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Everything posted by house2fly
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Huh, I already went to the Collections upper floor. Didn't do all the fights though, the vithrack are tough so I figured I'll come back with a better party. If nobody else makes a full "Forgotten Sanctum equipment" thread I'll make this one into that. I don't have a lot of free time so I would take a while to update the OP, so hopefully someone else does it!
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Yeah, it's weird. At no point did he suggest it was actually half-assed so the title is misleading, and this isn't a Kotaku article it's a forum thread. Anyway, imo the ship combat isn't thrilling but it's inoffensive and adds an extra dimension to sailing that the game would probably feel a little weird without. It's not less fun than, say, scanning planets in Mass Effect 2(or, yeah, the hacking in games like Deus Ex or Alpha Protocol). Probably for the best that Feargus pushed for it
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v4.0.0 is now available on the Beta Branch
house2fly replied to Cdiaz's question in Patch Beta Bugs and Support
Each megaboss gives you a cool trinket and an adra stone to upgrade your items to max level. The loot is bad ass -
Is the plot complex?
house2fly replied to hollerer's topic in Pillars of Eternity: Stories (Spoiler Warning!)
You don't really need anything more than what you're given. If you're curious about lore there's some in the various descriptions at character creation, otherwise you're a traveler seeking shelter in some ruins, let the adventure commence. For what it's worth, the sequel does have an intro that serves as a bit of a primer to the world -
I don't remember my pale elf missing anything much; the stuff my character didn't seem to know about was all the White, where my character isn't from. There was one point where I asked someone "what do pale elves think of wood elves?" and they said "well you're a pale elf, what do you think?" Aloth wasn't as appreciative as he could have been when I said he was OK
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1: In the game's Pillars of Eternity II\PillarsOfEternityII_Data folder, create a folder called "override" if one doesn't already exist. 2: Download the mod file you want from the nexus and open it 3: Extract the contents of the mod into the override folder. 4: Launch the game, and from the main menu hit "options" and then "mod manager". Make sure your mod is visible in the list and activated. Done! Check the main page of any mod you download, because depending on what it changes some mods may ask you to install it in a different way
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Not Enough Levels?
house2fly replied to Ælfwine's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
More levels would mean less abilities per level to choose from. Some classes have a glut of spells at certain levels so it probably wouldn't really be a problem to spread them out more. Regardless, the issue isn't the number of levels, it's how much experience you get -
It's laid out for you as much as it can be, pretty much. You select an ability and hover over the enemy you want to use it on, and it shows you what your chances to hit are and why. If your ability/attack does damage, it'll show you what percentage of your full damage it'll do and why. When you attack there's a little summary in the combat log of what happened and why. Hover over an enemy and you can see their defences. Etc
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I'm not sure what you mean, could you be more specific? It's easy to use a weapon as a crafting ingredient for an enchantment, pretty much anything can be a crafting ingredient. I don't think you can make a system where you can make any item an ingredient for a crafting material that can be used in a recipe to upgrade any ither item, though. At least not easily
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Important Visitors to Caed Nua
house2fly replied to WaterMan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
They'll come the first time and ask you for your opinion on something, then they'll come back and passively boost your stats but won't actually be anywhere. It's been a long time since the game launched now, but if I remember right the original version of the game had them standing around the main hall with a line or two (eg the thief asked where my vault was) but I think they took that out when they added the dilemmas -
v4.0.0 is now available on the Beta Branch
house2fly replied to Cdiaz's question in Patch Beta Bugs and Support
You can create a subclass and there's already a bunch of them on the nexus -
You're very likely not going to be able to please everyone. A couple of late game choices might end up with a companion leaving the party- for example, if a character is loyal to a particular faction and you act openly (eg violently) against that faction, well... But that's all really late game stuff. Just go with your gut
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v4.0.0 is now available on the Beta Branch
house2fly replied to Cdiaz's question in Patch Beta Bugs and Support
there isn't an achievement for it, so it's not like they can steal gaming valour. I think these words from Josh Sawyer regarding the Pillars 1 Trial Of Iron mode are appropriate: -
So there's a giant construct and a presumably normal-sized wizard. I've only had time to have a quick go with the construct, and it seems it behaves fairly normally for a short while, then it launches a million fireballs everywhere killing my entire party. This should be a fun one. Anyone uncovered any pro strats?