Everything posted by LadyCrimson
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Screen shaking when critical striking please!
Sounds like a good idea...I'd go for that.
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New Vegas, for my sins
One day I will replay NV and get to all the DLC's, not to mention Sawyer's mod, which I downloaded but never tried. I love the game but I played it so much, sooooo obsessively, it's going to take a while before I can go back to it. Either that, or maybe I'm afraid if I start again, I'm going to become that obsessed again. Glad you're having fun with it, Cant ... it's a great game!
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Screen shaking when critical striking please!
No, I don't want to screen-shaking. That is all.
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Monetary system
The original Divine Divinity used a combo of both, if I recall correctly, and I liked that system. The limitation was that the sellers/storekeeps had a VERY limited amount of gold, that didn't replenish very often, so you couldn't just sell them your 20 swords every trip to town and collect all the gold. But you could use items to 'trade' for other items once they ran out of coins to give you. Or something like that. It's been a while, I don't remember exactly.
- Update #12: Reddit Q&A with Tim Cain
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Monetary system
I'd like to see some barter trade in the game, so not everything is just dependent on collecting numerical value "coins." "I"d like that new bow." "500 gold." "How about 300 gold and these two iron swords?" "Toss in that bronze shield and you got a deal." ...but yes, having at least gold and copper coins, so things might cost 2g 35copper is cool/a nice touch.
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Different Starting Locations for Different Races
LadyCrimson replied to Mamoulian War's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Not really into it. Would rather just have different origin starting scenes about how they arrived at a certain place and then start gameplay in the same area. I think it makes for a tighter storyline when it originates in the same place ... it's the decisions/actions you make later that should affect the tale and where/how you travel the land, not what city/town/hut you start in. But if they put it in, I wouldn't actually object. It's just not my preference.
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What are you playing now?
Nope, finished that quest and my Siren's voice was still stuck. Probably is Handsome Jack's voice, but she's stuck. So I made another chr./twinked her out and am speed leveling her, will give her my original stuff, etc. Won't take long when you know what to do/have good gear. Pain in the butt tho. The last two boss battles were really insane. We were lvl23 for the first (I did well on that one) and 24 for the 2nd (I died several times). We made it to the Eridium purple land area at lvl25 and stopped while I level up the new girl. And story-wise - oh my, that happened. Just before doing those main quests we went back to The Dust to do a side quest that was rated as lvl16/trivial, but everyone there had leveled up with us to be 21-23, so...yeah. I wonder what the limits to the enemy scaling really are.
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What kinds of environments would you like to see?
LadyCrimson replied to RosesandAshes's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I've always wanted a game set in a world akin to what's in the short novel Sentenced to Prism. Crystalline, silicate+organic life/environments. But that's an entirely different potential game, not this one. So...the typical things. Volcanic caverns, large lakes, mossy swamps, snow and forest and ruins would be fine with me.
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A dog companion?
I want a cheetah. Or a ferret. Or an angry hippo. Anything but a dog/wolf. Dogs are overdone in most stories, needz something different.
- Which artistic style do you prefer for artwork?
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Optional Expert Mode Features
I love locational damage, both for enemies and the player, so I'd vote for that because what I'm largely interested in is more challenging/interesting combat options/situations ... which can include various injury things like wounds/disease ... but I'm not all that into the stuff like hunger/thirst/gold weight because I'm not into micromanaging party non-combat aspects.
- 25 replies
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- expert mode
- hardcore
- wounds
- limb
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Earning your place as party leader
Definitely would be interesting, but not sure how it'd really work for a game where you're supposed to be the protagonist. You could create a game where your character is not the main protagonist, but if they then became the main protagonist at some point, via making choices that cause others to follow, you'd be back to the more typical story arc again. Which isn't to say it couldn't be done/wouldn't be intriguing to try. I'm just struggling a bit with trying to think of how one could present it without feeling too distant or contrived, in a video game.
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Project Eternity Bagelhead Stretch Goal
Yeah...you might end up living next to some quiet, reclusive, crazy cat lady who keeps odd hours and does who knows what in the basement ... oh wait, did I say that out loud.
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What you did today
Currently watching Animal Planet's Kitten Cam while making various "squeee, cuteness" noises. It's making my day highly unproductive.
- What are you playing now?
- What are you playing now?
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Wizards. Why do the wear dressing gowns and dunce caps?
I also believe that's the main reason for it in many games/rpg systems. Give a class certain powerful, AoE/other spells, and you need to balance them out with some weakness. Lack of consistent armor/protection is one of the easiest ways to do that. That said, I personally don't care whether mages can wear giant plate armor with huge AC bonuses. That's going in towards the Fighter/Mage territory vs. just a mage, imo, which is sort of another debate. I just want to get away from the stereotyped wizard look. There are other types of clothing besides robes and tall hats.
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Update #10: Characteriztion with Chris Avellone
I love the messy desk....and Happy B-day! And I would definitely be down for an order of Obsidian coffee mugs. And my cats would like some pet dishes so they can show support too.
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Which artistic style do you prefer for artwork?
I'm not terribly sophisticated. I just like art/paintings that are more on the realism side and aren't too "smudgy." I do like the dwarf painting, but that's about as "smudgy" as I like to go. The BG portrait type style, I always like that. On the other hand, a lot of more modern 3D art starts to enter the uncanny valley (not just the faces, for me), because they're really cool looking in terms of detail but at the same time, they often feel a bit sterile, and sometimes, way too "shiny." I would like to see less "shiny" in games, I think some are getting carried away with it. If there was that much shine in the real world I'd be blind by now.
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What you did today
Why is it so difficult to find a shirt that doesn't A: look like a potato sack or B:come down to my thighs, making it look like a dress. Come on clothes-makers, not everyone is 5' 8" with narrow shoulders.
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Just how Easy will Easy be?
You can't please everyone all the time, no. Definitely not. But I think you can create a base difficulty, with some added options (note I said options - you can turn them on or off...) that allow people to tailor a games difficulty closer to what they want. Whether it's the simple (and yes, I know, sometimes disparaged) health/dmg route, or optional things like "Hardcore" modes, or whatever....simply having those options available is not inherently a bad thing. I'm actually much more concerned with the concept that most games (even old ones like BG1) have this tendency to start off rather difficult (because you only have 6 hit points, say) and rapidly become easier as your character progresses. You want the chr. to grow stronger/progress in some way, but too often this can mean over-powered. That's what I want to see not happen. I'd rather it be easy in the beginning and become slowly more difficult - but not all of a sudden become "impossible." I don't care about Easy mode vs. Hard mode for various types of players - but even in Easy mode, I'd like to see a progression where the game slowly becomes more challenging, vs. rapidly becomes less challenging because now you have all party members, great loot, and high lvl spells/potions, etc. While I can do it (and I often have) I shouldn't have to 'gimp' myself by using only one party member to make combats feel hard for me, and someone else shouldn't have to feel forced to use a full party in order to feel like they can even progress. That's an extremely difficult thing to balance in games like this ... in my opinion. And in my mind, that's where difficulty options start to come in. So....I actually want them there. Even better would be that toolkit....
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Are tragic stories more dramatic?
Tragedy as an emotional trigger is also subjective, especially in entertainment when you know it's not real. No one likes to feel manipulated, but people have different thresholds for that. So the answer to the question is "yes and no."
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What are you playing now?
How would that even happen? Like why would they even have those lines recorded in that voice? Sometimes when audio testing, people speak some lines for other chrs, and then weirdly, they stay in the game files. But I dunno. I did consider that maybe it's just her voice, only dropped dramatically in pitch (but not speed). The grunts when jumping sound more like Axton, but "Silence" sounds different. I made a new Maya and she's normal voiced, so it's something corrupted in the chr. savegame file I guess.
- What are you playing now?