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Everything posted by M4xw0lf
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I picked the default Ranger, but if I had to do it again, I think I would just use Ghost Hearted since the pet contributed nothing appreciable damage wise (I was using the bear, thinking it could take more than two hits, but it was worthless for longevity), and having to constantly worry about it dying and getting Bonded Grief, sucked. Also, I thought that I'd be able to make good use of the Knockdown combo to get +100% damage on attacks, but I don't believe I got it to work more than a single time. Bear couldn't prone jack. For Barbarian, it was just the standard. The main reason I took it was because: 1. 20% haste for most, if not all of any given fight and I didn't want to use the typical Monk/Ranger build, since that's already well established to be broken. 2. I didn't get any benefit from Carnage, but I did get to put Barbaric Smash to good use. It also synergized very well with the overpowered weapon I was using. Frostcaller. Plus, once I unlocked Driving Flight, it just got stupid. 3. Aside from the above two, it was all about the passives. Blood Thirst, Bloodlust, Bloody Slaughter, Wilder Hunter. Seeing how your MC so far is the only other one in here with 100k+ damage besides mine, it seems Barbarians aren't doing so bad as main damage dealers. Surprising that it even makes sense for ranged combat, but of course the passives you listed will always be useful.
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Seeing how there is no Witch character so far, maybe I have to post mine... but it's more or less completely without gimmicks and special synergies and exploits of weird mechanical intricacies, so I'm almost ashamed to put it here But maybe using WoteP with soul annihilation counts as exploit of weird mechanics.
- 241 replies
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- strategies
- index
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Hm, the status effect says charmed, not dominated, that's a difference, right?
- 51 replies
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- Combat Mechanics
- Fampyr
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Spot on OP, my feelings exactly. Factions definitely should get angry at the player at some point (before the final showdown of course).
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You mean, other than the stacking boost to recovery on hit, up to -20% recovery, so it eventually matches dual wield-recovery rates while being able to attack multiple opponents? That sword is the best weapon in the game, bar none. And you can get it for 3000 gold as soon as you reach Neketaka. It's insane. It's still bugged afaik, so you can only get it if you put it in your game yourself. I'll just wait, my current character is a devoted fighter with longswords anyway. ¯\_(ツ)_/¯ Nope, it's there if you import a PoE1 save file. It's only bugged if you use the story generator. I've never had any problems getting it. Same.
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No, KotOR II is great. I'll fight anyone throwing dirt at it So anyways, PoE2... I only can join in the chorus of confused voices in here. While I can't say I found any part of the plot inherently bad, a stale taste remains after the ending slides. Suffice to say, there is nothing I hate quite as much as retcons in series of games, books, ...anything. ME2 to Andromeda, Fallout 3 and 4... needless destruction of established lore makes my blood boil. Now, I think the jury is still out on Deadfire and Obsidian regerding retconning of PoE lore, and that's mainly due to the confusion the very short main plot leaves us with. But still some answers given in Deadfire are awfully close to making parts of PoE1's world and plot illogical and contradictory, which is exactly what retconning does.