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aledroid

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About aledroid

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  1. Thank you for this tutorial! I wanted to change the skin tone of godlike and I imagine I should be able to do that just by altering the texture as you did. If I wanted to switch a model for another how would the process work? UABE doesn't export obj, right?
  2. Thank you very much for the explanation! I tried all the combinations above: -"NewFormAppearance": "" - line removed: "NewFormAppearance" - "NewFormAppearance": "" + "ModelVisualDataPath":"prefabs/items/appearance/body/cl/cl33/a_cl33_v03.asset" - line removed: "NewFormAppearance" + "ModelVisualDataPath":"prefabs/items/appearance/body/cl/cl33/a_cl33_v03.asset" I don't really know what to do next. Also while I was experimenting with these I created another gamedataboundle in wich I modified the use per rest of another spell, just to be sure I'm not doing some basic mistake but that worked as intended during all the trials. Edit: somehow trying again combinations I managed to get it working! The only problem it has is that it doesn't work on the inventory windows. The shapeshift toggle doesn't do anything. I wonder if it is because the effect is not programmed to be shown there, or if I just need to find the object that defines that shapeshift toggle and change that. For what I can understand effects are disabled in the inventory window rendering. I wonder if there is a toggle somewhere I could change, otherwise, I'm happy as it is, I don't really know if this mod was supposed to change the inventory window or not.
  3. I have been looking but I cannot find anything that seems relevant to me. What is the difference between using an ID:"00000000-0000-0000-0000-000000000000" or "None" ? Also not non writing a value in the component or writing it with the same value of default .gamedataboundle has the same effect?
  4. Yes, is: "MaterialReplacementID": "abef037b-f99c-40e9-8886-1999e55c863a", By default is: "MaterialReplacementID": "00000000-0000-0000-0000-000000000000", I tried to use the same value but it didn't work. I think you are on the right path, it does look like it could be the same effect that the character has on the start of the game.
  5. The mod storm blighters is outdated and I wanted to try to understand how does it work to create my own version or at last update it to the new version of the game. The objective is chaning the appearance of the shapeshift form "stormblight" to match the character model instead of being replaced by a default male human. I tried to create a new mod, copying the gamedata object that this mod modifies and with the folder structure that the modding tutorial uses. I changed just the specific values that are different in the mod, but it didn't work. I think the main parameter for the appearance is: "NewFormAppearance": "art/character/specialnpc/naked_man/a_m_hum_naked_storm_fury.asset", And changing it to other assets I can switch it to the wolf form or something else. However the original mod doesn't have this line at all, so it must be changing the appearance somewhere else. I need help understanding where and how do they override that asset to match the default human instead. I tried to give "none" as value for the new form appearance and as expected the character becomes invisible, but unexpectedly the abilities also disappear. So I'm not really sure how does that work. If anybody has any suggestion they are really welcome. Thank you.
  6. I tried to look for it but I cannot find if there is a general collection of the custom portrait so far?
  7. I am not familiar with modding, however, I´m learning character art and I would be interested in creating new head models for godlike, is it something possible at the moment? Or at all? I guess there is not access to the 3d assets and so on right?
  8. Unity Console for PoE2 on Nexus should do that, check the old posts for the command. Although I think level scaling is bugged till next patch rolls out.
  9. Did you find the way to change the skin color? I wanted to play nature godlike but I find the skin color too saturated and green.
  10. I did some testing and is likely the graphics card is the bottleneck because lowering the resolution the CPU increases its use and the fps get better. Well, I was hoping it would be less demanding then FPS games, I guess those games are more optimized for worse pc specs. But at 1366 x 900 resolution and low details combat lag every time a major spell or ability is used.
  11. I have a problem I cannot solve, the game for me is running at 15 - 30 fps at full resolution, I thought it was really demanding but I noticed is not using my CPU completely. https://i.imgur.com/vmJnAOQ.jpg I have a laptop with a Processor Intel® Core i7-4700MQ CPU @ 2.40GHz, 2401 Mhz, 4 Core(s), 8 Logical Processor(s) Nvidia GeForce 750M 8 GB ram. I tried changing in-game setting and running it windowed but it didn't help. I don't have any problem with other (more demanding?) games such as Overwatch or Warframe. All the processors are distributing the work equally, so it's not that only one is working. The laptop is in High-performance mode. I set to run as admin on the application proprieties. Updated graphics card driver (before noticing is likely a CPU problem) Ran a Ccleaner scan. Something I might be missing? (running it on steam)
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