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Everything posted by M4xw0lf
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Letting the game end with a fight against the 100m high invulnerable colossus that rips your soul out of your body if you come near it would have been idiotic.
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... I think there's more wrong here. The way I understand it, protective runes shouldn't show up anywhere in the inventory, but be applied whenever damage from a spell against you is calculated (i.e., when pierce damage comes from a weapon attack, your armor would still be x, but if a pierce spell is used on you, it's x+2). However, the values displayed by right-click menu and mouse-over popup do not add up with the ones at bottom left. So maybe the protective runes bonus is wrongly applied to the mouse-over and menu.
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I find I quite enjoy ship combat this time around. On my current playthrough I started to take on all Sloops, Voyagers and Dhows with the starting ship and then upgraded straight to the Djunk when I had the money. My crew levelled up extremely fast and is very efficient and deadly now, not a lot can withstand a broadside of my cannons. I'm having fun with that. I don't think a lot has changed mechanically (the level up speed?), I guess I'm just doing it right now.
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That's not really what I'd call ranged fighting, you're bringing pistols to a sword fight is all. Concerning OP's question, I constantly find Maia to be very effective as Scout (Ranger/Rogue). Of course her special subclass (gunhawk) and gear make her probably even better suited to the sniper role than your player character can get as a Scout.
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Quests from the Gullet
M4xw0lf replied to Tick's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
This time around I even got a -1 to Gullet reputation from somewhere, even if I did everything to help as usual. So after completing food for thought I'm now at +2 only. -
Enchantments disappearing?
M4xw0lf replied to jakl201's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Yeah, some items have three (or even four?) mutually exclusive upgrades. I'm convinced that this is not a bug, but simply a failure of the UI to make this clear. -
Okay, this is quite obvious and hardly warrants its own thread, but I couldn't find an appropriate topic without derailing an existing one, and maybe someone will find it interesting. So, Berserker, as we surely can all agree, is by far the best Barbarian. ( ) Only the confusion is a bit annoying. Measures to get rid of it are widely known - upgraded Modwyr or Devil of Caroc breastplate will do the trick. However, for Brutes, there's an equally easy way out without restricting your selection of gear: All you need is Tactical Barrage and a custom AI script. I made my AI behavior to always start with Frenzy (+conditions: does not have body inspirations hardy/tenacious), then next highest in the list: Tactical Barrage +conditions has intellect afflictions / does not have intellect inspirations. In action this means my Brute will open a fight by going into Frenzy, and, without delay, go from confused to acute - both Frenzy and Tactical barrage have zero recovery.
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....oh, I guess i need new