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Sobric

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Everything posted by Sobric

  1. In limited testing, yes Xoti's does stack (shows as 10% bonus at 1x stack, 20% at 2x stack etc. rather than the base 5%, 10% etc etc.). Didn't test all the weapons you mentioned though.
  2. I'll try to test it at the weekend (I've not actually tried the import mechanic at all). I know it's cheesy but at least Xoti's sickle wouldn't be broken as Scordeos edge if they both do stack
  3. How do weapon buffs work if you duplicate weapons through the import mechanic? I I were to duplicate, say, Xoti's sickle on a duel wielding character would it benefit from double stacks of Soul Reaper and Urgent Harvest?
  4. I think single class wizard is probably the most versatile and powerful caster, but other good options are an Ancient or a Ascendant I think.
  5. Aloths leather Upgraded Griffin's blade (10% damage to spells) Sun and Moon. All keyword PL equipment for different spells (like Lord Daryns Voluge for electricity)
  6. Okay, I admit that the Shaman build was pretty last minute. I just wanted to include a Shaman because of the class name and thought Wahai Poraga looked cool. I'm very open to swapping out Shaman with something else, as long as it still fits thematically. I take your point on hunting bows vs warbows. I was thinking that the class combo overpens a bunch, and with light armour the action speed penalties won't be too bad. Plus, with a high religion st. Omakus provides some sustain to the back line
  7. True, this will require a bit more imagination than most replays, but the idea is to form a thematic party rather than pure RP.
  8. I thought that it might be a fun topic for people to brainstorm and share faction specific party; a (mostly) player created party that tries to fit closely to the tenents of their faction in terms of class, arms and armour etc. There are the main factions of the Deadfire (Huana, VTC, RDC, Principi) but we could also extend it to smaller factions (Dawnstars, Paladin orders) or large cultures (e.g. Old Vailian) if you can think of a good combo. You should try to strike a balance in your party between a good range of abilities (tanks, support, dps etc.) and a thematic mix of classes. For example (and I'd love to go into more detail here but on my phone), you could have: Huana Mataru Warriors 5 Island Huana with Aristocratic background. MC: Ascendant. Rare within the tribes of Huana, the Ranga of this party follows the Kahanga tradition of choosing shrewd intellectuals and tacticians as leaders. Tank: Unbroken/Trickster with Apex Ward, Reckless Brigandine and Mohara Tanga. Just looks right. Melee DPS: Shaman (Priest(skaen? /Barbarian). Wahai Poraga wielding mad man of the tribe. Out for revenge (hence Skaen) against the invaders. Ranged DPS: Hunter (Devoted/Ranger). Deducted to using St. Omakus mercy, this devoted followers of Gallawain is able to to pierce even the toughest armour, while his pet boar gouges goes. Support: Tekehu (Theurge). Because every self respecting Mataru warband needs a Stormspeaker. What faction parties do you think would be a fun, RP heavy way to play the game?
  9. It would be interesting to see if the new Beraths Blessing makes sleight of hand an interesting option
  10. Glad it's solved! I'd just like to say it's really good spell. You can have someone else use the morning star modal ability to lower Fort defence to ensure it lands
  11. The Best Defense works like Tuitolos Palm? Great! I've been brainstorming a Vailian Duelist character using rapiers and small shields and stacking deflection. Some of this equipment looks perfect for it!
  12. Not tried Maia has a Geomancer yet, Scout just seems so good. I will definitely try though! Boeroer, how does Body Blows interact with Knockdown/Mule Kick? Do you need to land a hit first to lower Fort,then Knockdown/Mule Kick?
  13. I have a (paused) playthrough with a Cleric of Berath on Veteran which I was enjoying immensely - but I went for Morning Star's over Greatswords. You can use the Morning Star modal to reduce fort defenses, but I find that not having to summon a weapon means I can get into the fray quicker. Having said that, similar problems with the speed - in easier fights the battles are almost over before the Cleric can have an impact, which sucks.
  14. Can't check the update now, but what are the extra illusion spells for trickster?
  15. Oh it's definitely a worry! I'd suggest many of the abilities should be single target or Foe AOE only to help the AI out. I think it would be okay to give crew OP abilities if they're AI controlled and only ever appear in ship battles
  16. With the recent crew DLC adding more crew members, I had an idea about how ship crew could be more interestingly incorporated into the game once you've actually recruited them. Normally when you board an enemy ship, you have your party plus leftover companions fight. If you don't have leftover companions your crew fights. At moment it is much better to have your companions fight as you can level them for abilities and equip them with leftover but powerful gear (plus their AI routine means they often perform very well). My idea was to give crew members powerful but unique combat abilities that would be OP for off-ship combat but an interesting addition to ship boarding. Couple that with a way to select who does the above deck fighting and I think it adds a little more interest. Obviously, we would need harder ship encounters as well, but I'd love to see certain crew members using powerful, unique abilities in these battles. It should probably be limited those you need to find and recruit, but there's a lot of scope. For example, Rum Dum Riggere in Maje jail could have some sort of flaming rum bottle attack or vithrack crew mates using powerful mind control. What do you guys think?
  17. There are at least 3 good minoletta spells available. The one that bounces is incredibly good when empowered. Edit: and they target deflection too
  18. I'd go sabres, for sashsas singing sabre, and two weapon style for more action speed (and other great sabres). You'll lose out on the accuracy bonus of single handed, but you'll have more chances to hit and you'll be swinging more often
  19. Love it! Attaching the upgrade inspirations to holy radiance is a nice idea
  20. Lots of Priest's spells just aren't very good IMO, although I think that adds to the priest's multi class strengths (running a devoted/Berath at the mo and loving it - great damage on the rot spells). Some passives would be nice. I think passives buffing Holy Radiance would be ideal (Poe 1 had loads). Also, maybe an ability where inspirations on allies are upgraded one tier by priest spells with the same inspiration type. So if you cast blessing on your whole party and your fighter has already used disciplined strike it is upgraded one more tier. Might be OP though.
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