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Everything posted by house2fly
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Pillers of Eternity 2
house2fly replied to Leo Murawski's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Where did you buy the game from? Steam, Gog, Microsoft store, somewhere else? Is your computer giving you an error message when you try to play the game? -
mod Maegfolc Skull in PoE2?
house2fly replied to Rogo's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
The way Deadfire is set up, you can mod a lot of stuff to do with numbers and text and so on, and if you can draw you can mod in custom icons, but when it comes to models you can't add anything that isn't already there (that I know of) without having access to the actual development tools. Sadly, as there isn't a skull helm in the game, you wouldn't be able to get a modded one. Your evil undead could always be maybe an evil Death Godlike... -
I've tried a few things and I think the spiritshift forms may just be plain unable to have weapon proficiencies. The status effect which changes you (Spiritshift_Stag_SE_ChangeForm) includes a section where you add abilities to the spiritshift form, but adding the proficiency in there does nothing. You can just add a passive Haymaker ability to the spiritshift but I don't think it could be turned on or off
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In the code for the attack, where it says "KeywordsIDs" add this in: "1ff3caa3-e731-4c31-96b4-e03c300e3f3c" That's the "Unarmed" keyword, it looks like the Haymaker ability applies the bonus to attacks that have it. Remember and put a comma and space after the keyword that's already in there, so that bit should look like this: "KeywordsIDs": [ "a39ed49e-b2d2-4d64-90cb-faaedf80dce3", "1ff3caa3-e731-4c31-96b4-e03c300e3f3c" ], Hope that helps!
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That's nuts, Witcher games are full of direct references to each other and the books. You can pretty much grasp it- you're a monster slayer, slay monsters, go on a quest for the emperor- but the first time player is going to be saying "I wonder who Yennefer is, I wonder who Ciri is, I wonder what the Wild Hunt is" etc. Deadfire doesn't assume anywhere near that level of background knowledge
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There's a mod for backgrounds: https://www.nexusmods.com/pillarsofeternity2/mods/232 it makes all backgrounds available for all cultures during character creation Cultures, I'm not sure about. It looks like you should be able to search Characters for the ID# of the cultures you want, then add those cultures to "CharacterCreationValidCulturesIDs" in Global.
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Woedica's Book
house2fly replied to Wormerine's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
I started a new game and quite liked how it felt, though there is a little dialogue about the Wheel being artificial pretty much right away, which felt like it should have been saved for later in the main quest. It's vague enough that it doesn't give too much away, at least. I'm not sure how I feel about the implication that the gods' squabbles are basically play acting for the PC's benefit, but it's at least an interesting idea. Also interesting is the implication that Woedica has plans, and Eothas's misgivings about it at the very end. I wonder if that was just to add some shades of grey to the whole thing, or if there are plans for a sequel building off these ideas. I guess we'll see! -
Yeah, the original spell is wizard only so you'll need to mod that too- just copy the spell data into your mod folder and make any needed changes. Simplest way would probably be to just change the ClassID to 00000000-0000-0000-0000-000000000000, which would make it so any class can use it- changing the ClassID to Cipher class would make it so wizards can't use it otherwise. If that doesn't work, you can also give your copy a new ID, make it cipher-only, and add that to the progression table