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Everything posted by house2fly
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They're all separate adventures so there's no real playing order you need to worry about. A couple of things to know though: Seeker Slayer Survivor is only available towards the end of the main quest (after the quest "He Waits in Fire") while the other two can be done sooner- Beast Of Winter is available right from the start, Forgotten Sanctum requires a little exploration towards the southish east of the world map. Release order is probably the best order, if only because each DLC is higher-level than the one before it- Beast Of Winter is recommended for around level 14, Seeker etc. for about level 16, and Forgotten Sanctum for level 18. There's plenty of challenge in the last two even at level 20, which is lucky because it's very easy to hit the level cap in this game!
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Modding question
house2fly replied to MuseBreaks's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That's not really something you can do with these games, sadly- the data you'd need to access to make a plot is in the engine and can't really be edited. I think the Infinity Engine games are a lot more moddable that way. Or possibly Neverwinter Nights -
Patch Notes for 4.1.0
house2fly replied to Cdiaz's topic in Pillars of Eternity II: Deadfire Announcements & News
Any ETA on the VO for Forgotten Sanctum? I'm waiting to finish up my playthrough until all the ending slides are voiced. Turn-based mode will give me plenty to do while I wait :D -
Different Load Screens?
house2fly replied to TT1's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
There's also some ground-level renders of scenes like the Pillars 1 loading screens. At a guess they decided not to go with them because there aren't very many (mainly Tikaware/Poko Kahara and Neketaka) but I think a small selection of loading screens would be better than one -
I'm curious about this. There are two possibilities I see: 1) the programmers have managed to create the turn-based system such that it can read the standard data and "convert" it to turn-based, so modders don't need to do anything(and the programmers don't have to manually make a turn-based version of every attack and ability in the game) 2) they just haven't put all the turn-based data up yet because the patch isn't out yet. Generally BMac puts modding patch notes up ahead of the patch itself, during the beta. In this case TB mode isn't in the data, so there may be patch notes up today. Of course, BMac himself is apparently one of two people working on TB mode so he may be a bit busy!
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Enabling turn based mode in 4.1 beta
house2fly replied to darkcharl's question in Patch Beta Bugs and Support
Turn-based mode won't be in until the full patch, which is out tomorrow