Jump to content

house2fly

Members
  • Posts

    1221
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by house2fly

  1. It really is surprising. The core gameplay is exploring, but every step of the main quest tells you exactly where to go next. You can blow off the main quest to sail, but the main quest gives you no reason to. I assume they wanted people to feel more involvement with the main quest so they made everything urgent and had a bunch of illustrated story scenes to make it exciting. That or it was written in a rush
  2. She's meant to be able to forge something out of those two items, but is presumably bugged. Did you get attacked by assassins in a scripted interaction? Your dialogue options refer to that happening, and I wonder if it not happening is why she doesn't give the option to combine the items E: for more info on how interacting with her should go, look in the DLC files for a folder called "lax"
  3. Probably a problem with the save game, put it on dropbox or some other file sharing site. I had an issue with the Black Cupboard not loading a while back, deleting it from the save seemed to fix it
  4. Look in the folders lax1_exported for SSS and lax2_exported for BOW. The DLCs have all their items, abilities etc in a separate folder
  5. The writing in general is fine, not exceptional but there are a few funny and interesting characters, and there's a lot of emphasis on giving interactions some personality. There were some lines that made me cringe, and some characters were a bit two-dimensional (laser focus on Eder here) but certainly not to the extent of Bethesda or Bioware at their worst. The main sin of the writing in the main quest is to do with the central "antagonist" whose specific goal isn't really made clear. What he intends to do is clear, but there's not enough focus on what he hopes the result to be. The god banters, ehhhh... you're kind of intended to be frustrated at the gods' idiocy and bickering, the player's meant to think "what's the point of having these guys?" and it maybe succeeds a bit too well at that. E: it's also worth mentioning that Beast Of Winter, as a smaller-sized DLC with less scope and scale, and less need to have the rest of the game developed around it, has more of an opportunity to be good. They did great work, BOW is probably the highlight of the game writing-wise, but the story of BOW wouldn't work as the story of a 50-hour RPG.
  6. I'm afraid I don't know whether that means I'm right or wrong- sorry, my brain runs at a slower speed maybe! That probably is an indicator that I'd be wrong! Say I make a mod which adds a lootlist to a Scourge in Beast Of Winter. The IsInActiveScene check would look for the Scourge's GUID, and if it finds it it adds the lootlist. If someone doesn't have the DLC and installs my mod, and the IsInActiveScene check runs in, say, Vilario's Rest... would the result be "no, that GUID is not in this scene" or "Error: that GUID is not valid" and the mod wouldn't work. Now that I think about it I could test this easily enough: hit /poe uuid in slack to get a random uuid which doesn't correspond to anything in the game files, and have the script search for that. If the mod still works then it means the search just looks for the ID and doesn't find it; if the mod stops working then it means the ID must be in the game files to begin with
  7. I wanted to check on something: would the IsInActiveScene check be broken if it's checking for a DLC object in a game which doesn't have DLC installed? It just searches for a GUID and if the GUID isn't there it gets on with its life, and it doesn't need the GUID in question to be in the game files, right? I think a mod which adds lootlists to DLC and main game areas should be fully compatible with any combination of DLC or no DLC, as long as the lootlist itself doesn't use DLC assets, but figured I'd get Official Confirmation before going nuts
  8. That depends on what "the same level of difficulty" would be. There are a lot of different ways with these mechanics for something to be difficult- damage outout, high defenses, high hit points, immunities, afflictions, etc.
  9. One of people's chief complaints about this game's difficulty is that as they approach the level cap they feel too powerful
  10. They probably aren't going to patch the game to remove the core gameplay and one of the six attributes, no
  11. I'd much rather they rotated the loading screens throughout the entire game. Speaking of which, the DLC has two new combat tracks which look like they've been backported into the main game- I heard one of them fighting the titans at Ukaizo
  12. I can't think of any reason Eothas will be the only one with that power. Rymrgand has spent thousands of years being worshipped and using mortals for his own ends. He doesn't suggest destroying the world until the era of his being worshipped is clearly coming to an end, so it seems reasonable to conclude that while he probably really does crave oblivion, he craved being worshipped and Powerful even more
  13. yeah this is fair. Nier Automata is a good recent example of something where the plot really isn't 100% coherent but you don't know this because you are swept along for the ride. I think a good story can withstand having plot holes in, but then I also enjoy settings with holes that can be picked up and filled in. Half the fun of Bloodborne, for example, was theorising about what the hell was actually going on. Regarding the question of why the other gods haven't already done this, the obvious answer that occurs to me would be "why would they?" Let's say after you defeated Thaos, Woedica possessed the adra statue. What does she do then? How does having this body benefit her? Remember, Eothas possessed the statue specifically because he needed an extremely strong physical body to withstand the storms of Ondra's Mortar and smash the Wheel. None of the other gods want to break the Wheel, in fact it's unthinkable to them the same way Sauron in The Lord Of The Rings couldn't imagine that someone who possessed the One Ring might want to destroy it. Does Woedica just march around the countryside in her new adra body harvesting people? What if the gods figure out a way to stop her before she's at full power? Could she even possess the statue in the first place? She has a lot less power than the other gods, maybe a certain amount is needed. Maybe she didn't even know it was possible to possess the statue, maybe Eothas himself was just guessing that it could be done. Did they even know the statue was there? They're not omniscient. Maybe Eothas waited 20 years to possess the statue because he was floating around formlessly trying to figure out what to do. As for Rymrgand, well, destroying the Wheel is unthinkable. It's not until he finds out Eothas is going to do it that he has the idea of using that event to end the world.
  14. The problem with the way people consume fiction these days is they're too obsessed with plot holes. A plot hole is when two things in the same plot can't possibly have happened, not when you don't know why X didn't happen. The text answers some of these questions already (Berath talks about gods incarnating and the problems it causes in the opening moments of the game) and the rest, well, if the text not answering questions was actually a problem for you you wouldn't have namedropped FromSoft.
  15. They did plan for that I believe; I remember a question on Josh Sawyer's tumblr where he basically said "you can only empower once per fight, so to exploit empower someone would have to rest immediately to refill it once it's depleted, and resting after 3 or 4 fights seems fair enough"
  16. In some ways, in others it's better than you'd expect
  17. Left-click on the portrait of the character who's got the item equipped, then right click on their weapons to bring up the information page. Hover over the recovery time number to see everything that's affecting it. Just changing TwoHandedWeapon to Weapon should work for that status effect, the description didn't change because that one isn't automatically generated. Where it says OverrideDescriptionString, change 545 to 1 and then the description should change to tell you exactly what the status effect does
  18. The dialogue options do appear now with the beta patch, but I have a couple of quick questions/comments: 1: One of the dialogue options mentions me being attacked by assassins, but that hasn't happened. I'm not sure if that dialogue should only appear if I have been attacked by the assassins, or if maybe the character shouldn't be spawned until I've been attacked? 2: Can she make anything out of my items? She points out the two DLC items Neriscyrlas's Hope and Tooth Of Toamawhi, and I remember looking in the stringtables and seeing that she should be able to fuse them together to make something, but she just says to come back if I find anything else. Save file here
  19. You have to start a new game and use one of the new Berath's Blessings
  20. Talk to the bartender at the Kraken's Eye and they're at the bottom of his list. I believe you have to do the digsite first E:they each have four levels in two things
  21. I heard Rise Again Rise Again in a DLC arena battle yesterday, hopefully it'll start turning up more in the main game when I do my next playthrough. I love that track!
×
×
  • Create New...