Everything posted by house2fly
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Forgotten Sanctum: Rekke ambient comment
After travelling with you for a month he becomes fluent and has a conversation tree. Some of his comments in the DLCs shed a little more light on how exactly he ended up in the ocean
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Forgotten Sanctum: Rekke ambient comment
Yeah, the idea of someone being erased from the player character's memory is wonderfully creepy. I loved that line too, as well as Fyonlecg mentioning that his name used to be be appended to various spells you use in the game that all are attributed to nobody
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Question to devs: content complete?
house2fly replied to juanval's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Regarding the OP: the game is not quite content complete yet. https://www.pcgamesn.com/pillars-of-eternity-2/pillars-of-eternity-2-turn-based
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TURN BASED combat in Deadfire?!
house2fly replied to Silvaren's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It's clearly a screw-up, it makes no sense to have an article up at 9 a.m. EST when the developers themselves start the day at 9 a.m. PST. I'm sure obsidian will be making an announcement when they wake up
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[Forgotten Sanctum] question about one room
The Godseed, it's a quest you get from either Tayn or Llengrath if you resolve both the "free or kill the prisoners" and the "original Llengrath" quests in one's favour. There are two parts of the Godseed in the bowel and one in the final boss room, I don't know if they spawn without getting that quest
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Mega Boss Are nothing but wall of Hit Points
house2fly replied to toast5059595's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)There's the books, at least. I'm not sure where you can find them except at Sanza's store- maybe they turn up as loot?
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Question to devs: content complete?
house2fly replied to juanval's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Hearing about how lighthearted Divinity OS is is probably the main reason I've yet to bother with it. I'm glad Pillars 1 was around to give me a nice dry grim setting, lol
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The incredible water-breathing pig and other silly observations
house2fly replied to hollerer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think it's just fun to imagine if in-game stuff was actually happening. Like in Pillars 1 one unlock condition for the Company Captain's Cap was to have 20 resolve. So I had to eat some dragon meat and sleep with a prostitute called Big Durmsey, in order to level up my hat
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Dorudugan Mega Boss
The best damage type for this boss is shock, so Essence Interrupter and Lord Darryn's Voulge are good weapons to use. That chant that summons skeletons can help to distract it, and Rekvu's Scorched Cloak to mitigate the fire damage. I haven't beaten the boss yet myself, so take all that with a pinch of salt
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So... no reactivity to garrote paladin/priest of woedica in Oswald's trial encounter
house2fly replied to brunachos's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Because the game bombed and they don't have the resources to fix all the bugs, much less patch in free voice acting
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So... no reactivity to garrote paladin/priest of woedica in Oswald's trial encounter
house2fly replied to brunachos's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Well, here's the good news: the added subclasses are at the bottom of the list in every case. The original subclasses are in alphabetical order. So when creating a character, simply avoid the bottom option in each case to preserve the narrative.
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So... no reactivity to garrote paladin/priest of woedica in Oswald's trial encounter
house2fly replied to brunachos's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Certainly can't hurt to give feedback. If they find themselves with a few extra voice acting bucks lying around, who knows, right?
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Mod bugs/question about how Mechanics *works*
house2fly replied to house2fly's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)I deleted the entire ExperienceTable object and loaded up the same area. Container now unlocks beautifully and the trap gives xp. Wonderful! So just so I understand: the engine supports level progression past 20 and "MaxCharacterLevel" is just setting where that progression ends? After deleting the experiencetable my level 22 character is still 22 so it looks that way. Are other aspects of levelling the same? Would a character still gain a power level every 3 levels and proficiency every however many levels with no change except to MaxCharacterLevel?
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Missing string for all ship encounters
house2fly replied to Mikeymoonshine's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)It's a beta patch issue, I think. Opt out of beta or wait for the next update
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So... no reactivity to garrote paladin/priest of woedica in Oswald's trial encounter
house2fly replied to brunachos's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)The subclasses were added post-release in a free patch, so it's probably not realistic that they'd have reactivity specifically for them. Though there was at least one Steel Garotte line somewhere in the game that may be activated by the class
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Mod bugs/question about how Mechanics *works*
house2fly replied to house2fly's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)output_log.txtThank you BMac! Code is all Greek to me, but the output log does show six instances of "IndexOutOfRangeException: Array index is out of range." which would match the five times I tried to lockpick a container and one time I disarmed a trap (output log attached) May be worth noting: I have a bunch of mods active but the person who told me about this issue originally said my mod which caused the issue was the only one they had
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Why is Naval combat so broken?
house2fly replied to Soybeanarson's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The ships you fight all have little explosives in the hold that go off when the captain dies
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Why is Naval combat so broken?
house2fly replied to Soybeanarson's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I expect Adler was misinformed or something got cut, and the only change will be the new interface. If Sawyer was actually working on ship combat he presumably would have mentioned that at some point instead of repeatedly saying he isn't working on anything specific at the moment whenever anyone asks for months now
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Are we done with major patches?
house2fly replied to heldred's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)This is Obsidian, fixing bugs definitely ain't minor
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Finally some sales evidence
house2fly replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I don't much care about sequels, but if it had sold better they might have put more resources into the DLCs and patches. They might even have done a "director's cut" which addressed some issues with the story, maybe expanded some areas and dialogue. As it is, they patched in an impressive amount of new stuff and I have no complaints about the DLCs, but there are bugs that won't be fixed because they can't justify still working on a game past a certain point, due to sales.
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Mod bugs/question about how Mechanics *works*
I made a mod to increase the level cap. Two versions, both at this page: https://www.nexusmods.com/pillarsofeternity2/mods/266 From testing the "getting xp past level 20" part seems to be working, but there are some issues that I was hoping I could get some help with. One user said they were unable to unlock containers and doors they met the Mechanics score for in Forgotten Sanctum, and I've observed this myself as well- the combat log says "unlocked" as normal but it doesn't actually unlock. You can try unlocking it again, and it just says "unlocked" again, over and over. I've also observed that I'm not getting xp for disabling traps, specifically in Forgotten Sanctum- using below level 20 characters as well. Someone else said they were getting hugely inflated xp for traps in the starting area cave- something like 500xp when it should be 40xp. I'm hoping to try and fix these issues since it's my mod causing them, but I don't know exactly what's going wrong or what goes on under the hood- if it's an engine thing it might be unfixable. So I guess I have three questions, with the unspoken fourth question of "can I fix any of this?" any insight would be appreciated: 1: what would cause a character who is not at the level cap to not get xp for disabling a trap? Or to get more xp than they should? 2: what would cause a lock to not be opened by a character who meets the skill requirement but report in the combat log that it has been opened? 3: why would an issue with traps and locks occur specifically in the Forgotten Sanctum area?
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Ukaizo device crossbow
That's a mod weapon actually
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How to parse all these numbers?
house2fly replied to falchen's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Copy and paste the ID or a segment of it, and then search for where else it occurs. In the case of the one in your post, searching for f7298890-a9d9-4d5b-bd29-a5059f2d2e20 should take you straight to the Second Chance itemmod. It's easy with itemmods because they're also in the items.gamedatabundle! Gets more complicated when looking up associated abilities and status effects, just because you'll need to look in different gamedatabundles
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The incredible water-breathing pig and other silly observations
house2fly replied to hollerer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The cute little companion animations play in every conversation, so you can be debating with gods about the fate of the world and Tekehu will be standing a few feet away pootling about with a little floating water fish
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Finished Deadfire again... how about you?
I'm on my second playthrough, though I've technically finished the game three times with my first character- once at launch and once for each subsequent DLC. Holding off on finishing again until all the voice acting for the ending slides is patched in. By then my second character will probably be ready to finish up too! A third playthrough is definitely on the cards, but I want to wait until they're definitely done adding to the game. The last patch accidentally left some stuff in that may be cut content or may be some fairly substantial system changes that I'd be interested in checking out. So if the deal with that isn't clear in the next couple of weeks... maybe I'll start over with the first game