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Everything posted by house2fly
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I'd like more levels, but I've played through two DLCs at max level already and didn't really miss the xp trickle. It's one of those things that wouldn't be difficult to implement unless they add more power levels, but just the superficial "23xp. You are now level 21!" stuff is literally just a matter of changing some numbers in the game files. E: by which I mean, of course, you can implement it yourself. There's a mod which does it, but it also beefs enemy stats. Of course, if you want more levels, you'll also want tougher enemies...
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In addition to a lot of abilities being reworked, there are multiclasses and subclasses now, all of which can make a difference in how the game is played. Plus obviously a whole swath of new unique items, with a new upgrade system where every unique item has multiple unique spells and effects to choose from, all to be used in a combat system that was basically remade from the ground up. Most of the ability icons on the character sheet looking the same isn't nearly telling the whole story.
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Looks like he has been badly misled by youtubers, because though spells/abilities are often "the same", or seem so, PoE 2 differs from 1 quite substantially (unlike in case of BG1/2, let alone their EE versions). If that the only beef he has with Deadfire, he can buy it, no worries. Anyway, I would prefer starting from level 1 even if it did not differ, because RPG systems invariantly work best at lower levels and only get worse the further one progresses, so I am happy with Deadfire not mimicking BG2. ^This. Plus PoE1 took us well beyond level 9 in comparison with BG1, so in effect PoE1 did what BG1 and 2 combined did from a levels standpoint. One additional thing that I feel is important to this discussion is that Obs specifically did NOT title PoE2 as "PoE2". That is how we're talking about the game in these forums, but there is no "2" in the title of the game. So the proper way to look at the game is that it is a completely new game relative to PoE1 and you really don't need to have played 1 to enjoy 2. lol yes there is
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There are variables in the game files for beating the megabosses, so they may be planning on having achievements for that down the line. It may be possible to mod in an achievement- the achievement data has conditions it looks for under AchievementStat, which are all set by the developer. Can you set an achievement to trigger when a value changes on a global variable like beating the spider queen, instead of on the achievementstats only? I kind of doubt it, but maybe
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3.07 Company Captain's Cap
house2fly replied to SableShrike's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
as far as I know this bug was fixed, though my only full POE1 playthrough since the Deadfire Pack was solo so I'm not 100% sure -
Pallegina can be affected by your ending choice in a few ways, as it interacts with how she resolved her trade agreement. The gods may give you rewards or punishments depending on what you did and what you promised as well- Hylea covers your boat with bird **** or gives you a lovely cake, Berath gives you a debuff if you said you'd return souls to the Wheel and didn't. If you strengthened the souls of the Dyrwood, any characters with that culture get +5HP. There's a few more, all small but they're present