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8 minutes ago, 3x0du5 said:

Kill Ezzali go to wild mare hire level 1 guy give him the armor export it via character export (legit game mechanic) load save before killing Ezzali and hire your lvl 1 friend with the armour 

Don't forget to enchant it at least to legendary before exporting it... ;)

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If you export any item that has charges and/or per-rest uses (Ring of Reset, figurines, trinkets etc.) and then have two identical of them - they will stack in the stash. You can use up the charges of one and then stack them back together. When you seperate them they will both have max charges and their per-rest uses back again. Enjoy your Fancy-Figurine-Summoner or your Ring-of-Reset-Martyr-Barbarian. :) 

Edited by Boeroer

Deadfire Community Patch: Nexus Mods

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13 hours ago, 3x0du5 said:

Kill Ezzali go to wild mare hire level 1 guy give him the armor export it via character export (legit game mechanic) load save before killing Ezzali and hire your lvl 1 friend with the armour 

 

Cool! But surely they should block the exports of enchanted items. You could create many such adventurers with all your end game gear and just export them.

Edited by ArnoldRimmer
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Exporting high level items is the whole point of this mechanic, however when exporting items you will have to pay shop price for them and better/more items you export more expensive it gets, also you can only hire adventures below your watcher level.

Anyway this mechanic is here so you can enjoy some very late obtained items for whole play trough or to duplicate some item you want on two or more characters in your party (ring with fire accuraccy being prime example if you want to have 2-5fire themed characters in your party) also since you can gear yourself like a god as soon as you leave port maje without exporting anything, exporting one or two items will only make it easier for very short time mid game, obviously its abusable but in the end this is single player game

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It's hard to predict. You'd have to test. Some weapon buffs only work on the specific weapon (then it's easy to tell what will happen), but others work universally. For example I couldn't predict if 2 Griffin's Blades would give you 2*10% spell damage or if one would get suppressed. Same with Scordeo's Edge and his Adaptive enchantment: would there be two separate stacks of it or will there be one single stack or ACC bonus? Usually weapons' bonuses do stack. But with Deadfire and stacking you can never be 100% sure.  

Deadfire Community Patch: Nexus Mods

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