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Everything posted by house2fly
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Urgent request (DLC turn base option)!
house2fly replied to Pillars of fan's topic in Beta Feedback for Turn-Based Mode
I presume if having the ability to switch at will between tb and rtwp was easy or something they could realistically implement in the next month, they wouldn't have made sure to stress right from the start that it's new game only -
One issue I'm having with TB mode is that it can sometimes be uncertain whether moving closer to an enemy will allow me to attack them right away. For example, if my character has an arquebus and can move 10.2. and the enemy is arquebus range+10.3m away then moving closer still won't get me in range, but I don't know that until I try it. There's a little tooltip above the enemy's head which shows chance to hit and pen Vs AR. I wonder if it would be possible to also have that tooltip show the enemy's distance from the selected character?
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[Mod] The Class Project
house2fly replied to Armakoir's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
Ohh that makes sense. The description text for modded items always says "Arbalest" which is the first string in the items stringtable -
I'm probably going to just upload this as-is, since I just like having party members available as crew even if it isn't 100% immersively integrated, but I'd like to have one more go at ironing out the issues. Mainly, does anyone know if it's possible to remove crew members from the inventory in any way other than them dying during ship combat? I have a save where I sacrificed Ydwin to the Beast Of Winter, which caused the game to say "Ydwin is dead!" however she still appears on my crew. I tried setting a visibility conditional of "IsCompanionInRoster" for Ydwin, I tried "IsGlobalValue ["b_ydwin_dead"]" and I tried a scripthook to remove the sailor from the inventory if Ydwin is dead, but nothing worked. Also in that save Pallegina left due to my faction choice, and I can't remove her either. Can sailors just not be removed from the inventory at all? Is sailor death in ship combat exposed and moddable somewhere in the exported folder? If I can find how sailors are killed in ship combat maybe I can apply that to the party member sailors.
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Thaos believes that the point of the gods is to give people something to believe in. He's worried that if people find out the gods are fake the follow-up realisation that there are no gods will make them despair- as it did him. The Engwithans were largely wiped out by the creation of the gods- look how many souls it took Thaos just to give Woedica a boost, what would it take to create eleven of them from scratch? The game is ambiguous but what I believe Ondra tried to destroy was the ruins of an Engwithan city- she was trying to erase the memory of them. I also, and this is a lot more ambiguous after PoE2 but I still like it, think the Engwithans as a whole despaired when they found out there were no gods, in a "if there are no gods what is the point of life" kind of way. The creation of the gods was by design both projection of Engwithan values across the entire world, and a form of mass suicide
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I figure she was some super-powerful Watcher variant. I love all the post-fight barks for her. "She attacked us first, you all saw right?"
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Right, so you start the game in the other mode--the non turn-based mode. Problem solved. It's a real brain teaser why people construe it as an either-or situation, because it isn't. There's nothing to push you away, because you can still play it in the traditional manner. Turn-based is 100% optional. Except for that @AeonsLegend is talking about a future Pillars 3, so the point of your post? Turn-based is basically set up as a reinterpretation of the real-time rules; it'd probably be more effort to cut out real-time entirely than to offer both modes in a future game
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The point being, that's a ton of games nowadays. Both Divinity OS games got relaunched, Wasteland 2, AAA single player games get stuff added to them after launch all the time- God Of War got a new game+ mode after a several months. If you include bugfixing then PC games have been released unfinished since the 90s. Why would you ever buy a game at launch
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He's special to Ondra because she created him specially, because she's a god and she wanted to. The gods in general don't really care about their godlikes. All godlikes are liked in Deadfire (except Skaen and probably Rymrgand) but ocean godlikes are special to the Huana because of their relationship to the ocean. It isn't random. For the existence of an ocean godlike to be a plot hole, it would have to contradict something else in the story or make other events in the story impossible by its presence, neither of which is the case.
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You know how recipes have a line to add an itemmod and a line to remove one? Would it be possible to have something similar with this? RemoveAbilitiesFromProgressionTable or something? Or maybe make them invisible rather than removing them? If that could be done then in addition to adding abilities to progression tables we could also replace abilities, which would be very exciting
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Well, there are more godlikes than what we see just like there are more than 11 types of people in the world. The character creation system can never really be representative of the whole setting. The godlike are little reservoirs of essence that the gods can draw from in times of need. This may explain the lack of some of them- Eothas is too nice to do that, Abydon too probably, Woedica wouldn't be allowed(or she, as well as Abydon and Eothas, may have used their supply to stay alive already). Skaen godlikes are killed at birth, I believe Rymrgand ones usually are too. It makes sense you wouldn't see much of Wael's godlikes, Wael being Wael... Tekehu has a different look because Ondra's aspects are both the moon and the sea, and what with Deadfire being a nautical adventure the designers probably felt an ocean godlike was appropriate. I don't believe it is actually normal- iirc Tekehu's been treated with reverence since birth because being an ocean godlike marks him as Ngati's Chosen, which sounds pretty rare. Tekehu in general is relevant to the game because he struggles with apparently being marked for destiny while he wants to just live a normal life, sort of a reflection of the player character who is pretty much destined to make history no matter what they do, and a reflection also of the game's themes of steering the march of history vs being swept aside by it. His connection with the Watershapers is also relevant, as the dark secret at the heart of the Watershapers' power foreshadows the Wheel, the dark secret at the heart of the gods. Tekehu also can turn into a shark, which is cool.