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Everything posted by nikolokolus
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I think i may have auto paused occasionally, but 90% of the time I manually paused combat.
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- Auto-Pause?
- Pausing?
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Instant Death
nikolokolus replied to Cultist's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I sure hope so And just so everyone is clear, that isn't sarcasm.- 255 replies
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Awesome Interview with Avellone
nikolokolus replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Pfffffffft!!!!!! Bwahahahahahahahaha!! -
Having visited both rainforests and deserts, I *can* think of a few cultural reasons why barbarians might not want to wear too much body armour as a rule of thumb. Besides, it does indeed look more impressive when giving in to rage and you start tearing your flimsy deer skin toga apart Hulk Hogan style Besides, vikings were sort of archetypical barbarians. Wouldn't want too much armour pulling you down if you are a sea faring people. I didn't really meant anything like that, I wouldn't want to level armor either (unless it was intelligent armor ). A bit like the stealth suit in Old World Blues Honestly the thing that sprang to mind was the Pictish warriors who would strip naked, paint themselves in blue body paint and charge into battle. Northern Scotland aint exactly a sunny, tropical clime.
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I think it might be cool to have the barbarian's nekkid berzerk rage mimic what it was all about in them olden days- it needs to inspire awe and fear. If the barbarian chooses to armor himself, his berzerk rage will no longer inspire the same awe and will fatigue him faster. Or some such mechanical reason to choose to eschew armor.
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Awesome Interview with Avellone
nikolokolus replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
MCA is a man after my own cold, black, heart ... -
True, of course. Perhaps I'm just spoiled by the nice updates we had throughout the Kickstarter. Had hoped that now with one week between each update that kind of quality would continue. I don't know how to respond to your characterization of "quality." The kickstarter updates were about the evolving scope of the game; a time of excitement and expanding possibilities. Now they're rolling up their sleeves and trying to put those lofty and nebulous goals into concrete terms, that requires a lot of thought and deliberation. You can be underwhelmed if you like, but my advice would be to appreciate this unique opportunity to peak behind the curtain- this just doesn't happen every day!
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It is related to PE. These are the kinds of discussions being had right now behind the curtain.
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There's a reason it's called pre-production. These are the issues the developers are wrestling with. The fact that they're exposing this high level design stuff is almost unprecedented in game development under the traditional publisher model. If you want concrete descriptions of the nuts and bolts of game mechanics then my advice would be to ignore the project for about six months.
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All of this... times a thousand. I'll be honest, if MCA writes a romantic subplot into the game I almost want to see the whole thing get turned on its head. Have the NPC object of desire turn into a psycho stalker or have them deliver the "I just want to be friends" speech, or claim chastity. Anything but the detestable, give gifts, talk sweet, subjugate and "win" the relationship garbage that most cRPG romances have devolved into. Maybe this is my problem with people vocally and persistently asking for romance able companions. I can only presume that they've enjoyed the kind of shallow fan service romances we've seen from companies like bioware and others. I'm hard pressed to think of any games that have handled this kind of thing in a nuanced or compelling way. Strangly enough Bioware provided all the things you have asked for in DA2. Aveline won´t be intrested no matter how much the player flirts with her. And Sebastian will insist on keeping the relationship chaste on the friendship path. DA2 sprang to mind as one of the worst offenders when I was writing up that post. And just so we're clear I'm not asking for any kind of romantic subplot in the game, but if it's there, I want it to completely subvert the fan-service, ego-stroking, tack taken by games like DA2
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That update just makes me want to think... and think. And not write... Damn you Sawyer.
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All of this... times a thousand. I'll be honest, if MCA writes a romantic subplot into the game I almost want to see the whole thing get turned on its head. Have the NPC object of desire turn into a psycho stalker or have them deliver the "I just want to be friends" speech, or claim chastity. Anything but the detestable, give gifts, talk sweet, subjugate and "win" the relationship garbage that most cRPG romances have devolved into. Maybe this is my problem with people vocally and persistently asking for romance able companions. I can only presume that they've enjoyed the kind of shallow fan service romances we've seen from companies like bioware and others. I'm hard pressed to think of any games that have handled this kind of thing in a nuanced or compelling way.
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Respec?
nikolokolus replied to RaketenRichard's topic in Pillars of Eternity: Stories (Spoiler Warning!)
God i hate respec-ing. Choices should matter. -
To be fair we don't know exactly how few and how far these rest stops will be... actually we don't know anything yet because the game is barely into pre-production. Whatever gets implemented, an extensive playtest and balancing process will have to take place. Hopefully what comes out at the other side is thoughtful, challenging and fun.
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Update 29: Mechanics
nikolokolus replied to Sensuki's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Was the last update on a Tuesday? Time's gotten kind of funny on me since the Kickstarter ended. -
Talent trees?
nikolokolus replied to rjshae's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Prerequisites for certain feats/skills are fine sometimes, but I've never much cared for the way it was done in the Dragon Age games. The perk/feat chains made me feel railroaded into a particular build. I'd like to see a system wherein the generalist, "jack of all trades, master of none" approach is nearly as viable for character building as the specialist, min-max path. -
Maybe the best explanation is that during bed rest, magical curatives are applied to hasten the body's natural healing processes? If there are in fact some limited magics to boost or restore stamina in the game during and after combat, then perhaps a patient with truly grievous wounds needs these same types of curatives applied while the patient's body mends itself during complete bed rest? So instead of convalescing for weeks to let a massive wound heal on its own, it can be accelerated to a matter of hours or a couple of days? In any case, trying to apply logic as to why certain magic functions one way or another is completely futile. Personally, I find the idea that healing and resurrection magic are rare and/or non-existent kind of refreshing. It will be interesting to see how the entire scope of magic is handled in the game.