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Found 17 results

  1. You should be familiar with the Modding Basic Concepts tutorial before following this one. In this tutorial, I'm going to show you how to add a new icon for a custom ability or item in Pillars of Eternity II: Deadfire. You must have Deadfire version 2.0.0 or later to use this functionality. I've already created game data objects for two custom items, and I've created two PNG icons for each: a small 42x42 icon, which will be used to show the item in an inventory slot, and a large 100x100 icon, which will be used to show the item when it's being dragged, and in the detailed insp
  2. This is a 2nd level Tutorial on how to edit assets and assetbundles. Tools - Unity Assets Bundle Extractor https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor - Text editor (e.g. notepad++) - Asset Studio https://github.com/Perfare/AssetStudio/releases - paint, gimp, photoshop, paint3d, blender 0. What is a 2nd level Tutorial? PoE2 has three levels at which one can mod the game. Level 1 is modifying the gamedatabundles, stringtables etc. Let's call it scripting and shuffling of existing things. You can't add totally new stuff or change the game mechanics. Leve
  3. Here's a very rough guide on how to add a new voice to Pillars of Eternity 2, without replacing an existing one. From the code side of things it's not too complicated, you'll just need 2 blocks of code. The main complication lies in creating the audio files and naming them correctly so that the game will know what to do with them. Go to the PillarsOfEternityII_Data directory, you can find this by default: Steam: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\ GOG: C:\Program Files (x86)\GOG Games\Pillars of Eternity II Deadfire\P
  4. You should be familiar with the Modding Basic Concepts tutorial before following this one. In this tutorial, I'm going to show you how to use a BaseProgressionTableAppendGameData object to add a new ability to a class progression table (ClassProgressionTableGameData) in the game. You can also use this object to modify character progression tables (CharacterProgressionTableGameData). BaseProgressionTableAppendGameData is a new game data type that was added in v4.1.0. It simply contains a list of abilities that can be unlocked (along with the requirements needed to unlock them), and a refe
  5. Is there any in-game explanation, description or tutorial that says what the Chopping List is all about? I see it when I pull up my crafting menu, but I don't see anything saying what it's actually for. PS: I'm not asking what the Chopping List does, I'm asking if there's an in-game description for it somewhere that I'm missing.
  6. Follow-up tutorials: Adding New Icons, Adding Items to a Store, How to Upload Mods to the Steam Workshop. This is a text version of the video tutorial available here: In this tutorial, I'm going to show you how to create a simple data mod for Pillars of Eternity II: Deadfire. By creating your own game data bundle files, you can create new items, abilities, classes, and other content; modify existing content; and also modify how some parts of the game work, as I'm about to do. First, you need to create a folder to put your modified files in. Locate the Pillars o
  7. There's an awful lot of requests for watercolour versions of portraits in the portraits thread, and I figured that it wouldn't hurt to at least throw an alternative to asking other people out there, whether anyone uses it or not. For this process, you need: The GIMP (https://www.gimp.org) I'm using version 2.8.14, so some things might look different, but hopefully not. A non-circular brush for the GIMP. I think the Acrylic 1 brush that I use comes standard, but I could be wrong A little bit of patience and willingness to experiment It'd probably help to have a portrait handy too A canva
  8. This tutorial is mirrored as a Steam guide. This tutorial will walk you through the process of uploading your mods for Pillars of Eternity II: Deadfire to the Steam Workshop. This tutorial doesn't cover the process of actually creating a mod. For tutorials and information on creating mods, check out this tutorial. You must be running the game through Steam in order to upload mods to the Steam Workshop. Uploading a Mod First, you need to indicate that you are developing the mod you want to upload. Create a file called "devmode.json" in the override folder, if it doesn't
  9. You should be familiar with the Modding Basic Concepts tutorial before following this one. In this tutorial, I'm going to show you how to use a ModScriptHookGameData object to add a new item to a store or other inventory in the game. ModScriptHookGameData is a new game data type that was added in v2.1.0. It contains a set of scripts that will be run each time the player enters a scene in the game. This is a good way for a mod to make alterations to the contents of scenes with your mod. Here's an example game data object I created for this tutorial: { "GameDataObjects": [
  10. Hi there thank very much for any help. I just downloaded the game for first time on iPad and completed the (first?) tutorial quest . Now the tutorial puts me in a party selection screen - the one with faces in circles at the top and the Party Tier Difficulty B message. What do I do now? The tutorial does not tell me and nothing seems to let me progress. I've tried the obvious thing of dragging the lit character faces to the sparkling circles at the bottom but they just bounce back and it doesn't work . Is this a bug? Game seems unplayable unless I get past this tutorial stage. Any tips?
  11. Hallo I tried to play the tutorial quest. After defeating the villian with the warrior the game tells me that the villian has escaped and the Location is closed. But there is nothing i can do to go on. I check the YouTube Videos showing that normaly the Location (the farmhouse) Closes automaticaly but not in my case. I hope you can help me. And to your questions: General (For all issues) What device type are you on? Android/iPad, etc. -> Tablet and PC with Bluestacks Emulator What version of the OS are you running? Android 4.4, iOS 9.3, etc. Android 4.4.2 What model is the de
  12. Hello there. I have a YouTube channel on which I upload many different types of gameplay videos. I have begun my Pillars of Eternity series, whereby I will be playing a Dwarven Priest on easy. No footage will be cut out, unless it is extremely boring (e.t.c. loading screens, random things I do). Playlist: https://youtu.be/2_HluexIFg8?list=PLMADF6oHdMjd07Demzh3UANbeLXHdc-yI Chapter 1 - Escaping the Attack: https://www.youtube.com/watch?v=2_HluexIFg8&list=PLMADF6oHdMjd07Demzh3UANbeLXHdc-yI Chapter 2 - Day 1 in Gilded Vale: https://www.youtube.com/watch?v=72GC5dUptdw&list=PLMA
  13. Hi there! My name is Dainank and I have started publishing several Pillars of Eternity videos! Be sure to check them out and give a thumbs up if you enjoyed them! Playlist: https://www.youtube.com/playlist?list=PLMADF6oHdMjd07Demzh3UANbeLXHdc-yI Video Episode 1: https://www.youtube.com/watch?v=2_HluexIFg8 Thank You!
  14. So anyone who has played Temple of Elemental Evil is familiar with those, if you haven't: Starting vignettes were little stories that acted as openers, and there were different ones for the nine DnD alignments (Lawful Good, Chaotic Evil etc.). They served as an introduction to the game and led to your first quests, thereby also giving you some direction without holding your hand. I'd love to see this idea picked up, possibly by P:E. DnD alignments are derpy of course, but a theme for the party that "explains" how it came to be is a nice roleplaying element (and possibly more). S
  15. Do you want to play Zelda: Wind Waker that umpteenth time? No? How about Twilight Princess? No? Skyward Sword? ...No? All three of these games, love them or hate them, have pretty much a forced 30+ minute opening segment of cutscenes and nonsense before you finally get your sword. This hurts replayability and it also makes your first experience with the game kind of... "unintense". Ocarina of Time and Majora's Mask either have skippable cutscenes, or you can quickly get your sword and get on with it. You only need 40 rupees to "start the game" for Ocarina of Time and although one might
  16. Beginnings can be awkward or awesome. We are usually dropped into a minutely developed world, and have no idea what's going on. How to avoid awkward questions? The most beautiful beginnings I know have been from PST and FO3. In PST the method is intricately thought-out amnesia that connects on many levels to the storyline. In FO3 you are literally born into a quarantined mini-world, and later released into the larger environment. Off the bat, I can think of two ways to make things interesting in Project Eternity. Gradual awakening to the world You never saw the world as it tru
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