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David Benefield

Patch 1.2.0 Updates Thread

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Hello Beta Folk!
 
The Team has been working hard on getting Version 1.2 ready. This is a bigger patch stuffed with a bunch of fixes, some new features, and some balance changes (see notes below). Windows and OSX version are now available on the beta branches on both Steam and GOG. Linux needs to have an issue resolved before we can add that to the beta for Steam.
 
We'd really like your help in making sure that these changes & fixes are not having any unintended effects on your game. Specifically, please keep an eye out for:

  • Cases where click-ables cannot be clicked (related to our Fog of War changes)
  • Class/abilities not working correctly (related to our changes for Mod support)

Thank you so much for your help in testing out these beta patches! 


UPDATE: 6/28

Hello all! 

 

We are placing an updated build onto the beta branches of Steam and GOG.

 

Build 1.2.0.0009 Updates

  • Linux Build is now available!
           If you have any issues with this Linux update, please try restarting your steam client.
  • Deleting mods, using the up/down arrows for load priority, and clicking the refresh button now work properly.
  • Fixed a rare issue where sometimes save games couldn't be loaded.
  • Fugue Spore poison Charm effect has been changed to Confused and its duration has been slightly increased.
  • Resolved an issue where some entries in the Companion Relationship history UI were blank.
  • Sungrazer Flail Extinction Event can no longer trigger off of its own attack.
  • All consumables now have a scaling keyword on their base ability to ensure that each one properly benefits from scaling.
  • Scroll of Circle of Protection will now play VFX properly and end its duration.
  • Scroll of the Helpless Beast is now PL 0 and scales only with Arcana and Power Level bonuses.
  • Potion of Form of the Fearsome Brute no longer scales its Ogre form passive effects based on attributes.
  • Frost Bomb is now properly set to PL 0, so it will no longer receive scaling penalties.
  • Wahai Poraga now has the correct Penetration value from pollaxe data.



Build 1.2.0.0008 Updates

New Features

  • Added mod support for character backgrounds, voice sets, and Classes.
  • Mod Manager added!
    • We have just put in a Mod Manager to work with Nexus Mods. We're still working out the kinks though. Here are some of the known issues we are working on.
    • Known Issues:
      • Unable to delete mods, refresh list or move mods on priority list.
      • View Documentation button leads you to eternity.obsidian.net.
      • Part of UI does not scale properly at low resolutions.
      • Localized text is not yet in.
      • Long titles are displayed in very tiny font.
  • The Player Stash now has a search feature.
  • Holding shift while selling things from your stash will now add items without prompting the player about stack sizes.
  • Reputation screen now displays the player choices that led to changes with the companions's relationship.
  • New UI for Crew Injuries has been Added.
  • Added UI to recommend which companions to bring on quests relevant to those companions.

Major Fixes

  • Fixed an issue where party members who were knocked out during a save state would be dead but still be in the party upon loading the save.
  • Players no longer spiritshift when drinking from the pool at Outcast's Respite.  This was causing issues with equipment missing upon loading a save where the user was spiritshifted.
  • Various CPU performance improvements have been made across the game.

Companions/Crew

  • Players can no longer pickpocket their party members that aren't in the current party.
  • Fixed an issue where Vela would disappear from the player ship when wanting to bark at a party member.
  • Xoti no longer gain's anti-Eothas disposition when talking to Waenglith.

User Interface

  • The tool tip that breaks down player health in the character sheet now displays the proper amount of health.
  • All active animal companion abilities now properly display on both the Ranger and animal companion ability bars.
  • Fixed problems with the ability bar detecting the active/queued state of modal abilities in no modal group.

Quests

 

  • Hazanui will now properly move to the brass citadel docks to show you the submarine if you return to her at the Rauataian HQ after dealing with the queen/prince.
  • Dispatching Hamuto after intimidating his men will no longer break Bertenno's reaction when the fight ends.
  • Captain Vilami will no longer talk about setting an ambush at the vault if peace has been achieved between the Valeras and the Bardattos.
  • Fixed conversation with Nemnok where conversation would end prematurely and quest would not progress.
  • Pirates loyal to Furrante in Balefire Beacon during Aeldys' release from the tower will no longer remain hostile after Aeldys returns to the Consuaglo to take control of the faction.
  • Undercroft pirates will return to being peaceful, once, if you had run into hostilities with them and then received Goods and Services from Aeldys. The pirates won't tolerate a second attack even if working for Aeldys or Mad Morena
  • Ensured that Lil Woody appears in Dunnage if The Man of Chimes quest is at the appropriate stage.
  • Prince Aruhi won't assume to have given you Trade Secrets if you've found the Undercroft before you talk to him and choose to leave his intro conversation without receiving Trade Secrets.
  • If players chose to siphon Sciorielaphas' soul and set him free, they will no longer improperly see him in the scene after leaving and returning to the Guild Ruins.
  • Ensured that Benweth disappears from the Court if he was summoned there for the party and then to the ramparts after his ship is stolen.
  • Shadow Under Neketaka will now always update properly when arriving to Mairu

 


 
Miscellaneous

  • Sky Dragon Wurmling pet now properly appears when importing Pillars of Eternity 1 saves
  • Fog of War & Line of sight calculations have been made more precise.
  • Player Ship now always displays a World Map icon (addresses rare instances where the game could get stuck in this state previously)
  • Heart of Fury has been removed from the default AI behavior so as not to proc too soon and use rage when enemies are not in melee.
  • Close to Board now deals less damage to player ships to better match a player continuously moving at Full Sail.
  • The in-game year has been fixed to show the year 2828.
  • Enemies affected by Dismissal no longer stay alive and become permanently untargetable.
  • Monastic Unarmed Training now replaces the character's default unarmed attack with the base Monk attack.
  • 2H Melee Weapons have each received +1 additional Penetration.
  • Effigy's Resentment Zahua +15% Buff Duration -> +5%.
  • Effigy's Resentment Caroc +1 Pen While Stealthed -> +1 Weapon Penetration vs Kith.
  • Charmed is now removed if the charmed character is damaged by their new allies.
  • Alchemy Skill no longer affects "Poison" keyworded spells and abilities. (It still affects applied poison consumables)
  • Prices of Galleon and Junk ships have been doubled.
  • FogOfWar now resets its "Disabled" state when OnGameStateReset events are called.
  • Consumables are no longer affected by Might, Intellect, or Perception bonuses.
  • Consumables now only scale up from their respective skill and status effects that modify Power Level (they are longer affected by character level).
  • Consumable effects were also re-balanced to scale from base level 0 upwards (to match skill advancement from 0). This will also prevent penalties from appearing when using higher skill items.
  • Figurine Items are now charged items with an additional limit of 1/Rest use.
  • Class Role entries are no longer hidden in the glossary.
  • Marine Godlike Water immunity now only applies to hostile effects.
  • Removed game data related to cut ability "Gift of Hope".
  • Spoilers:
    • Nemnok's party wide effect now lasts as long as he is equipped.
    • Party members are no longer incorrectly indicating that they want to talk upon arriving in Ukaizo.
    • Achievement "Infamous Captain" should now properly complete as soon as players get into combat with their crew during a mutiny.
    • Arquebus "The Red Hand" is now obtainable in Ermezzo's storeroom.
    • Modwyr's Eager Lover bonus can now only be gained when attacking hostile characters preventing players from exploiting and going into combat with the beneficial effect.
    • Fixed exploit where players could obtain infinite experience by unlocking Castol's office door, then save, load the save, then unlock the door again.
    • Fixed an issue where players could have their party members run past the scene barrier and not be seen in the Old City.
    • Yellow-Eye Three will no longer confront you about sneaking around if you've received Arkemyr's invitation.
    • The hidden door in the Drowned Barrows no longer displays and allows players to transition to the next area without triggering the hidden switch.

Class Changes



Fighter

  • Power Strike and Staggered Strike AOE is now Foe Only.
  • Unbending Discipline Cost 3 -> 2.
  • Unbending Shield Discipline Cost 3 -> 2.
  • Unbending Trunk Discipline Cost 3 -> 2.
  • Refreshing Defense - Concentration bonus now also refreshes duration.
  • Refreshing Defense - No longer caps at +10 seconds (5 hits).

Barbarian

  • Barbarian Frenzy abilities now properly check subclass for visibility, not ability ownership. (Berserkers should now be able to properly select Frenzy upgrades)
  • Leap and Panther's Leap are now Loud on impact, Dragon's Leap is now Extremely Loud on impact.
  • Heart of Fury is no longer included the default Barbarian Aggressive Behavior set.

Rogue

  • Trickster Gaze of the Adragan Guile Cost 3 -> 2.
  • Trickster Wall of Many Colors Guile Cost 4 -> 3.
  • Trickster Sneak Attack penalty -20% Damage -> -10%.
  • Trickster now also acquires wizard illusion spells at PL 2, 4, 6, and 8.
  • Eliminating Blow only applies Shaken to secondary targets, as suggested by its upgrade string.

Paladin

  • Shieldbearer LoH prevent death Duration 5s -> 4s.
  • Virtuous Triumph 100% Zeal on Kill -> 25% Chance on Kill.
  • Hands of Light Zeal Cost 1 -> 2.
  • Greater Lay on Hands Zeal Cost 1 -> 2.
  • Enemy Paladin AI now shares AI cooldowns between different Lay on Hands types.

Ranger

  • Binding Roots now has the Plant keyword.
  • Thorny Roots now has the Plant keyword.
  • Thorny Roots Penetration 0 -> 7.
  • Master's Call and Binding Roots are no longer mutually exclusive with each other.
  • Marked Prey and Marked for the Hunt can no longer be empowered, since they gain nothing from additional PL.
  • Evasive Fire - Base damage from 20 to 36 -> 15 to 20.

Monk

  • Torment's Reach no longer mentions deprecated Crush damage
  • Torment’s Reach now targets Deflection on the primary target
  • Torment’s Reach now benefits from +25% weapon damage.
  • Torment's Reach and Raised Torment no longer Stagger or Stun the primary target.
  • Rooting Pain - 100% Chance on Wound -> 25%.
  • Flagellant's Path now deals only crush damage to enemies in the path, instead of Full Attacks. Launching Kick now also deals the crush damage as well, as intended.

Chanter

  • The Lights Danced Across the Moor summons now use the appropriate wisp character stats (with distract attack).
  • Seven Nights She Waited projectiles destroy after hitting a target.
  • Her Tears Fell Like Rain projectiles destroy after hitting a target.
  • Her Tears Fell Like Rain secondary damage 15 to 23 -> 6 to 12.
  • At The Sound of His Voice The Killers Froze Stiff 6s Paralyze -> 4s.
  • And Their Fear Followed 6s Paralyze -> 4s.
  • And Their Fear Followed Phrase Cost 4 -> 3.
  • Hel-Hyraf and its upgrade now target Deflection.
  • And Evil Turned Away From The Sun now properly grants immunity to resolve afflictions and properly damages Spirits and Vessels, it now also no longer gains additional projectiles from PL scaling.

Priest

  • Iconic Projection now extends its attack information to the attack bar tooltip.
  • Suppress Affliction 5m Range -> 8m.
  • Barbs of Condemnation -5 Defenses -> -10.
  • Holy Meditation 10s Duration -> 15s.
  • Repulsing Seal Interrupt (Prone) on Hit -> Graze.
  • Warding Seal Penetration 7 -> 9.
  • Priest of Wael variant of "Gaze of the Adragan" is now defined as PL 7 (the same level it is acquired).
  • Barring Death's Door 10s Duration -> 8s.
  • Triumph of the Crusaders base Healing 200 -> 80.
  • Divine Terror 15s Duration Frighten -> 20s.
  • Magran's Faith Attuned Proc status effect now stacks up to 2 times to support dual wielding weapons with the exact same effect.

Druid

  • Spiritshift will now continue to provide equipment bonuses while in spiritshift form (excluding armor and weapons).
  • Spiritshift no longer scales duration with Power Level (Form Weapons and Armor will still scale).

Wizard

  • Citzal's Enchanted Armory no longer removes all of the Wizard's other equipment.
  • Flame Shield now extends its attack information to the attack bar tooltip.
  • Form of the Fearsome Brute will now continue to provide equipment bonuses while in ogre form (excluding armor and weapons).
  • Confusion Slow Cast -> Average Cast.
  • Confusion Fast Recovery -> Average Recovery.
  • Concelhaut's Draining Missiles now properly returns health for each missile that impacts the target.
  • Gaze of the Adragan Slow Cast -> Average.
  • Substantial Phantom unique progression table now grants the proper wizard spells and wizard AI necessary to cast Minoletta's Minor Missiles, Necrotic Lance, and Arduous Delay of Motion.
  • Essential Phantom and Substantial Phantom now receive copies of the wizard's weapons when summoned.
  • Wall of Force now uses the proper icon for its trap ability.
  • Minoletta's Concussive Missiles 5 Projectiles Base -> 3.
  • Minoletta's Concussive Missiles Base Damage 10 to 13 -> 7 to 10.
  • Minoletta's Concussive Missiles AOE Base Damage 7 to 8 -> 4 to 6.
  • Deleterious Alacrity of Motion to also grant +15% Action Speed.
  • Deleterious Alacrity of Motion effects now all have the same base duration.
  • Wizard Subclass +20% Recovery Time -> +10%.
  • Reordered Wizard Subclass effects to show bonuses before penalties.
  • Wizard Subclass +1PL -> +2 PL.
  • Kalakoth's Minor Blights +20 Accuracy removed from attack.
  • Kalakoth's Minor Blights 5 Penetration -> 7 Penetration.
  • Kalakoth's Minor Blights 10m range -> 8m.
  • Ryngrim's Enervating Terror Average Cast -> Slow Cast.
  • Ryngrim's Enervating Terror Average Recovery -> Fast Recovery.
  • Ryngrim's Enervating Terror Duration 20s -> 15s.
  • Ryngrim's Enervating Terror 2.5m Radius -> 1.5m Radius.
  • Ryngrim's Enervating Terror 20m Range -> 8m.
  • Caedebald's Blackbow Terrify on Hit now vs Will.
  • Wall of Draining's negative effects are now set to Hostile and will properly break stealth if cast on an enemy.
  • Wizard's Double is now overridden to not be able to be empowered, since it gains nothing from additional PL.

Cipher

  • Mental Binding Cast Speed Average -> Fast.
  • Mental Binding Recovery Fast -> Average.
  • Mental Binding 6s Immobilize Duration -> 10s.
  • Reaping Knives Attack Speed Average -> Fast.
  • Fractured Volition 15s Duration -> 20s.
  • Body Attunement 15s Duration -> 20s.
  • The spell "Tactical Meld" is now available during cipher progression.
  • Tactical Meld +1 Engagement Limit -> +3.
  • Screaming Souls base Raw Damage 15 to 25 - > 30 to 50.
  • Screaming Souls Distract Duration 8s -> 18s. 
  • Secret Horrors Duration 12s -> 15s.
  • Defensive Mindweb Average Recovery -> Fast.
  • Pain Link Duration 12s -> 15s.
  • Echoing Horror Frighten Duration 8s -> 12s.
  • Haunting Chains Duration 18s -> 20s.
  • Tenacious Grasp 15s base duration -> 20s.
  • Eyestrike Slow Cast Speed -> Average.
  • Mind Plague 12s Duration -> 15s.
  • Whisper of Treason 20s base duration -> 15s.
  • Puppet Master 20s base duration -> 15s.
  • Ringleader 20s base durations -> 15s.
  • Whisper of Treason 10m Range -> 4m.
  • Puppetmaster 5m Range -> 8m.
  • Wild Leech Recovery Average -> Fast.
  • Wild Leech Duration 15s -> 30s.
  • Borrowed Instinct Duration 30s -> 20s.
  • Ancestor's Honor is now Ancestor's Memory and now grants the Brilliant Inspiration for 12s instead of +1 Empower Point.
  • Eyestrike AOE Size Small -> Medium.
  • Mind Wave AOE Size Medium -> Large.
  • Defensive Mindweb AOE Size Medium -> Large.
  • Detonate now checks that health is below 25% not that it is below 25 value.

 


 
Item Changes

 

  • Visage of Concelhaut pet item summon is no longer considered a "Conjuration" spell, and therefore restricted to Evokers.
  • Bardatto's Luxury Nobility and Untouchable are now visible in UI.
  • Chromoprismatic Quarterstaff base penetration and damage increased to match other quarterstaves.
  • Potion of Ascension +1 PL -> +2.
  • Animancer's Energy Blade Base Damage 5 to 8 -> 10 to 14.
  • Engwithan Bracers Petrified Guard once again grants Resistance against Dexterity Afflictions.
  • Potion of the Fearsome Brute no longer fires exception errors when inspected.
  • Removed duplicate Wind, Electricity, Water, and Fire keywords on Scroll of Great Maelstrom.
  • Avenging Storm Scroll no longer references missing game data.
  • Etonia's Signet Ring display string is now updated to reflect +2 All Defenses per stack.
  • Scroll of Major Healing base heal value 60 -> 90.
  • Scroll of Circle of Protection should now properly end and its VFX should display correctly.
  • Scroll of Pillar of Holy Fire Base Penetration 5 -> 7.
  • Scroll of Embrace of the Earth Talon Base Penetration 7 -> 9.
  • Scroll of Embrace of the Earth Talon Accuracy Bonus 5 -> 0.
  • Scroll of Meteor Shower Accuracy Bonus 3 -> 0.
  • Scroll of Meteor Shower Best of Burn/Crush -> Burn.
  • Scroll of Ray of Fire Base Penetration 10 -> 7.
  • Scroll of Rusted Armor Accuracy Bonus 5 -> 0.
  • Scroll of Tornado Accuracy Bonus 5 -> 0.
  • Scroll of Tornado Base Penetration 5 -> 7.
  • Scroll of Torrent of Flame Accuracy Bonus 5 -> 0.
  • Scroll of Wilting Wind Accuracy Bonus 3 -> 0.
  • Scroll of Winter Wind no longer has a duplicate Frost Keyword.
  • Remove double dip scaling from Scrolls of Healing.
  • Removed overridden scaling from all poison effects.
  • Removed overridden scaling from all potion effects.
  • Removed overridden scaling from all drug effects.
  • Dragon's Dowry Blazing Fury only accelerates its own attacks.
  • Final Stand Potion 10s Duration -> 6s.
  • Sungrazer Flail - Extinction Event no longer chains off of its own kills.
  • Sungrazer Flail - Extincting Event Base Damage 20 to 30 -> 15 to 25.
  • Sungrazer Flail - Meteoric only procs off of Sungrazer attacks.
  • Potion of Imperfect Arcane Reflection 75% Chance to reflect -> 50%.
  • Potion of Impediment 45% Chance to interrupt on hit -> 30%.
  • Gosha Pet 10% Crit to Hit Party Wide -> 5%.
  • Whispers of Yenwood - Reliable 50% Miss to Graze -> 25%.
  • Grimoire of Vaporous Wizardry is now marked unique.
  • Healing Hands - Lesser Lay on Hands base Heal/tick 8 -> 12.
  • Fugue Spores Poison has been changed from Charm to Confusion and its duration has been increased.
  • Implosion Charge Base Damage (per pulse) 20 to 25 -> 5 to 10.
  • Implosion Charge Hobbled Duration (per pulse) 20s -> 12s.
  • Sparkcrackers Attack Distance 10m -> 8m (in line with all other bombs).
  • Lightning Bomb Paralyze Duration (per pulse) 6s -> 3s.
  • Lightning Bomb Base Damage (per pulse) 15 to 25 -> 10 to 15.
  • Immolator Bomb Base Damage (per pulse) 10 to 20 -> 8 to 12.
  • Cinder Bomb Blinded Duration (per pulse) 12s -> 8s.
  • Blister Bomb Weakened Duration (per pulse) 15s -> 8s.
  • Blister Bomb Base Damage (per pulse) 10 to 20 -> 7 to 10.
  • Frost Bomb Base Damage (per pulse) 15 to 30 -> 6 to 14.
  • Frost Bomb Base Penetration 5 -> 7.
  • Frost Bomb Immobilized Duration (per pulse) 12s -> 8s.
  • Frost Bomb Attack Speed Duration (per pulse) 12s -> 8s.
  • Ball and Chain Subjugation Interrupt on Crit now properly applies a Prone Interrupt (vs Fort), rather than deprecated Knockdown effect.
  • Ball and Chain Subjugation effect will now properly trigger with barbarian Brute Force attacks.
  • Mohora Tanga Harpooning Penetration bonus now correctly only affects Mohora Tanga.
  • Scepter Destructive Channeling +2 Penetration -> +1.
  • Aloth's Armor Structurally Stable - All AR bonuses to +2 AR. (Some were +3).
  • Aloth's Armor Causally Fixed Bonus Defenses +5 -> +10.
  • Aloth's Armor Causally Fixed Pierce/Slash AR +2 -> +1.
  • Blightheart Tainted Being Corrode Proc now only applies to spells.
  • Mantle of the Seven Bolts - Storm of Seven Bolts now has the Electricity Keyword.
  • Mantle of the Seven Bolts - Storm of the Seven Bolts no longer scales number of projectiles.
  • Mantle of the Seven Bolts - Final Storm AOE now has the Electricity Keyword.
  • Soul Strike is now also 1/Rest (as is Soul Smite).
  • Shout of hosts on Heaven's Cacophony is now properly set to 1/Rest.
  • Deltro's Caged Helm now uses longest duration effect, instead of stacking.
  • Mohora Tanga Gaff ability is now usable once per rest.
  • Accuracy bonus removed from Bounding Strikes AOE on Eager Blade.
  • Nemnok's Party effects now last as long as Nemnok is equipped and no longer display on the party portraits.
  • Acolyte's Frostbite Vengeful Cold ability is no longer hidden from the inspect UI.
  • Modwyr's Eager Lover bonus can only be gained when attacking hostile characters.
  • Lord Darryn’s Voulge:
    • Corsairs AOE now strikes only hostiles.
    • Now has the Electricity keyword, as does Static Charge effect.
    • Static Charge now only applies to those that have charged stacks on them.
    • Static Charge trigger effect no longer deals extra damage in addition to the charged stack damage.
    • Static Charge no longer uses Resonant Touch VFX and instead displays Shock VFX on affected targets.
    • Static Charge is now considered a hostile effect.

 

 

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Built in mod management? Color me impressed. Hopefully I will have time to check this out and give some feedback. Currently playing through Tyranny (dat steam sale...)

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Is this the one that's going to be concurrent with the 'Beast of Winter' DLC? Your announcement about it made it sound like you wanted to pair the two together.

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Here's a bug you guys might have missed:

 

Chanter maggot spell targets the corpse with a hit/miss chance and then rolls against for the AoE

 

It didn't work this way in the first game and I doubt it's intentional that you have to roll to hit a corpse and then roll to hit the enemies too

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Big changes i noticed:

 

- +1 pen all two handed weapons

- DAOM now adds 15% action speed

- all cipher charms down to 15 sec

- they fixed the alchemy bug

- new spell tactical meld added for ciphers

- figureines now have charges

 

Im completely stunned they nerfed rangers and paladins even harder. They are both very weak classes and i though they where due for a buff. Especially rangers

 

Also i cant find the in game MOD support where is it?

Edited by no1fanboy

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"Figurine Items are now charged items with an additional limit of 1/Rest use"

 

Why do the have charges? It's a single player game, surely a nerf like this doesn't need to happen?

Edited by Gary1986
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looks really cool! hopefully the class mod support makes it easy to re-enable the steel garrote and woedica priest subclasses (please don't remove that data lol). Is the new enchanting ui coming in 1.2 or later?

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Also i cant find the in game MOD support where is it?

 

It's a new feature in the patch, It's not even in 1.1.1

 

"Prices of Galleon and Junk ships have been doubled."

 

Why? there's no point to doubling it....

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Also i cant find the in game MOD support where is it?

 

It's a new feature in the patch, It's not even in 1.1.1

 

"Prices of Galleon and Junk ships have been doubled."

 

Why? there's no point to doubling it....

 

yeah i have downloaded the patch BETA and it isnt anywhere

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oh wow this is cool! it automatically recognized my personal mods. this is going to be so useful.

Ah, nice.  I was worried the manager might only load up Nexus Mods.  That WILL be useful.  :thumbsup:

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where is the manager how do you use the mods in game????

 

I'd say you've probably got a bug. Do a cache check maybe?

 

Gonna check this out for myself though.

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Charm breaks on hit is a pretty big change, I personally like it.

 

Could PoE1's mental binding be back? I hope so...

 

Doubled the cost of Galleon/Junk... not sure why they did this?

 

Arg triumph of the crusaders nerfed hard! Still a good spell though.

 

Extra pen with two-handers is good.

 

Consumable nerf needed to happen. They were OP.

 

Does anyone know what the Trickster's new spells are?

Edited by Yougottawanna

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@yougottawanna: I don't get the price increase of the Galleon and Junk ships either.

 

Steam is moving through the patch update extremely slowly :p

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Charm breaks on hit is a pretty big change, I personally like it.

 

Could PoE1's mental binding be back? I hope so...

 

Doubled the cost of Galleon/Junk... not sure why they did this?

 

Arg triumph of the crusaders nerfed hard! Still a good spell though.

 

Extra pen with two-handers is good.

 

Consumable nerf needed to happen. They were OP.

 

Does anyone know what the Trickster's new spells are?

charm isnt ended on hit it only ends if you hit your new charmed ally

 

yeah what are the trickster spells?

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I'm still having PoE reactivity issues from my imported save where i'll receive my Effigy's Resentment: Devil of Caroc. But not my Gift from the Machine, which sucks because i've basically never had any other bugs but this and the Vela Import bug

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I like almost all of the new class changes. Good job Obsidian!

 

I'm going to make a shifter build now since that new change allowing shiftforms to get gears stats is really cool. Also thinking about make a cipher now since the uptune looks good.

Edited by dunehunter

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where is the manager how do you use the mods in game????

 

You should be seeing a mod manager button in the options menu. https://steamuserimages-a.akamaihd.net/ugc/954083319071457565/5EDCCBA601339D0F496C6F5F8529E8C74EAFF596/

 

Might be a better idea to put the button for it outside the options menu, more visible that way.

 

im totally not seeing it there after installing the patch BETA

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where is the manager how do you use the mods in game????

 

You should be seeing a mod manager button in the options menu. https://steamuserimages-a.akamaihd.net/ugc/954083319071457565/5EDCCBA601339D0F496C6F5F8529E8C74EAFF596/

 

Might be a better idea to put the button for it outside the options menu, more visible that way.

 

im totally not seeing it there after installing the patch BETA

 

 

Version at the top right says 1.2.0.0008 LAXABCE, what does yours say?

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yeah i can see it now

 

its updated

 

bizare

 

how do you install the mods now do they automatically go to this folder after DL them from nexus?

Edited by no1fanboy

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Was the Defiant Apparel's Captain's Eye effect changed to no longer give -5 deflection when flanked? Previously, you had to click on "Captain's Eye" to see that (it wasn't in the basic item's description). Now, I don't appear to be able to click on Captain's Eye anymore, so it seems like it only has the perception resistance, but I don't see it on the list of item changes.

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I'm genuinely impressed by all The changes that are on Deck.

Of the Many Things, coming up, the mod support and documentation seem really exciting!  ;)

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trickster currently bugged in patch beta

 

sometimes it shows spells sometimes doesnt

 

yeah it doesn't show any of the spells on the lvl up screen or preview class abilities screen. hired a trickster rogue at an inn and lvl up to 18. looks like the new spells are llengrath displaced image, ryngrims terror, arkemyr wonderous torment, and kalakoth freezing rake.

 

Also my main is a trickster rogue/wizard spellblade and did not get any of the new spells their supposed to get.

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