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Krajzen

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Everything posted by Krajzen

  1. I have completed the game once, reinstalled it few months ago with the intent to finish it for the second time before Deadfire arrives. Back then I remember I have launched it to check if everything was fine and it was. I uninstalled it at some point and installed again, recently. As I launch the game and menu opens, I see MISSING GUI [number] instead of every button text. The game is unplayable. I have reinstalled it multiple times, verified game cache, changed game folder etc. Nothing worked. MISSING GUI. Apparently, it looks as if the game cannot "find" its own language files. Because l
  2. 1) Durance's quest. I have never expected to be so moved by the quest consisting only of dialogue - guess I need to play story-concentrated games more instead of Mass Effect Hollywood-like stuff. And they way it is connected to the main story is brilliant. I really want to see Durance in PoE sequel, he can be turned into even more interesting character with his entire personality so changed over the course of the game. 2) Eder's quest. I love, love, love this one because how... non-Hollywood, how unusual for video games and primitive storytelling, how deep it's ending was. After the long sear
  3. Okay, so I have finished the game. Pallagina, Kana Rua and Sagani are the least favourite of companions for me. They all aren't very bad when compared with usual roleplays because they all have not-so-usual quite cool design (bird-like black-skinned paladin woman from Italian-style city states! big, jovial, orc-like, yet intellectual bard! inut-polar dwarf woman archer with white fox!) but compared with the rest of a team they seem so... Disconnected from the main story and concentrated on their own matters. Not sure if companions' fates differ for various people (I finished all their
  4. I expected a serious setting review and I have discovered these ten words are enough for some people to enjoy very good game significantly less by the way, I have always hated Baldur's Gate (D&Ds???) custom of mixing Tolkien-style fantasy names with Fantasy Class B English Names. Sword Coast, Candlekeep, Trademeet etc. sound super retarded for me, I cannot imagine places being called like that in real world. Just smashing two random words against each other and done. This is a part of 'classic roleplays' I could never accept because it was a bit immersion breaking for me. PoE's naming,
  5. What I would like... - To Durance, Eder, Hiravias, Aloth come back for sequels. They all had (at least for me) 'open' endings and 'seeking new goal in life'. Well to be honest Eder was stated to stay in Dyrford village happily but he's to awesome for him not to come back I really liked all these guys. Well... I wouldn't describe my feelings towards Durance as generic 'sympathy' but I think this is one of the best companions I have ever met with in any RPG game in terms of personal story, character, motivations etc. He is very, very distinctive. Also, events revealed in PoE's ending le
  6. Meh, I have seen much worse balanced games. Though I have to admit, in my team Aloth used this black-oil-knockdown level 1 spell for the entire game and till the last fight, it has been absurdly good :D Meanwhile some late level spells were absurdly weak. Spell level 3 - ton of AoE fire/shock/acid damage Spell level 5 - wait, seriously, few seconds of Hobbled? or for my Monk Girl: Skills I learned at first few levels - wow amazing let's see what late levels will bring! Level 11 Flagellant's Path - wait, that's it? That was the effect? I didn't even see that! Let me use these
  7. I mean, I sided with Crucible Knights but due to bug present before patch 1.06 I have no option to go with them, only to lonely represent Dunryd Row. Due to issue with GOG patch 1.06 I'd need to reinstall the game to patch it, as well as reinstall few other things. Is it worth it? I mean, is there a meaningful difference between going at hearings alone and with one faction?
  8. I have exact same team composition as OP, on my first playthrough, high difficulty and I'm shocked how easy the game suddenly became after Defiance Bay. I was tired but wanted to finish Fyrga's quest so I set quick speed and then roflstomped through many drakes at once with barely taking damage, then killed a red dragon like it was nothing... Up to Defiance Bay difficulty level was perfect.
  9. As much as I love this game, it has few irritating issues. One od them is a quantity of different loot types. I am currently un like 2/3 of a game and I have tons of rings, capes, armors and melee weapons. Each of my 6 team member has two rings, unique cape/armor, unique weapon and I have reserves of few unique rings, capes, armors and melee weapons. Meanwhile I have mey with like three boot/helmet/gloves/waist/unique ranged items so far. Uhm... Did I do something wrong? Also it seemed for me there is a third firearm weapon type after pistols and muskets in a game, according to wiki t
  10. I think that's Gromnir's point : the alignment of the characters is part of their character sheet, and their reaction to your reputation is based entirely on that. They only react to the number, not to something in particular you did. You can't have companions who could accept some harsh measures while still having a line that they wouldn't cross, for example. It gives them a bit more of a personality, but it doesn't mean that they're well-written. In my humble opinion, D&D's trivializing the entire spectrum of morality into this retarded chart of chaotic-lawful-good-evil-neutral w
  11. Personally I'd kick spiders the hell out this game for another reason: *groan* Oh come on, again giant spiders in fantasy setting?! Same with idiotic concept of slime enemies. I have never understood D&D obsession with such retarded enemy types: spiders, slimes, ants, giant wasps; they are all stupid, not serious, boring as lame. I am thankful PoE doesn't have rats at least. In Drakensang the most difficult to defeat enemy was not one of 3 dragons you encounter, not necromant wizard or demon lord but rat queen in a cave under a city, surrounded by respawning rats. But that coul
  12. PoE doesn't feel too dark for me and I am usually an enemy of cynical fantasy worlds. To be honest I think PoE is almost perfect for me - one thing which I think PoE universe needs more is HUMOUR AND HILARIOUS CRAZYNESS! Hiravias, Aloth and Eder were nice comedic elements but the game mostly felt a bit too 'serious', not too 'dark'. PoE would need more hilarious items, quests, characters - hey, real life world has tons of humour despite all its darkness. There are not many real-life historical events, event dark ones, when something hilarious, random or crazy didn't happen. Auschwitz death
  13. I don't want to be rude but IMHO the real solution should be to treat phobia itself I suffered on very deep social phobia years ago (almost not talking to anyone except few people and being extremely awkward, extremely anxious) but managed to get rid of it almost completely to the point of 'doing socially fairly well'. There are psychologists, there are therapies, often free and often online. Are you going to run away from all amazing stories and unique experiences just because there is a <harmless IRL> little animal somewhere in them? This is not a solution, this is being defeated
  14. So my team has explored 7th level of Endless Paths. I had no Kana in my team so despite clearing room where his quest should end, I got nothing - I also got no experience points from activating those four elemental... things. If I return to surface, take Kana Rua and go back here will I be able to finish the quest (and get exp from elemental towers) or is it lost?
  15. I don't know how people can vote for Durance. I mean, I understand why - he is completely insane :D - but he is so well written and interesting character I can not like him just because I don't like his motivations. And mentality. And erotic retardation. And lack of hygiene. And the fact he is completely insane. Oh well. Same with Grieving Mother, she is creepy but too fascinating character to me not like her. (not to mention the fact these two are getting more likeable the more you know them) My least favourite character is probably Kana. Not really sure why as I like aumauans
  16. Disclaimer - my real life heart was broken two months ago so I am legally free to discuss this thread. I hope there wasn't this poll yet but, well, if there was a romantic activity present in this game, which of team companions would become a Chosen One for you? ^^ I think every option would offer something interesting story-wise. Treat sexes/orientations/racial issues however you want. Eder - default choice for female hetero player characters, as polls have shown he is regarded often as the coolest NPC in this game. Also he looks like a Bruce Willis and romance with him wou
  17. My personal team performing wonderfully on hard: 1) Player character - girl monk philosopher bare fist DPS build. It sounds crazy and it is crazy but it works brilliantly for me. Attribute priority is Might > Constitution/Resolve > Dexterity > Intellect >>>>>>>>>> Perception (dump stat). Skill Lore, two-weapons talents and monk skills. The result is crazy damage and Jackie Chan awesomeness, she deals 2 times more damage than second highest damaging character in my team and I recruited companions very very early (deliberate rush) while being not eas
  18. This question is incredibly stupid but I am still not sure about this feature despite having like 25 hours spent in a game. ...Interrupt value different for individual weapon types (0.5s, 0.75s etc) is a time of interrupt which happens when you hit and ENEMY with this weapon, or a tme of interrupt happening to YOU when enemy hits you while you wield this weapon? My idiocy led me to believe there are contradictory statements in-game about that.
  19. It is a bit irritating when it happens every small house you want to explore in a city/village...
  20. Some nice suggestions around here. About stealth... Uhm how to ask about that... Am I stupid or are traps useless? My Aloth is my team's mechanic and he has tons of traps from disarming them so I try to use them frequently and the results are miserable :D I completely don't understant why only one trap is allowed at once. Individually they suck so much I can hardly see breaking balance with them. It should be my decision to 'waste' few traps at once, next to each other. As for stronghold: - automatic missions are horrible - I still don't get how income and bandit activity are
  21. I have always played some boring crap in RPGs similar to myself in real life - tall slim brown haired weirdo dealing magical damage while sucking at dexterity and then I decided to try something different and this is how my 19 might honest crazy philosopher monk girl was born. I have never had so much classical RPG fun with any character as with this one. She is amazing. Currently I am halfway through the game and I (she? we!) have dealth 2 times more damage than second highest damaging character in my team (I have Eder, Hiravias, Aloth, Durance and GMother and please note I intentiona
  22. Christ, this is one of more polished big games I have played for a long time. After Civilization V, Total War series and Europa Universalis IV, PoE has never had a chance of annoying me with its bugs :D
  23. Talking from a perspective of a finished game, what attributes over the course of it are the most useful (most often/most important) during NPC conversations and scripted interactions? I ask partly from pure curiosity what people consider as best in this regard, partly from my dilemma - I am wondering if I did my character properly and considering using IE mod to move points from one attribute (Intellect) to another (Resolve) mainly because of dialogue/roleplay reasons (well I could raise both attributes but this would be unfair, I wanna keep zero-sum ). Oh, and I put this in spoiler-a
  24. I climb on the western part of the wall, when I am on the walls there is no way not to fight few local guards, so I kill them and walk into sanctuary. I wear Berathian priest robes which are supposed to make me almost undetectable in sanctuary, walk down the corridor and immediatrly get attacked without even dialogue. Uhm... What did I wrong? Is there a way to walk into sanctuary without killing guards?
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