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Everything posted by house2fly
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The Godseed, it's a quest you get from either Tayn or Llengrath if you resolve both the "free or kill the prisoners" and the "original Llengrath" quests in one's favour. There are two parts of the Godseed in the bowel and one in the final boss room, I don't know if they spawn without getting that quest
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The best damage type for this boss is shock, so Essence Interrupter and Lord Darryn's Voulge are good weapons to use. That chant that summons skeletons can help to distract it, and Rekvu's Scorched Cloak to mitigate the fire damage. I haven't beaten the boss yet myself, so take all that with a pinch of salt
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I deleted the entire ExperienceTable object and loaded up the same area. Container now unlocks beautifully and the trap gives xp. Wonderful! So just so I understand: the engine supports level progression past 20 and "MaxCharacterLevel" is just setting where that progression ends? After deleting the experiencetable my level 22 character is still 22 so it looks that way. Are other aspects of levelling the same? Would a character still gain a power level every 3 levels and proficiency every however many levels with no change except to MaxCharacterLevel?
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output_log.txtThank you BMac! Code is all Greek to me, but the output log does show six instances of "IndexOutOfRangeException: Array index is out of range." which would match the five times I tried to lockpick a container and one time I disarmed a trap (output log attached) May be worth noting: I have a bunch of mods active but the person who told me about this issue originally said my mod which caused the issue was the only one they had
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I expect Adler was misinformed or something got cut, and the only change will be the new interface. If Sawyer was actually working on ship combat he presumably would have mentioned that at some point instead of repeatedly saying he isn't working on anything specific at the moment whenever anyone asks for months now
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I don't much care about sequels, but if it had sold better they might have put more resources into the DLCs and patches. They might even have done a "director's cut" which addressed some issues with the story, maybe expanded some areas and dialogue. As it is, they patched in an impressive amount of new stuff and I have no complaints about the DLCs, but there are bugs that won't be fixed because they can't justify still working on a game past a certain point, due to sales.
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I made a mod to increase the level cap. Two versions, both at this page: https://www.nexusmods.com/pillarsofeternity2/mods/266 From testing the "getting xp past level 20" part seems to be working, but there are some issues that I was hoping I could get some help with. One user said they were unable to unlock containers and doors they met the Mechanics score for in Forgotten Sanctum, and I've observed this myself as well- the combat log says "unlocked" as normal but it doesn't actually unlock. You can try unlocking it again, and it just says "unlocked" again, over and over. I've also observed that I'm not getting xp for disabling traps, specifically in Forgotten Sanctum- using below level 20 characters as well. Someone else said they were getting hugely inflated xp for traps in the starting area cave- something like 500xp when it should be 40xp. I'm hoping to try and fix these issues since it's my mod causing them, but I don't know exactly what's going wrong or what goes on under the hood- if it's an engine thing it might be unfixable. So I guess I have three questions, with the unspoken fourth question of "can I fix any of this?" any insight would be appreciated: 1: what would cause a character who is not at the level cap to not get xp for disabling a trap? Or to get more xp than they should? 2: what would cause a lock to not be opened by a character who meets the skill requirement but report in the combat log that it has been opened? 3: why would an issue with traps and locks occur specifically in the Forgotten Sanctum area?
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Ukaizo device crossbow
house2fly replied to msyoung's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
That's a mod weapon actually -
Copy and paste the ID or a segment of it, and then search for where else it occurs. In the case of the one in your post, searching for f7298890-a9d9-4d5b-bd29-a5059f2d2e20 should take you straight to the Second Chance itemmod. It's easy with itemmods because they're also in the items.gamedatabundle! Gets more complicated when looking up associated abilities and status effects, just because you'll need to look in different gamedatabundles
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I'm on my second playthrough, though I've technically finished the game three times with my first character- once at launch and once for each subsequent DLC. Holding off on finishing again until all the voice acting for the ending slides is patched in. By then my second character will probably be ready to finish up too! A third playthrough is definitely on the cards, but I want to wait until they're definitely done adding to the game. The last patch accidentally left some stuff in that may be cut content or may be some fairly substantial system changes that I'd be interested in checking out. So if the deal with that isn't clear in the next couple of weeks... maybe I'll start over with the first game
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Here's my answer: Because these games are mainly designed as escapist power fantasy for an incredibly conservative male audience who want precisely that and would get royally angry if it were any other way. i'm a history and political science degree holder and i think youre over politicizing this this new liberal gamer trend about shaming power fantasies in rpgs is asinine, go play games the way you want to i want to crush nazis with tanks **** you lol What's dumb about it is that liberals also love to indulge power fantasies, hence stuff like "oh hell yeah look at the way I can kill all these Nazis in Wolfenstein". Yeah dogg we all play video games to feel good, have at it