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nikolokolus

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Everything posted by nikolokolus

  1. By saying you want more theatrics and then posting that video as an example of "ownage" all I'm left to assume is that you relish melodrama? That's easily the least compelling and interesting type of emotional expression I can imagine in a game (or a play or a movie).
  2. If at the end of your playthrough, you are satisfied with the character development for the NPC and the options given the PC. That doesn't sound right. I need a meter to tell me if I'm winning at love or not. Perhaps the devs could use Leisure Suit Larry for inspiration?
  3. Semi-monthly seems like a much more sustainable way to disseminate information. The upshot is that we should get a little more "meat" in terms of content.
  4. For a city to feel alive, it's usually got a lot more to do with activity level instead of just raw numbers. And I'm not just talking about the obvious stuff like smiths hammering on an anvil and hawkers barking. It's probably beyond the scope of their budget, but I'd love to see guys playing cards outside of a shop, people casually leaning against walls, people stooping to inspect a vendor's wares, actual haggling (gesticulating, shaking their heads, etc.) Little touches added to posture and animations beyond people standing around like wooden statues. There doesn't really need to be a lot of written or spoken dialogue (beyond the low level din and chatter tracks typically pieced together) but if a game can get some of these little touches integrated it can really make an environment "pop."
  5. MP in Baldur's Gate seemed like a good idea on paper. In practice, it was a freaking massive headache. This doesn't even bring up the fact that they'd have to make sure all of their systems (Dialogue, pause for combat, class balance) were MP friendly and that takes a helluva lot of time to playtest and debug, which equals more expense and more development time. Perhaps, If Obsidian released a sort of "Storm of Zehir" type expansion for Project Eternity focused specifically on story-lite and action, that kind of game would make sense, but for a campaign with a strong central protagonist it always ends up feeling like a kludge.
  6. I guess I like a game to be "big," but not if it's mostly filler. Honestly, the more I think about it, the more I just don't care.
  7. I want full tactical control in combat and I want my party members to make their own "decisions" out of combat.
  8. You were able to play the prophet and the martyr cards at the same time. Well done.
  9. Well, you best move on to the next internet community and spread your dire prophecy.
  10. Human only, like more of the railroaded, interactive movie crap we got from Bioware with DA2 and Mass Effect. Pass.
  11. I can't believe we're having this conversation. Everybody knows fat people are stupid, lazy and evil. Duh.
  12. Hopefully Obsidian makes no design decisions that can in any way be construed as "ist" in any way. This is why I vote the isometric perspective be scrapped in favor of a Zork like perspective ... sans bold type of course.
  13. One of my favorite PnP characters was a grizzled half-orc barbarian that pulled a Logan's Run with the orc tribe that was planning to sacrifice him to Gruumsh, right before he slipped into his dotage on his thirtieth birthday. He spent a lot of time seeking pants that fit properly, complained incessantly about how stupid and lazy his young companions were and how he'd gotten " too old for this #@%$"
  14. Tragic and or complex is fine, but mopey, emo, "misunderstood" douches, who love to hear themselves talk can go straight to hell.
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