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Kaylon

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Everything posted by Kaylon

  1. It's easy... Island aumaua rogue using ruffian weapons and 1h style, wearing padded armor, with eye patch and an amulet. You start the fight with Fellstroke and Runner's Wounding Shot, then switch to Bittercut/Purgatory (in 3rd slot you can keep Bleak Fang/Azureith's Stiletto or Silver Flash - not sure what damage bonuses apply to the procs, but it would be interesting if they can benefit from deathblows). I tried something like that and it sucked. What did I do wrong? Should I have done dual wield? Better stat distribution (I didn't min max). Is the third weapon slot the key (I played orlan because ... fuuuurrrr). Rogues are not easy to play - you must avoid taking aggro because you will go down very fast. Basically you have to wait stealthed until your tank(s) take the aggro or the enemies are CC and then pick your targets and kill fast.
  2. It's easy... Island aumaua rogue using ruffian weapons and 1h style, wearing padded armor, with eye patch and an amulet. You start the fight with Fellstroke and Runner's Wounding Shot, then switch to Bittercut/Purgatory (in 3rd slot you can keep Bleak Fang/Azureith's Stiletto or Silver Flash - not sure what damage bonuses apply to the procs, but it would be interesting if they can benefit from deathblows).
  3. So I know this is an older post but I've just tested Heart of the Storm with Sagani and Stormcaller and Heart of the Storm does nothing to Stormcaller's damage. Have you tested this yourself? How have you tested? The increase isn't displayed on the character's screen, but if you check the actual damage you do you should see the increase (unless it was changed in a recent patch).
  4. Yes, the paladin is the class with the highest defenses because he gains up to +10 deflection and +20 fortitude/reflexes/will compared to other classes. You can achieve nearly 150 in all defenses without temporary buffs but fully equipped with the best items and with defensive talents/abilities.
  5. If I remember well you can be flanked either by having 2 enemies attacking you in melee from opposite sides or being attacked in melee by more than 2 enemies without positioning requirements - the engagement limit is 2 for all classes but can be increased with abilities, talents or items. By increasing your engagement limit you can avoid being flanked by keeping all enemies in front of you.
  6. Is that guide wrong? I also didn't understand why you always kept one enemy alive before engaging the next? Was that to show off to do everything in one fight, or to keep spells running? The guide is wrong, you can have multiple food effects at a time (of course the weaker effect is suppressed if they affect the same stat). I kept one enemy alive to stay in combat and not lose the buffs from the potions (I had a limited number and I think in this game version the ingredients were limited).
  7. Yes, it's supposed to work like Wizard's Double, however I think it's bugged right now and it stays forever. But even if it worked like described that's how you're supposed to reduce damage - first make them graze most of the time and then apply the DR. 8DR against 100dmg doesn't make a big difference, but against 50dmg you feel the difference (especially if you already have 20-25DR from armor). PS. Here's a video where you can see how I cleared the Stalwart village with my paladin using exactly this trick https://www.youtube.com/watch?v=NlqUtYVvDlg&t=6s
  8. Different retaliation effects on items don't stack. Effects coming from abilities, weapons and shields stack with everything like always...
  9. Some of my favorite talents are: Runner's Wounding Shot - great opener with an arquebus for any class Apprentice's Sneak Attack - free damage boost especially with a party Scion of Flame, Heart of the Storm, etc - great for boosting elemental damage and DR
  10. Llengrath: (bottle neck)Radiant Spore: https://forums.obsidian.net/topic/84473-radiant-spore/?p=1853733 Nice spot you found... I believe the easiest method for a rogue to deal with these hard encounters is to use Sabra Marie and keep the enemies confused. You can also keep running in circles to avoid AoE abilities, while plinking them with arrows...
  11. If I remember well you can duplicate anything but soul bound items...
  12. If you want to duplicate your weapon/armor/shield you should first apply the best enchantments on them... Personally I wouldn't waste the mold on armors because they don't have very good enchantments. There are however some powerful accessories anyone in your party could use (Looped Rope, Gwyn's Band of Union, Maegfolc Skull) or you could duplicate a rare ingredient (that way you can apply the best enchantment to another item).
  13. Yes, she was harder to beat before WM1 was released. She was nerfed indirectly after 2.0 (when perception started adding accuracy instead of deflection) because she became easier to hit.
  14. People already did the Ultimate using paladins, chanters, monks and wizards. 90% of the required fights can be won using kiting/splitting methods by any class. You're left with a few fights where you need good defenses or/and CC (summons, confusion/paralysis scrolls...)
  15. It's true for Dragon Age 2&3, but the first was a true masterpiece - with solid story and characters, challenging fights and high replay factor.
  16. I don't mind for many levels if they add better loot and bosses because the Endless Paths felt like you had to grind 15 levels to get the good stuff.
  17. I think he's asking if it's possible to use the AI to make your priest heal when needed...
  18. Verzano is basically a smuggler who interfered with Doemenels contraband. That's why Pallegina won't protect him anymore... Killing him is one of the ways to be introduced to the Doemenels but it's not required (there are 2 other ways to join them).
  19. The outcome of the Endless Paths and its importance can be seen in PoE2 hehe....
  20. 1. Planescape:Torment 2. Baldur's Gate saga 3. Dragon Age: Origins
  21. To survive at melee with the dragon you need a very defensive build. You need strong CC or a real tank to stand toe to toe with him while the rest of your party uses ranged attacks.
  22. They should fix their lv13 ability because it's useless both solo and in group. In group you almost never benefit from the unbreakable invisibility because the fight is almost over when you get back and when you solo the fight ends making it even more useless. You should be able to interrupt Feign Death at will and be able to backstab left and right for a few seconds each fight. And when you solo the fight should not end unless you're out of monsters range. Also Shadowing Beyond could be at least 1/encounter.
  23. Monks have higher base damage for their fists nearly equal to the large 1h weapons while swinging with the speed of a fast 1h weapon. Even if a bonus affects just the base damage, the gains are not negligible (they're the same as for other weapons).
  24. If it procs more than once it appears on the logs and when I tested HoF it never did more than once. PS. With Badgradr's Barricade it's very easy to test - via the console increase PER to 100 (to ensure you have 100% crit chance against anything), go hit a few monsters and see how many times it procs...
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