strikes Back (Yoda finally got sick and tired of his whinging and choked his *&$#@ ass) and the movies just carried on ...
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My loot bag arrived!
nikolokolus replied to Blazing Hero's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Nice one guys. What are you going to do with that processor? Cheap AMD gaming rig, or low-cost HTPC?
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Interplay. Kickstarter? It is...a mystery!
Herve's got great big balls of steel. Clearly he's a huge fan of PT Barnum.
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Project Eternity Update #36: Off to our elfhomes, but first...
Correct. You are not understanding it fully. The "stash" is carried, but inaccessible during combat, i.e. all of those bits and bobs buried deep in your pack that would take fifteen minutes to pull out. The top of your pack is presumably a place to store consumables or other things that your companions can get to in a hurry during combat if you fall, etc.
- What is the class you will be playing first?
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uses for dead companions..
How about life-sized puppets?
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New Races?
nikolokolus replied to BetrayTheWorld's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Blame Star Trek
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The Philosophy of Release Dates
With a name like Project: Eternity, release date slippage is going to be met with some barbs.
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Rename Npc's
nikolokolus replied to Moonlight Butterfly's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I look forward to playing perma-death with my companions, Lindsay Lohan, Justin Bieber, and the Twilight chic, whatshername.
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Cadegund Fan Art
Definitely not enough boobage present ... Just kidding, very nicely done.
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Relationship/Romance Thread IV
Many that played BG2 will firstly remember their romances, then other companions, and only then general plot - baalspawn, etc. Majority, i dare to say. Really? Really? * shakes head * This can't be my life ... can it? Don't mind me, I'll just be over to the side rhythmically banging my head against the wall.
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Is the ES:O symbol going to cause issues?
nikolokolus replied to PsychoBlonde's topic in Pillars of Eternity: General Discussion (NO SPOILERS)They did ... and their case was dismissed if I recall Three cheers for a judge with an an ounce of common sense!!
- Update #30: How Stuff is Made
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More Sub-Forums?
I find that it's a lot easier to keep track of things the less time I spend clicking through sub-forums and the more I just use the search feature. Else, why spend all of that time and energy tagging topics? I'm sure once the game releases we'll see a few more added (technical, hints and tips, modding, etc.) but a sub-forum for discussing specific topics, like magic, is beyond overkill.
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Any way for me to get in on the pre-release action?
nikolokolus replied to BetrayTheWorld's topic in Pillars of Eternity: General Discussion (NO SPOILERS)paypal?