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house2fly

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Everything posted by house2fly

  1. There's a soulbound armour somewhere in there too I believe, the "changeling armor"- search "sketch" on this page for the item images: https://pillarsofeternity.gamepedia.com/index.php?title=Category:Pillars_of_Eternity_II:_Deadfire_images_-_Items&mobileaction=toggle_view_mobile&fileuntil=Poe2_Sketch_survivor_helmet.png
  2. So the Steward just has the normal conversation topics? What she SHOULD do is initiate a conversation as soon as you go belowdecks
  3. I'm using a lower-end machine, but it runs most areas in the game OK. Sadly, one of the areas that runs badly on my machine is the DLC arena- FPS is so low that I have a hard time in the fights. I'm basically posting this in hopes that if there's any future optimisation in terms of CPU/GPU usage this will be one of the areas looked at
  4. I'm assuming you get them from fights, though I just finished the "initiation" quest. I'd hoped the items you find out in the world would just be there, but it looks like they get spawned when you get a quest to go find them. That's a shame; this is a late-game DLC so by the time you get the quest for these items you've already been to the area where you find them, so your exploration is just retracing your steps through empty areas. Oh well
  5. Evidently in 1.0 being able to talk to and fight it was a bug, then in 2.0 being able to talk to it was a bug
  6. Seems to be fixed, certainly when I used the twitter cloak to summon clones they all got random weapons from the Necklace Of Unlocked Possibilities
  7. Mythic costs 1 Mythical Adra Stone. As of right now, there are only two in the game: one if you choose it when starting a new game with Berath's Blessing, one dropped by Belranga. Presumably there'll be more dropped by the other megabosses
  8. The first trinket you get is definitely something I hadn't expected. Seems to have an interesting effect as well. Shame there's only two, I'd been hoping the artifacts you find out in the world would all be trinkets
  9. North end of the world map, near Ondra's Mortar. The area is called "crystal desert"
  10. From what I recall of reading some of the game files, you get the helmet as a quest reward and you get the cape instead of you're a godlike. I believe you can also combine two items to form the Chain Of Rightful Authority, about which I know nothing
  11. I don't remember seeing any, though they are described as "primarily" aumaua. As I recall, if you pick the Deadfire background it sometimes assumes you're Huana regardless of race
  12. sure, but you're claiming that this entire game only exists to set up a different game, so I figure this is a discussion where some assumptions are allowed
  13. I don't know what "that way" refers to, but they may well have
  14. Lots of stories have open endings that aren't for the purpose of setting up a sequel. E: I mean there may well BE a part 3, but as of right now I don't believe Obsidian has any plans for what it will involve
  15. Annoyingly, exploring the game files suggests at least one more rapier and one great sword are on the way. We already have enough swords!!!
  16. Disney is a vast media empire, Obsidian is a video game developer with around 150 employees
  17. This game doesn't set up a "part 3". It has an open ending where the world changes as a result of what happens. Obsidian didn't even plan for their leveling system to account for the DLC they knew they'd be making, you really think they planned two games at once?
  18. Looking over the mod, I'm really not sure how much of what's been copied from the game files is really necessary. The main changes as far as I can see are to the "Spiritshift_StormBlight_SE_ChangeForm" statuseffect. The version in the current game files has "MaterialReplacementID": "00000000-0000-0000-0000-000000000000", and "NewFormAppearance": "art/character/specialnpc/naked_man/a_m_hum_naked_storm_fury.asset", ; the mod has "MaterialReplacementID":"abef037b-f99c-40e9-8886-1999e55c863a", and NO NewFormAppearance. I don't see anything in the modding patch notes about NewFormAppearance being added, so maybe the mod took that out on purpose? There's also data for the Druid_Spiritshift_Armor_Storm in the mod. It's pretty tough to compare the mod version vs the game version because of the mod's formatting, but I THINK the only change is that the game version has this: "ModelVisualDataPath": "" While the mod version has this: "ModelVisualDataPath":"prefabs/items/appearance/body/cl/cl33/a_cl33_v03.asset" So, a couple of things that might be worth a try (I'd try them myself but I haven't the time to test it!) First, make a copy of the stormblighters.gamedatabundle, and in the copy, delete all the text and leave only this: Then, open up the game's statuseffects.gamedatabundle, and copy the whole entry for Spiritshift_StormBlight_SE_ChangeForm. Paste it into your copied stormblighters file between the square brackets. Then, replace "MaterialReplacementID": "00000000-0000-0000-0000-000000000000", with "MaterialReplacementID":"abef037b-f99c-40e9-8886-1999e55c863a", Then, try one of two things: 1: Replace "NewFormAppearance": "art/character/specialnpc/naked_man/a_m_hum_naked_storm_fury.asset", with "NewFormAppearance": "", 2: Delete the entire "NewFormAppearance" line (if one doesn't work, come back and try the other!) Also, open items.gamedatabundle and copy the Druid_Spiritshift_Armor_Storm entry. Paste that into the copied stormblighters folder after the statuseffect. Replace "ModelVisualDataPath":"" with "ModelVisualDataPath":"prefabs/items/appearance/body/cl/cl33/a_cl33_v03.asset" Put the copied stormblighters file in your override folder(make sure the original isn't in there) and see what happens
  19. I have no idea how you'd get to max level that early, though thinking about it you probably get a ton of xp from the main quest, and I did basically everything else in the game before even going to Hasongo
  20. Can't look at it right now, but does the original mod have a MaterialReplacement line? That's how the appearance of the entire body gets changed when someone is petrified or invisible, or when you're a ghost at the start of the game. Just looking at the screenshot on the Images page for the mod, it looks like the normal character model has a MaterialReplacement and maybe a vfx statuseffect applied to it
  21. The conversation with the guardian is pretty much the only loreyou get on Ukaizo, so it doesn't really make sense to me that that conversation would be optional. Stranger things have happened though
  22. The tough part of balancing this kind of thing is, if they make it so you hit level 20 right at the end of the game with only a couple of DLC quests and the megabosses left, that means you have to play through everything to get to top level. What if you don't want to run around the Gullet getting a soup kitchen started, or don't feel like bothering with Rauatai this playthrough? Well then you're only getting to level 19, sucker.
  23. It's an artificial feeling of progression, the same reason achievements and lootboxes are so popular. Maybe more RPGs could take a page from action games' book and let you "buy" abilities and upgrades with xp rather than unlocking them automatically at level-up. Choose a new ability OR an HP upgrade OR extra accuracy, etc.
  24. A way to create crew members would be nice. One thing I always wished for this game was that party members counted as crew, and I'd have liked to create crew members who have the same names and portraits as party members who'll appear on your ship only if that party member is alive and recruited
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